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Another 60 things you did not know about Bloodborne!
1 - Fire Paper, Bolt Paper and Empty Arcane Shell add a flat +80 elemental damage bonus to your weapon. This bonus does not scale in any way, therefore it will be always the same. With this we can conclude that 1 - Empty Phantasm Shell is by far the cheapest of the three, as you'll only need 15 ARC and 3 bullets for each cast, although the other two may do more damage depending on your enemy's weaknesses of course; and 2 - These buffs make a lot more difference on NG than NG+ cycles, since on NG+ your weapons will be stronger and you won't notice the +80 damage bonus as much.
2 - The bonuses you get with Fire Paper, Bolt Paper and Empty Phantasm Shell apply to the Reiterpallasch's bullets. Yes, you can fire bullets infused with elemental damage!
3 - The Rifle Spear has only one attack that deals blood damage, and that attack does only 15% of the weapon's listed blood damage. I mean... why?
4 - Bone Marrow Ash has no effect on right-hand shooters such as the Reiterpallasch and the Rifle Spear.
5 - Bone Marrow Ash buffs the damage of your next shot by 155% for pistols, 135% for the Piercing Rifle, 114% for Flamesprayer and Rosmarinus, and 40% for shotguns and cannons (Ludwig's Rifle counts as a shotgun). It has no effect on the Gatling Gun. For sprayers, the bonus is applied for every hit until the first bullet is consumed.
6 - You probably know the basics of boss weaknesses: beasts are weak to fire, kin are weak to bolt and thrust, Pthumerians are weak to arcane. But here's a few thing you might not have noticed: OoK is strong against any elemental damage type, but fire is a better option than arcane or bolt; Laurence is weaker against physical, thrust and blood, stronger against arcane and bolt, and very strong against fire; Gehrman and Maria are weaker against arcane and bolt equally; Logarius is strong against any type of elemental, but fire is the best option of the three; Moon Presence and Amydgala are weak to any type of elemental damage; Darkbeasts are weak to arcane above all else, even fire.
7 - Most weapons do 5-10% less damage after rolling or quickstepping, but there are three exceptions that I know of. The Chikage gets a 0-10% bonus, and the Burial Blade a 5-20% bonus. The Blade of Mercy? 40-50% bonus for every single one of these attacks.
8 - Did you know your weapons can have multiple attacks after quickstepping? If you quickstep while holding down the left stick, your next attack will be different than if you just press Circle without moving the stick in any direction.
9 - Did you also know you can do a strong jumping attack by pressing R2 and moving up the left stick at the same time? Gawd, it took me like three playthroughs until I figured that out.
10 - The Kirkhammer gets the righteous bonus only in sword mode, whereas Ludwig's Holy Blade gets it in both modes. There's nothing Holy about that big crushing hammer.
11 - Have you ever thought of trying adept gems for your Kirkhammer? All of its attacks do blunt damage in hammer mode, so you might wanna take advantage of the 30%+ blunt damage bonus that some of these gems yield.
12 - Only four enemies in the game are weak to righteous: Bloodlickers, Lost Children of Antiquity, Forsaken Castle Spirits and Evil Labyrinth Spirits. In other words: giant ugly ticks, skinny old gargoyles and ghosts. Therefore, this bonus is hardly relevant outside Cainhurst.
13 - You can kill Queen Annalise of the Vilebloods by hitting her like 50 times. She's also weak to righteous, although I didn't mention her on the above item because she's not exactly an enemy. After reloading the area, you'll be able to collect the queenly flesh and revive her at the Altar of Despair if you want. [Thanks to u/crayolaclock and u/UnderCurve for this information.]
14 - There's an item called Ring of Betrothal that you have a small chance of finding in chalice dungeons. You can use it to propose to Queen Annalise! She'll reject you, though. :/
15 - Kneel to Annalise and she'll give you the Corruption rune. Killing hunters (NPCs or player in PvP) with this rune memorized will give you Blood Dregs. Offer one to Annalise and you'll learn the Deep Respect gesture. Alternatively, consuming a Blood Dreg will yield you 1 insight.
16 - The only use to the Altar of Despair is reviving Annalise.
