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Was MJ as a rookie better than kobe?
One of the comments underneath the post sparked my interest, he had also agreed that Kobe had the better season but he also suggested that Kobe aged 21 (99-00) was better than MJ aged 21 (84-85) - so I took a look deeper.
\*I measure their age by how old they were at the start of the season, (it's what it says on Basketball reference so its a lot easier and less confusing)*
BASIC STATS
While I don't think these mean everything, basic stats give you a gist of how good Kobe and MJ were, this type of comparison is more valid in this situation because Kobe is a splitting image of MJ and plays exactly like him in almost every way.
- 99-00 (Kobe) - 22.5pts/6.3rbs/4.9ast/1.6stl/0.9blk 46.8%fg 31.9%3pt 82.1%ft 48.8%eFG
- 84-85 (Jord) - 28.2pts/6.5rbs/5.9ast/2.4stl/0.8blk 51.5%fg 17.3%3pt 84.5%ft 51.8%eFG
PACE
One thing the lad who made this statement brought up was that Kobe played in the 2000 which was a much slower paced era than the 80s which was actually a rather quick era in terms of pace. Before anyone brings this up I took a look at the per 100 stats and MJ still beats Kobe despite playing in a faster paced era.
- (kobe) - 30.3pts/8.5rbs/6.6ast/2.2stl/1.3blk
- (jord) - 35.5pts/8.2rbs/7.4ast/3.0stl/1.1blk
this is a common way of comparing players, by looking at each aspect of their game. With these players however, its easy to compare them but hard to come to a conclusion on some of these categories since MJ and Kobe are so similar. Comparisons are easy because its almost 1 to 1, in terms of their game (easier than comparing Tim Duncan to Steph Curry) but because they are so similar some categories I just tied up
- SCORING - This is one of the skills in which I can flat out say MJ was a lot better than Kobe at. MJ had just got to the league and he was already scoring just under 30 a game which is elite by all measures, Kobe's 22ppg was good for a 21 year old but not on the level of MJs. MJ also shot more efficiently but I'll go into that later. For reference MJ was 3rd in scoring that year and kobe was 12th. 28.2ppg would put MJ 3rd in scoring if he had played in 2000.
- SHOOTING - While MJ was the far superior Scorer, in terms of who was a better shooter, is a little closer. MJ shot around 2% better from the free throw line that year, showing he was a better pure shooter than Kobe but not by much. He also shot better from the field by around 5%, which is a big gap, he also shot exactly +3%eFG better than Kobe. Accounting for the difference in eras, jordan shot +4.9% rTS while Kobe shot around +2.3% rTS. However looking at their 3pt shooting, kobe is a lot better at this point in their careers. Kobe shot 31.9% from 3 which is still bad considering the league average was 35.3%, but still is a lot better than MJs woeful 17.3% from 3 compared to the 28.2% league average. I'd give shooting to MJ, slightly, but that 3 ball drags down his case but I do acknowledge that the 3 ball wasn't at all important during the 80s.
- PASSING - This one is hard to measure so I had to go into the tapes a little bit. Neither of these guys were spectacular at passing this early on in their careers but they were definitely pretty good, considering they're shooting guards not point guards. I would say its probably equal in terms of skill however MJ did distribute MORE looking at those assist numbers, 25% of shots were assisted by MJ while he was on the floor whereas Kobe assisted on 22% of them and Kobe averaged about an assist less per game than MJ in both the per game numbers and in the per 100 possession numbers. Another close one but I would go with MJ slightly, both players took some time to mature as a passer.
- REBOUNDING - Definitely a tie here, I'm not too fused over 0.2 rebounds a game.
- DEFENCE - This is an interesting one, while I was going through the comments on the guys comment no one touched upon the fact in which he said "Kobe's a far superior defender" While I do think Kobe was the better defender at this point, no one on earth is a far superior defender then Michael Jordan. Kobe did beat MJ in both DWS and DBPM (4.5 to 3.7 and 1.6 to 1.5 respectively) although Jordan did beat Kobe in steals by a fair bit. Interestingly enough the advanced metrics paint Kobe's 2000 season as his best defensive season of his career! Kobe would never come close to a DBPM of 1.6 ever again (his highest being 0.7 in 2003) and his DWS of 4.5 is also his highest of his entire career despite only being 21, MJs stats would go on to get better every year however.
- IMPACT - One of the few landslides here, MJ is the much more impactful player which ever way you look at it.
