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Jan. 31 Update: Pro Series Playlist in MP, Full Camo Support in Zombies, New Camo Progression System in Blackout (PS4), Zero Outfit Unlock Mission (PS4), PC 1.12 Update, 2X Merits This Weekend

Jan. 31 Update: Pro Series Playlist in MP, Full Camo Support in Zombies, New Camo Progression System in Blackout (PS4), Zero Outfit Unlock Mission (PS4), PC 1.12 Update, 2X Merits This Weekend
We’ve updated all three modes in today’s Black Ops 4 update! Let’s get straight into the details.


For our competitive players – and for those who want to try MP with fewer Specialists in the mix – we’re launching our Pro Series Moshpit playlist today in the MP Featured category on all platforms. Now’s your chance to get a feel for how the pros play with new limitations set on Specialists, Scorestreaks, weapons, and more. See below for the list of rules, and get those competitive loadouts ready for primetime.
  • Maps: Arsenal, Frequency, Gridlock, Hacienda, Seaside, Payload.
  • Modes: Hardpoint, Control, Search and Destroy.
  • Friendly Fire enabled
  • Restricted Specialists: Ajax, Nomad, Torque, Zero.
  • Restricted Specialist Equipment: Seeker, Reactor Core, Tac-Deploy.
  • Restricted Weapons: Titan, Hades, VKM 750, MOG 12, SG12, SWAT RFT, Daemon 3XB, KAP 45.
  • Restricted Attachments: High Caliber, Rapid Fire, Steady Grip, Laser Sight II, Max Load, Rocket Cache, High Explosive, Fast Lock.
  • Restricted Perks: Gung-Ho, Skulker, Team Link, Tracker.
  • Restricted Scorestreaks: Dart, RC-XD, UAV, Care Package, Counter-UAV, Sentry, Mantis.
  • Restricted Wildcards: Overkill, Primary & Secondary Operator Mod.
  • Restricted Gear: Acoustic Sensor.


We’ve added Mastery Camos (Gold, Diamond, Dark Matter) to Zombies on all platforms, as well as support for Mastercrafts, Reactive Camos, and Black Market camos. You’ll be able to track your progress as you complete challenges in the Armory on your way to earning Mastery Camos.
Zombies players can also now unlock additional reticles by completing Reticle Challenges in the Armory, as well as customize their colors for more visual options in-game.


Blackout’s unique camo progression system arrives today on PS4, featuring a completely unique game mechanic to unlock new weapon camo variations on the path to Gold, Diamond, and Dark Matter. This new mechanic is uniquely designed to reward players for exploration, looting, and survival in Blackout, without having to complete headshot challenges on every weapon.
In this new progression system, players collect Paint Cans throughout the world in each match, and bank them to unlock weapon camos in the order of their choice between matches. Paint Cans are a new resource in the world of Blackout, and you keep what you find even after you die... just be sure to watch your back while you’re looting.
Because the open world of Blackout is so mechanically different from Multiplayer and Zombies, we wanted this system to incentivize exploration during the cat-and-mouse game of battle royale. So drop in, bank those cans, unlock some camos, and let us know what you think of the new progression system.


Down But Not Out is also today’s Featured Playlist on Xbox One and PC, and will run through 10AM PT Tuesday, when Ambush takes the Featured Playlist slot on Xbox One and PC. We’re also turning on 2X Merits in Blackout all weekend long on all platforms – enjoy the grind!


Our 1.12 update goes live on PC today, along with platform-specific improvements including new sensitivity and audio options, Diamond Camo fix, and more. Check this week’s 1.12 update patch notes for the full list of changes, as well as the new updates in the notes below.
Here’s what’s new in today’s update:


  • Pro Series Moshpit added to the Featured category in Multiplayer.
  • Mastery Camo support added to Zombies.
  • Support for Mastercrafts, Reactive Camos, and Black Market camos added to Zombies.
  • Gameplay improvements in “Veni, Vidi, Zombie!” Gauntlet in Zombies (PS4).
  • New camo progression system (including path to Mastery Camos) added to Blackout (PS4).
  • Zero Outfit Unlock mission added to Blackout (PS4).
  • PC 1.12 update live today.
  • 2X Merits coming to Blackout 10AM PT Friday, Jan. 31 through 10AM PT Monday, Feb. 4.



  • Featured Playlists
    • Pro Series Moshpit added to Featured category.
      • Public match playlist featuring the latest competitive ruleset.
      • Maps: Arsenal, Frequency, Gridlock, Hacienda, Seaside, Payload.
      • Modes: Hardpoint, Control, Search and Destroy.
      • Friendly Fire enabled
      • Restricted Specialists: Ajax, Nomad, Torque, Zero.
      • Restricted Specialist Equipment: Seeker, Reactor Core, Tac-Deploy.
      • Restricted Weapons: Titan, Hades, VKM 750, MOG 12, SG12, SWAT RFT, Daemon 3XB, KAP 45.
      • Restricted Attachments: High Caliber, Rapid Fire, Steady Grip, Laser Sight II, Max Load, Rocket Cache, High Explosive, Fast Lock.
      • Restricted Perks: Gung-Ho, Skulker, Team Link, Tracker.
      • Restricted Scorestreaks: Dart, RC-XD, UAV, Care Package, Counter-UAV, Sentry, Mantis.
      • Restricted Wildcards: Overkill, Primary & Secondary Operator Mod.
      • Restricted Gear: Acoustic Sensor.