17 - Quick guide to weapons' attacks and damage: the damage output of your attack is given by ( base damage + base damage x stat scaling x ( weapon scaling + scaling given by gems ) ) x % damage given by gems x damage modifier of your attack + flat damage given by gems. Physical damage scales with STR + SKL, blood damage scales with BLT, and arcane, fire and bolt damage scale with ARC. Stat scaling is 0.5 at level 25, 0.85 at level 50, 1 at level 99 (it's no linear progression). Example: consider your character has 50 STR, 25 SKL and a +10 Kirkhammer. The Kirk will have 210 base damage, 1 STR scaling and 0.29 SKL scaling. Let's say you stacked it with the following three gems: +50 STR scaling (which translates into +0.5 for our math), +20% physical damage and +40 flat physical damage. And how about the damage modifier of your attack? The Kirk has a 0.7 modifier for a normal R1 in sword mode, so let's throw in that number. Finally, the damage of your attack is gonna be: ( 210 + 210 x 0.85 x ( 1 + 0.5 ) + 210 x 0.5 x 0.29 ) x 1.2 x 0.7 + 40 = 466. If you've found all this to be way too complicated, wait for the next one.
18 - The actual damage you'll deal to an enemy depends on your weapon damage being compared to your enemy's defenses. I'll say it right away, no matter how low are an enemy's defenses, he will never take the full damage of your attack. If your attack is more than 8 times higher than your enemy's defense to that specific attack type, the damage you'll inflict will be 90% of its potential. On the other hand, if your enemy's defense is more than 8 times higher than your attack, you'll only inflict 10% of potential damage. But how about the in-betweens? Well, it's complicated. You can learn about it here.
19 - The are two damage modifiers coloquially called Open state and Instability state. Enemies are open for a short period of time after they miss an attack, and if they get hit in this state they'll take an extra 20-40% damage depending on your timing. Instability is basically the time window in which enemies are open to visceral attacks, so it's triggered by parrying, backstabbing or damaging enough certain weak spots. Enemies take almost twice the damage during this state. Here's another thing, though: if you get caught in the middle of an action by an enemy, such as when they hit you while you're rolling, you'll take twice the damage too.
20 - You know a good way to test what your attacks are doing? By hitting the doll. She has low defenses all-round. If you kill her, she'll revive next time you reload the Dream by using a Hunter's Mark or leaving then coming back. She'll introduce herself again as if you two never met. Fun fact: you can still level up by interacting with her dead body.
21 - The Yharnam Stone that you get by killing Queen Yharnam doesn't have any use in the game.
22 - There is not a single boss in all of Bloodborne that is particularly strong against blood damage. It's a quite reliable damage type.
23 - You probably already knew that shooting dogs and spiders knocks them off. But did you know that any type of blood damage has this effect on them? Try using a transformed Chikage or a transformed Bloodletter and see what they do.
24 - Celestial Emissary's 26 thrust resistance is the lowest defense of any boss in the game. Watchdog of the Old Lords' 9939 fire resistance is the highest.
25 - Beast-possessed Soul is weak to fire damage, even though it has fire attacks of its own.
26 - Abhorrent Beast is very weak to slow poison. It has the lowest poison defense of any boss in the game, considering both types of poison.
27 - Only fat bosses are particularly weak to blunt damage. No, I'm not joking. Merciless Watchers and the Maneater Boar are the only ones.
28 - Headless Bloodletting Beast is the boss with the highest amount of HP that you can find in chalice dungeons: 24k. Laurence is the boss with the highest amount of HP in the entire game, reaching a total 40k at NG+7. No surprise there, but do you know who takes second place? Living Failures, with 36k.
29 - HP for bosses don't scale all that much past NG+2. On NG+7, their health bar will be about 10% larger than it is on NG+2.
30 - Boss HP is multiplied by 1.5x when you have a cooperator, and by 2x when you have two.
31 - You know those disgusting slimy black things that you occasionally find in chalice dungeons, but only after they drop on your head from the ceiling and one-shot you because you were unaware of their presence? Their strength vs physical and blood attacks and weakness vs elemental are crazy. And by crazy I mean their physical resistance is 33 times their arcane resistance. Quite unique.
32 - You can escape grab attacks faster by mashing buttons repeatedly (L1, L2, R1, R2, Square, Triangle, X or O). Combining L1 and R1 may be the best option. This way, Brainsuckers may possibly only steal 1 insight from you. [Thanks to u/LoveDieRepeat for this information.]
33 - Oil Urns thrown at enemies make you do 2x fire damage on your next hit, but only on your next hit.
34 - The Tonitrus deals some bolt damage when unbuffed, but the Boom Hammer deals no fire damage when unbuffed.