JORDAN | KOBE | |
---|---|---|
PER | 25.8 | 21.7 |
WS | 14.0 | 10.6 |
WS/48 | 0.213 | 0.202 |
BPM | 7.3 | 4.5 |
VORP | 7.4 | 5.1 |
A very important factor in this comparison is looking at who both teams played with/ against. Both players were playing in very competitive conferences so the competition wasn't bad on either side, but Kobe did face the tougher competition.
MJ wining only 30 games looks bad on paper but considering the roster he had around him, that's pretty solid. Literally the only other note worthy player on that squad was Orlando Woolridge, who averaged a solid 22ppg on decent efficiency. Those 30 wins was clearly a carry job by MJ, leading the team in: points, REBOUNDS, assists, steals, minutes played, games played (82) and free throw percentage.
The Lakers 67 win record is one of the all time greatest records for a team ever behind only 6 other teams although the elephant in the room (literally) that I haven't mentioned yet is that Kobe was the second half the infamous Laker duo with Shaq. 2000 was Shaq's best season and he dominated the league, between him and Kobe its not close as to who was better. Shaq not only beat Kobe, but he led the entire league in PER, WS, DWS, OWS, WS/48, OBPM, BPM and VORP all in that one season he also led the league in fg% and took home the MVP, scoring title, was first team all NBA, second team all defence, came 2nd in total rebounds and 3rd in total blocks. Almost indisputably a top 5 or even top 3 season from a player EVER. Kobe also shared the court with Glen Rice, Rick Fox and Ron Harper, not a crazy supporting cast but some relatively solid guys. Other noteworthy players include: Dereck Fisher, Robert Horry, Tyrone Lue and a 36 year old AC green.
LA was obviously top of their division, conference and top of the league. They took home the NBA championship beating the kings, suns, blazers and pacers. Despite all these achievements, I can't give Kobe too much credit for all of this considering he played with Shaq right in the middle of his prime. Looking at their respective win shares, Shaq had a lot more (18.4 compared to 10.6) and I think anyone could tell that Shaq was a much better player and was the catalyst for the success of the Lakers.
While having Shaq on your team does lower the credit I'd give to Kobe for all the Lakers success. It COULD be a reason why Kobe's numbers aren't as good as MJs. While MJ did have to share the ball with Woolridge, he didn't have any incredibly high usage players on his team while Kobe had Shaq. However I wouldn't say that this is the sole reason for MJ playing better because looking at their usage%, Kobe didn't have the ball his hand as less as you would think. There is only a difference of 4% and I'd say that the gap between the two of them in terms of stats is greater than that 4% usage rating. They also played almost identical minutes (38.3mpg and 38.2mpg). So while I acknowledge Shaq as a factor in Kobe's stats, I think MJ overall was just better despite this.
Conclusion
You may have guessed it but after evaluating the evidence on both sides I would say MJ was better at age 21 than Kobe was at age 21. All the impact measures point to MJ. He was the better shooter, scorer and passer and equally as good at rebounding. Playing along side Shaq was quite a big detriment to Kobe's case for me considering MJ had next to no help on his team, and while Shaq did have the ball in his hands a lot, Shaq was also one of the best playmaking Big Men of all time and could create shots for his teammates because of his immense gravity on the court; he was no Magic but he was one of the best of his position.
Hope you all like this post, it's a bit random I know, but it took a lot of time but it was quite interesting to be honest. Kobe's defence in 2000 and the per 100 stats were surprising information for me. I had expected Kobe's per 100 stats to be a lot better, but MJ still outshone Kobe there. What do you think?
EDIT: the lakers beat the pacers in 00 not the sixers.
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Balance ChangesBoomerang Monkey:Glaive Lord’s 502 gives no use over 520 with how the main attack currently works, so now 502 will additionally apply damage to the secondary revolving attack to target a different niche. MOAB Press spam is overperforming with a high 024 preference, so we are moving pierce from the base 004 into a 204 buff to give this choice some more high density round value.
The Ring of Fire & Inferno Ring upgrades recently received a crosspath functional rework, as we’re happy with the x2x range/pierce combo now this small follow-up is just to bring a bit more impact to the short-range 402 variant.
While Icicles is quite fun for midgame cleanup, we acknowledge points raised on Cryo Cannon trading off it’s freeze prowess too quickly when the smaller freeze area even with such a fast rate increase still overall makes it struggle to slow as effectively. To counter this a little we have doubled the freeze radius of Cryo Cannon, but also increased damage of both the Ice Balls & Icicles to highlight more the intention of this path swapping to a damage hybrid earlier.
