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Competitive Community Wishlist

There have been some really great posts on this sub-reddit in the past 24 hours (ie. this and this.), really coming to the defense of Valve, allowing for some really great conversation.
I thought it might be nice to create a collective wishlist for the competitive global offensive scene. The bullet points below are written as suggestions, not complaints. I love playing GO at its current state, but have ideas for improvements
Please feel free to comment and add your thoughts, I will add to the list as I see the comments.
  • "Tournament Standard" applied to MM - Matchmaking is a fantastic idea, but as we've experienced, it needs to be done right for it to be a viable option for players to practice and grow. It's been said in 1,000 threads already, but the tournament standard would be, 128 tic, 2 flashes, 1:45 round timer, _se maps, and a larger map pool with new maps and classic re-made maps when they are ready. In addition to the tournament standard, we would like to see the ability to re-fill an abandoned spot, NOT A KICKED SPOT. We don't want this abused, but if a teammate has to go, or has connection issues, we should be able to re-fill that spot mid-scrim. This would mean that if you queued as 5 players, only a "friend" can join that team, and be invited via steam friends by any player on that team. If it was a pug 5, then allow any single queued player to have the option to join an "already in progress" game.
  • Brand New Competitive Maps - Beta test and make changes based on pro/high level feedback. You can make a new map for MM, and if it's good map it will be adopted by other platforms/leagues. I think there is a HUGE demand for this from the casual and competitive scene.
  • Revamped Replay/Demo System - I think this isn't discussed enough, and it's undervalued. It would be great to have an option to auto-record demos every scrimmage, and name them based on date/time so none are overwritten. Would be great to have the ability to watch a demo with multiple people on your friends list. Optimized rewind, fast forward, potentially allowing you to pick which round to skip to. It would also be nice to be able to pause a demo, and still use freelook and other functions. I understand there is NO way the current demo system could handle that, but that's why it needs to be remade/revamped. GOTV was a huge improvement, but the demo system needs more improving. We don't have enough content creators doing analysis, and most of the analysis that is done is not very good, including my own, and I believe it's because the demo system makes it near impossible to be efficient. More content means a more involved community, both of which bring in more gamers to the community, which brings higher viewership at tournaments and events, which means more sponsors and tournaments that are interested in GO.
  • Gun Updates - I don't think I need to go into a lot of detail about this, but these are strictly my opinion, I know people will disagree. I think the p2000 needs a buff in some way, I understand that CT's have less powerful guns for a reason, it's not a viable option for CT's (especially if you keep the Glock how it is now, and I actually love the glock right now). I'm not going to say anything about the deagle. I think the P90 needs any ONE of the following - needs to be more expensive, or needs to lower the kill reward, or needs to be nerfed with shooting speed, or damage.
  • Minor HUD changes - The visibility of alive/dead players, current weapon/bomb on your character, and round timer needs to improve. I don't have many good suggestions for this, possibly allow us to change the opacity, and allow us to customize where each HUD component is placed.
  • VAC changes - We all know there are cheaters in this game, I have 0 suggestions to make this better, but improvements would be nice.
Added from comments
  • More organized, better GUI for spectating matches. I don't want to take views away from Twitch, but from what i've seen (i do not play) Dota 2 has a good replay system where you can watch replays from other matches that you didn't play in, and view statistics on that match. (someone who plays dota2 please comment!) - watchspade
  • Minor Mag7 nerf. It's great to have a gun that gives you a chance on eco rounds, but with current play the % for anti-eco losses is a bit too high. - xfake
  • Reduce weapon-switch time - xfake
  • Remove scope blur - xfake
  • More MM servers in more locations - breul99
  • Improve VAC by Valve downloading the cheats, understanding how they work, and ban users. - pleomax_b
  • Aim-punch and smokes going through solid walls need fixing - dfoxcs
Things I left out on purpose
  • ADADAD - Because there is discussion that it's the same as any bug we abused in 1.6 and source. I bet if crouch jumping never existed in 1.6, and it was a bug in GO, people would hate on it the way they hate on ADADAD
  • The Deagle - Because sometimes I can't tell whether I hate it because it sucks, or I hate it because I don't know how to control it yet. It blows my mind that our community puts ourselves on a pedestal over other FPS communities because we say "this game takes skill", yet we complained about recoil changes from day 1. Should we be learning this game instead of complaining about how it's different from what we learned 10 years ago? Same thing with the smaller hitboxes in GO.
  • Silencers - Because there is more to it than "it takes an hour to code this". It's about balance, and radar, and the fact that it's simply something you miss, not something that will help the community grow.
submitted by FrooshGOShow to GlobalOffensive

Is there a way to remove decals completely (or just blood)?

I am annoyed by blood because it makes it harder to see CTs against walls. I know about r_cleardecals binds but I want something that removes it constantly or disables blood completely because I don't want to hit a button while spraying. In one of the Yprac maps there is a setting that removes decals completely (like bullet holes, blood and spray) but I don't know which command it uses and I think it probably is a sv_cheats command anyway. Can I enable a low violence version somewhere? You used to be able to remove the blood in CS 1.6 and it was completely removed for the German version for example. I really wish that this feature would be added back.
submitted by gigaschuster to GlobalOffensive

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