35 - Ludwig's Holy Blade, Kirkhammer and Chikage possess a special R1 attack after transforming. Press L1 then R1 with these weapons and you'll see. LHB and Kirk have a special attack for both transformations, whereas the Chikage only has one when going from physical to blood form.
36 - You can block with the Kirkhammer an the LHB. Here is how.
37 - Orphan of Kos can be cheesed by sticking to the right side of the arena and throwing shit at him before he aggroes on you.
38 - Your Beasthood meter will only increase with physical attacks. That means converting your Beast Claw to elemental damage is a bad idea.
39 - Having a high Beasthood stat won't make your beastshood gauge fill any faster. It will only make the gauge larger. The amount of Beasthood that is shown on the character menu is directly linked to the size of your Beasthood gauge. Base Beasthood is 300, and 300 is also the amount you need to fill you beasthood gauge in order to get the maximum damage bonus (70%). In other words: if your Beasthood is 300, fill your gauge entirely to get that maximum 70%; if it's lower than 300. you'll never reach the 70% bonus; if it's higher than 300, you don't even need to fill the gauge entirely to get that 70%.
40 - There are three softcaps for the effect of insight on Frenzy RES and Beasthood: 15 insight, 30 insight and 60 insight. Your losses will be diminished after hitting each softcap.
41 - Your Beasthood stat will have dropped by 130 at 15 insight, by an extra 70 at 30 insight and extra 90 at 60 insight. In other words: not including attire and rune modifiers, you'll have 170 Beasthood at 15 insight, 100 Beasthood at 30 insight and a measly 10 beasthood at 60 insight.
42 - Your base Frenzy RES is 100, and it doesn't drop until you reach 15 insight. It will have dropped by 40 at 30 insight and another 40 at 60 insight.
44 - Your max stamina won't increase past 40 END, and your discovery won't increase past 50 ARC. This is kind of trivial information since you can see these things on the stat screen, but if you're an innatentive hoonter like me it may pass you by.
45 - Each time you level up, your Physical DEF stat value increases. But don't be deceived by its name: leveling up will make you more resilient to all types of damage, and by all types of damage I mean physical, blood, arcane, fire and bolt (poison and frenzy work differently).
46 - Each 10 points of resistance listed for your attire equal actual 1% resistance. Example: A full Henryk set, with its 316 bolt resistance, makes you take 31.6% less bolt damage than being naked.
47 - When your weapon enters risk state (30% durability or less), it will do 30% less damage. When it breaks (0% durability), it will do 50% less. You won't lose your weapon forever when it breaks, though. Just go back to the workshop, repair it and it'll be good as new.
48 - It's been theorized that discovery only affects the loot tables of some enemies, and that their drops won't change past 210 discovery (more on that here). 210 discovery is what you get with 50 ARC and one Eye rune, and it's probably worthless to increase it past this threshold.
49 - Being on a cursed dungeon can give you an extra 1000 hidden discovery, but you'll need to have at least one Eye or Milkweed rune equipped. Additionally, enemies in cursed dungeons drop 20% more blood echoes than they normally would.
50 - Ever tried getting naked while using the Beast's Embrace and Milkweed runes? Beast's Embrance changes the appearence of your entire body. Milkweed only changes your head and lower arms.
51 - If you crush 5 vermin, interact with Valtr, reload the game then come back to where he was, he'll have left his very intricate piece of head armor for you. Then you get to fight Younger Madaras Twin, which is quite fun cause sometimes he blows his whistle but doesn't back away enough, and gets crushed by his sister snake. But the best part of it all is that next time you summon Valt for help, you'll find out that he has beautiful long blonde hair.
52 - The Wooden Shield reduces damage taken by 50% for physical and blood, 40% for arcane, 30% for bolt and 20% for fire. The Loch Shield reduces damage taken by 30% for physical and blood and 70% for arcane, fire and bolt. It's not a bad idea to use a Loch Shield when fighting arcanists such as Micolash and Living Failures, not a bad idea at all.
53 - Blue Elixir does not quiet your footsteps, so be careful when using it.
54 - Lead Elixir can be useful for Laurence's second phase, as it lets you walk by his lava without flinching, allowing you to strike him from behind. You'll still take some small, continuous fire damage though, so watch out. Another use for this elixir is for fighting the Pthumerian Descendant. You might just wanna tank his R1 spamming and continuously heal by rallying.
55 - Shaman Bone Blades can be useful in gank boss fights. It will make your enemies turn on each other for a limited time. Useful for Celestial Emissary, Shadows of Yharnam and above all else, the Legendary Giant Sharks of the Well.