The Bloon Solver recently received a small functional rework buff, this follow-up buff will make the stepping stones to it a little easier on saving.
To retain value in more Lead-heavy situations including against DDTs, this upgrade that has always allowed Lead popping to main attack will now also grant this to the Shrapnel from any shrapnel shot snipers mixing in this upgrade
Aircraft carriers have ongoing trouble with missing targets, these changes can hopefully offer a few extra ways of supporting the weakness internally while we keep investigating this.
Tsar Bomba currently holds low value compared to multiple Ground Zero purchases aside from the stun, this greatly requested change should hopefully add more niche benefit .
Heli Pilot manages on pursuit far too easily without any need to consider Bigger Jets unless camo or downdraft is required. For more crosspath variety than just ‘camo’ we moved more of the base Heli speed out and back into Bigger Jets with an overall buff to Bigger Jets. This should allow Bigger Jets to scale a little better than other helis through early speed ramping. Due to overall comparisons between Downdraft’s blowback & MOAB Shove we have also slashed MOAB Shove’s price by 30% to give it & Comanche more of a kickstart
Mortar’s Faster Reload feels like a ‘required’ as a crosspath with Burny Stuff never scaling well on any path but it’s own. We like choices not requirements so to counter this we have made Burny Stuff scale with top-path damage & shifted a small amount of the speed from Faster Reload onto the base mortar and reduced base accuracy considerably.
Though it was never a goal for the base tower to be great, given the additional purple weakness since BTD5 and how poorly it currently performs we feel it deserves to take rank as the cheapest magic tower along with a small buff. Dragon’s Breath crosspathing has also been finished up along with a considerable boost to scale Dragon’s Breath up against Ceramics. Finally, Unpopped Army changes are also here! We wanted to cover all of the usability issues with this upgrade while also powering it up and expanding more on the mechanic that makes it so unique. We hope this will be enough to make Wizard very useful in a number of ways, but will be keeping a watchful eye on how it plays out.
While Sticky Bomb still has issues we are investigating, this damage buff allows Sticky Bombs to destroy all regular MOABs from round 81 to 100 in a single bomb in standard games whether they are fortified or not. In addition since this damage runs off a timed function, somewhat similar to Alchemist’s Unstable Concoction, we felt that adding a range increase to the Sticky attack similar to Concoction should give a better chance to actually explode before the target MOAB is destroyed by other towers.
Follow up steps in overall balancing use of the 420 and 402 alchemist upgrades, this brings both combinations more in-line for total cost and allows us to think about Acid Pools as its own upgrade in future rather than worrying about the impact of changing 402.
We’ve wanted to work on this upgrade for a while but first had to deal with an issue causing it to perform far differently to intended. Unfortunately while we expected improvement from this fix, it ended up being an overall nerf. We have cut the price by a large amount to counter this and will revisit the upgrade again after this settles.
Since launch xx2 has never brought enough to the table as a crosspath. Working into the long life trend of the bottom path we felt that introducing longer life at a ‘cross-pathable stage’ may work in some new niche. Along with this we made a couple small tweaks buffing what should be the ‘strength areas’ of a few of the more underperforming high tier Spike upgrades
Engineer is quite poor in terms of crosspathing, so we’ve added crosspath benefits to Cleansing Foam as well as an overall price buff to the middle crosspathing upgrades. We’ve been somewhat unhappy with how Overclock sits in the game for a while and especially how the interaction with tower cost causes levelling heroes naturally to be far advantageous over purchasing upgrades when this is already underused. We have made an attempt to rework these issues by moving it to a tier-based system rather than price.
Churchill is a chunky, expensive & slow levelling powerful hero, when he was launched he fit well in this spot but his synergies have not aged well. We have started with a small XP adjustment and greatly improved the power of his MOAB Barrage
It felt fitting for so many reasons right now, but in addition to Unpopped Army buffs Ezili will now offer them a large pierce boost who then in turn offer up an improved cleanup tower to assist Ezili in dealing with with her main weakness
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Keeping in line with our “Slow” hero XP curve, Adora’s XP requirement will be reduced to match the new curve applied on Churchill
While he has been highly underrated, we wanted to fit in a few quality of life tweaks to add overall nicety and smoothen progression.
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