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Burnout paradise- what do you want from a racing game?

I typically play a racer to have something calming and meditative to do with my hands, which is why I mainly stick to forza because of it’s rewind feature. I’m not looking for any frustration at all.
Burnout paradise was among the last of the arcade racers, before realistic racing became the norm. It treats cars the way a kid playing with hot wheels plays with cars, as something to be crashed and smashed and really played with, as opposed to how modern racers treat them as a beautiful thing to be fetishized and obsessed over. This is why there are no real brands and why the cars don’t have people in them.
It’s also open world, as in open world during a race, unlike previous entries and pretty much every other racer. You’re given a finish line and have to figure out your own route there.
The actual driving feels amazing, it really feels fast in a way no other racer does. It has a subtle screen shake that still lets you see everything that’s happening. I actually felt like I was pressed back into my seat by the speed at a few points.
Problem is, it prevents you from getting into a flow state with it because you find yourself pausing several times during a race to look at the map and be like, “Ok, I’ll take the next right then the second left...” which was interesting, for sure, but isn’t what a lot of people are looking for.
The map is very 3 dimensional, with a lot of hidden routes everywhere. The idea is, as you explore the map and find them your map knowledge makes you a better racer. Problem is, these shortcuts are unnecessary at best and unhelpful at worst. There are only eight finish lines that every race goes to, so even though they made this detailed map you race the same roads over and over. The shortcuts could turn in any direction. It’s much more reliable to simply use a speed class car, choose a familiar route with as few turns as possible, and hold the boost down all the way there. You’ll finish miles ahead of all the other racers who took a more interesting route.
Also, it LOVES crashes. It loves them so much it films your crashes at loving camera angles, spending eight unskippable seconds watching your beautifully crumpled car flip and spin on your roof until you stop moving after you hit that tiny bollard. It continues doing this hours later for every single crash.
My favorite events were the road rages, where you just crash other drivers. Use an aggression class car, and just run into them from behind and often they’ll obligingly turn sharp left and do somersaults up against a wall, like an extra in an action movie getting shot and dramatically throwing themselves over a railing. Pure catharsis.
Overall though, it feels a bit like wasted potential. The map and it’s many secret routes are wasted by having the same finish lines for everything. I think back to midnight club 3, which had both races that took you on a predefined route, and races that just gave you a finish line and had you figure out how to get there. Paradise could have done this very well. Perhaps have player able to create their own routes that snake through the city in crazy ways.
I liked it enough to finish it and get the burnout license, but I probably won’t be back. I like it’s game feel and it’s philosophy about treating cars like fun toys rather than consumerist fetish objects, but it’s held back in other ways.
Did it all work for you, or not? Was it exactly what you look for? It must be considered a classic for a reason.
Edit: oh yeah, and there is no way to mark a point on your map. Which is very annoying.
submitted by CoolTom to patientgamers

Why Burnout 3 didn't get the Remastered treatment that Paradise received (my own theories)

Alrighty, then! As promised, this post will be about why Burnout 3 didn't get the Remastered treatment. And I have three theories why. This will be posted here, but also will be posted in the DangerousDriving sub as well to get everyone else's opinions.

-Burnout Paradise being the most played Burnout game online
Yeah, that's not wrong. Burnout Paradise has been around since January 22nd, 2008 in North America, and it's online service has been around for 11 and a half years. Burnout 3's online service was around since September 4th, 2004 in the US. Guess how long those were for up for. 6 years. The game's online service was shut down on April 15th, 2010. Yeah, it didn't last as long as everyone had hoped for. The reason why is because at the time, the OG Xbox and PlayStation 2's online services were shutting down. It was very popular online, but it wasn't as popular as Paradise, nor did the online servers were around for as long!

-The original PlayStation controls
This theory might be more on the BS side for you people, but this is fact. The majority of the driving games on the PlayStation use the X button instead of the triggers like how Xbox used to. The PlayStation 2 controllers give different levels of feedback depending on how hard you press the button. But for the Xbox One and PlayStation 4 controllers, they don't have such a feature for those buttons. I mean they do for the triggers, but not the face buttons. As such, the controls are another reason why Burnout 3 won't get a remaster. Not to mention that we likely won't get a remaster of some of our favorite PS2 games because of this, either.

-EA only seeing it happen when it benefits them
Have you seen what EA has been doing with their sports games? That's where they're getting most of their benefit from. Burnout 3 was a very popular game, but the only way EA, as well as Criterion would remaster it, is ONLY if it benefits them. They know we all want it, buuuut... would you rather have that, or get scammed out of the next fricken FIFA game they put out? And how much do they make every single year? Well that answer is a whopping 1 BILLION DOLLARS!!! It was a popular game, but it wasn't as popular as their sports games! In fact, that's what EA has been known for - their sports games. Not Burnout. And that is also the reason why we won't get another Burnout game anytime soon. A remastered Revenge wouldn't make any sense because it was already remastered for the Xbox 360. Did you know that? This also lead to the shutdown of the OG Xbox and PlayStation 2's servers for it nearly 2 years afterwards. Revenge on those consoles was released on September 13th, 2005. Four months after the Xbox 360's launch day, the game was remastered and ported to that console.

Even if they had the money to do it, the only Burnout game that they think would make the most sense is if they port Burnout Revenge over to the Xbox Series X and PlayStation 5 with all the online stuff worked out, leaderboards fixed, and the DLC vehicles being part of the main game instead of being free individually. But again, the investment would be so high that it'd be like very slim to do. And that's likely why they won't do it.

Remember that these are just theories. You can agree, disagree, and maybe come up with your own facts or theories yourself.
submitted by SpeedBumpVDrop to Burnout

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