56 - You need 180+ Frenzy RES to not be affected by the transformed Bloodletter's L2 attack.
57 - You can get a total 3 Blood Rocks from chests in chalice dungeons, one for each Depth 5 chalice. If you find one in Isz, for example, you'll never find another one for this same chalice. Blood Rocks dropped by bosses are not limited, though. You can farm bosses normally.
58 - Chalice Dungeons have illusory walls that will be unveiled by hitting or rolling into them. Four of these are scripted for Lower Pthumeru, one for each layer. Other than that, they'll be generated randomly in Root Chalices.
59 - You know those skinny old gargoyles? They can be an easy way of farming good nourishing gems in chalice dungeons, depending on the depth of the dungeon and the offerings made. They also have a considerable chance of dropping twin blood stone shards and blood stone chunks.
60 - The Logarius' Wheel deals its listed physical and arcane damage combined when untransformed. But after you transform it and start spinning the thing, oh boy, things change. Your physical damage will be multiplied by 0.7, but your arcane damage will be multiplied by 4. Spin it once with L2 and your HP will start flowing away, but you'll do 10% extra arcane damage. The arcane bonus will be 20% at speed 2, 40% at speed 3 and 60% at speed 4. Now let's do some math. Consider a +10 Logarius' Wheel with 99 STR and ARC, and three 20% nourishing gems (gems that raise all your ATK). It'll deal 200 base physical damage and 50 base arcane damage. It also gets 1.1 STR scaling and 0.56 ARC scaling. The damage output when untransformed will be: ( 200 x 2.1 + 50 x 1.56 ) x 1.23 = 860. Now, for transformed version at gear 4th: ( 200 x 2.1 x 0.7 + 50 x 1.56 x 4 x 1.6 ) x 1.23 = 1370. A fully buffed Logarius' Wheel is the strongest weapon in the game by a long shot, but you gotta pay a big price in blood to use it.
Edit: idk why there's the image of a beast icon on this post LOL. I'm kind of a boomer when it comes to posting on Reddit.
Summing up my experience on MHGU
PLEASE, theese are my OPINIONS. Some things i list might be a me problem or my fault.
For context, my first game was World, i had 2.6k hours, and after forging everything i wanted from farming Fatalis i was officially done with the game. I bought a switch and started playing GU when Rise got announced, since it went on a very big sale for a couple of weeks (?). So here are my impressions about the game, controls, monsters that i like/hate/fighting their old word version, playerbase and multiplayer.
GAME : i love adept and valor styles. Hunter arts are very fun, and i'm happy that Rise has a similar sistem regarding power moves, wich is something i don't like about World, where you could spam them for free.
Armor and weapon design is incredible. I also like the fact that almost every weapon is viable in the endgame, since they reach more or less the same attack values.
One thing that i hate is the upgrade system. Not only i need to grind materials to upgrade stuff, but i also need to throw other materials in there too. So even if i got the required materials to upgrade the armor, if i don't have enough stuff to throw in i don't get to do that. I hate this, i feel like it's unnecessary (tbf this only becomes really annoying when farming high level deviants, but still).
Another big problem with the game is that it's basically impossible without trial and error to progress in the game without looking at guides (kiranico you're a savior).
The start of the game though, jesus christ, is it boring. Fortunately it gets better.
FUCK HYPER MONSTERS. If only they were scaled for solo play it wouldn't be that awful.
I really, REALLY hate the flexing. Thank god it isn't in rise, good fucking riddance. I could tolerate being rooted on the spot while healing, but i can't stand that stupid flex.
MAPS : Mixed feelings. Some of them are incredible, like deserted island and misty peaks, others.....ugh. Looking at you volcanic hollow. Jungle would be awesome if there weren't so many fucking plants/bamboo trees blocking the camera. I got hit so many times because a leaf blocked my view.
I hate ledges so much. I hate when i get hit because my character decided to get up/jump off a ledge that was offscreen (this also happens is world, i hate them in any game). I also hate the fact that i can't get up a ledge if am i not perfectly prependicular to it.
Of course the classic "i got hit/valor dodged/anything else into another zone".
Is it just me or monsters REALLY love to camp/jump/charge into zones entrances or points that i can't reach (lava pools for example, looking at you again volcaninc hollow, since there are so many of them). They are also really good at avoiding traps, it's fucking hilarious (and infuriating).
Small monsters are a fucking pain in the ass, i HATE cephalos SO FUCKING MUCH. Fuck all the small raptors, ioprey in particular. WHY ARE THEY SO TANKY???? I don't mind bullfango that much tbh.
Wtf is wrong with herbivores in this game. APCEROS, why the fuck are you attacking me for no fucking reason. The best thing is they get killed by monsters on accident, so, like , the fuck.
MONSTERS : Older gen monsters are awful : kut ku, gypceros, raths are so bad with their instant charges (i know, i'm not supposed to stay in front of them, but it still sucks) and spammable tail spins. They can spin from only 1 up to 3/4 times in a row, wich is both good for damage or awful based on how you happened to be positioned at the start of the attack.
EVERY FUCKING THING A MONSTER DOES FLINCHES YOU OR KNOCKS YOU OVER. Imagine how fun it is trying to charge a hammer attack.
Dromes are so bad. Annoying as fuck, constantly jumping around, ugly as fuck and uninteresting monsters. I don't understand why they decided to bring back those and not the ones from 3u wich are ten times better looking and interesting to fight. Let's also not forget the fucking deviant quests with a drome in the arena. OH, THEY RESPAWN IF KILLED, BECAUSE FUCK YOU.
FUCK BLANGONGA, KHEZU AND NIBELSNARF. Also lavasioth....what have they done to him in world.
**MALFESTIO.....**i don't even have words to describe how much i hate this fucker. As soon as i saw an owl in the rise trailer i got a bad feeling.
SHOGUN FUCKING CENATAUR.....bullshit "charge" aside. That jump after he sharpens his claws....deals full damage and bleeding even if it connects you with his stupid ass leg.
The fated four. I would rank them like this. Glavenus (my favourite monster ever)>Mizutsune>Astalos>Gammoth
Gore and shaggy. Love them both except g rank shaggy when he spams frenzy mines everywhere. It feels like i'm playing a bullet hell.
Rajang, from world to gu.....it's actually way better, i'm surprised.
Yian Garuga....i have no words. Holy shit did they improve him in world. Instant charges, tail spins, roars into backflip. The beak slam is beyond bullshit. I got hit by it while standing on the opposite wing. And he can do a last moment 180 degree turn to hit you with that. It's weird how its variant is completely different (and way less annoying).
**Zinogre, a fight i loved in iceborne....**i hate him in GU. His tail spin deals damage with every part of his body, even the head. The tail slam deals full damage if it connects to you with his toe. He can also do a last moment 180 turn to hit you with the paw slam, it looks to unnatural and weird. Sometimes when he's charging up breaking a part doesn't flinch him?
Teostra, another fight i really liked in world....OH MY GOD. Instant charges, instant jump, almost instant nova, HIS FUCKING BLAST CLOUDS can damage and ALSO STUN YOU, can also be detonated by his jumping backwards on you (really?)
**Kushala....**can't decide what version of him is worse between this and iceborne. While in iceborne he never lands and is basically immune to flash pods, in GU his wind aura knocks you over, he has an instant charge, does ice debuff and snow man, when he falls over his head constantly swipes you.
Brachydios...hated him in world, i hate him here too.
Metal raths...i didn't particularly love them i iceborne, same thing here. Except hyper silverlos. Fucking hell.
CONTROLS : not as clunky as i thought. My only issue is that sometimes my characters decides to roll the opposite direction i want it to. I'm not sure how fix this, i've tried changing orientation settings but i can't tell the difference.
My god do i miss the backward roll.
Is there a way to fix the camera? I'm referring to situations when something is in front or slightly behind you and the camera starts wobbling like a wiggler?
Am i missing something or the lock on sometimes doesn't work? For example, monster jumps over me, i press L to readjust the camera, nothing happens.
PLAYERS AND MULTIPLAYER. I like 4 players turns lobby. A lot of people apparently cannot read "turns" (or straight up ignore it) or "specific monster farm" and they get upset when i don't do as they want. I have to admit, i enjoy kicking morons who as soon as they enter the lobby immediately run to the quest board ignoring others.
What really gets on my nerves are people that as soon as they cart ONCE, not only they leave the quest, but the fucking lobby too. WHAT THE FUCK. People argue it's because they are embarassed by carting. Because leaving the quest and lobby is not embarassing at all right? Fucking morons.
And this is the end. While it may seem i hate a lot of stuff from this game, i'm actually enjoying it a lot. I just needed to vent a bit. I'm very happy i got to experience "classic" monster hunter.
Man this is a long post. Thank you for reading and have a good day/night.