  • Stability
    • Improved stability with the Scepter of Ra during gameplay.
  • Miscellaneous
    • Addressed issues that could occur when players received a Pack-a-Punched weapon.


  • Miscellaneous
    • Addressed an issue where players could still take bleed-out damage while being revived.


The following updates are live today first on PS4:


  • Camo Progression System
    • Paint Can resource system and full weapon camo progression added to Blackout.
    • Players collect Paint Cans throughout the world in each match, bank them, and cash them in to unlock weapon camos.
    • Weapon camo variations added to Blackout.
    • Mastery Camo (Gold, Diamond, Dark Matter) support added to Blackout.
  • Zero Outfit Unlock Mission
    • Find and complete to unlock “The Numbers” outfit for Zero in MP and Blackout.


  • Gauntlet: “Veni, Vidi, Zombie!”
    • Miscellaneous – Addressed issues where:
      • Players were still able to melee with Shield, Stiletto, and Bayonet attachments equipped during Round 3.
      • Players were able to still use Equipment during Round 8.
      • Players were still able to aim down sights during Round 11.
      • Players would not receive Mule Kick via the “Perk Up” Elixir after completing Round 14.
      • Players could lose their weapons and points during Round 26.
      • Special Weapon area-of-effect damage could cause additional Zombies to spawn.
      • Players encountered problems when using the “Join the Party” Elixir during Gauntlet challenges.


The following updates are live today on Xbox One and PC:


  • Featured Playlist
    • Down But Not Out
      • Continues on Xbox One and PC through 10AM PT Tuesday, Feb. 5.
      • Redeploy with each new Collapse as long as one of your teammates survives, until the final Collapse begins.


In addition to this week’s 1.12 update changes listed here under “PS4 and Xbox One”, the following is also live today on PC:


  • Gameplay
    • Added 4 new Gameplay options to tweak ADS Mouse Sensitivity for Low and High-zoom scopes.
      • Horizontal and Vertical sensitivities can now be set on both zoom options.
  • Miscellaneous
    • Added 2 new Audio options to temporarily reduce the game's sound whenever someone speaks in the Voice Chat channel.
      • Attenuation can now be adjusted.
    • Resolved an issue where Diamond Camo would flicker with black squares on certain hardware.
    • Resolved multiple Aspect Ratio issues.


  • Miscellaneous
    • Resolved an issue where pressing the key to take out the Shield would sometimes not work properly.

submitted by treyarch_official to Blackops4

The Best Black Ops 4 Players Pt. 2

As a follow-up to a post I created around the beginning of the Pro League, and in preparation for CWL Ft. Worth this weekend, I've updated the stats and methodology to determine which pro players are the best in Black Ops 4 so far. The list will be at the bottom, so scroll down if you don't want the methodology.
Taking note of all players competing under Pro League rosters for Ft. Worth, I compiled the Top 15 in aK/D, SnD K/D, and Respawn K/D from both CWL Vegas and the PLQ, and compiled the Top 10 in those same stats for both Division A and Division B in the League. From there, each player's percentage of appearances in the Top 10/15 were calculated based events attended. In Dashy's case, the number is 100%, because OpTic did not attend the PLQ and he did not play at the Pro League. Huke on the other hand has an 88% record, appearing in the Top 10/15 8 of 9 possible times.
Out of all players to appear, I narrowed the list to those appearing at least 33% of the time, and further narrowed it down to include players on the top 8 teams only, based on the CoDGamepedia Power Rankings for Ft. Worth. This controls for teams with the most potential to win the event, although certain roster moves unfortunately may have lowered the rankings of some individual players. Because 100 Thieves and Gen.G were exactly tied in the rankings (via u/TacticalRab), I also included EnVy, the 9th ranked team (Huke is too good to not be on the list honestly).
Five brackets of 22 total players remained, and each bracket was assigned a point value that each player in the bracket would earn, with the brackets based on the percentages of Top 10/15 placements each player had. For example Dashy at 100% earned 10 points, Maux, Huke, and Gunless were in the second bracket (88%-77%), each gaining 8 points, while five players were in the fifth bracket (33%), each earning 2 points. Within each bracket, a player would earn 1-3 points for placing 3rd-1st in the bracket on the complied averages for aK/D, SnD K/D, and Respawn K/D through the season. This helped to control for players with lower average Top 10/15 placement percentages who simultaneously had higher average stats than their counterparts, while also maintaining the scoring for those at the top consistently.
Results (10-15 are honestly a toss-up, with similar stats and similar top placement %):
  1. Dashy*: 1.56 aK/D, 2.17 SnD K/D, 1.37 Respawn. First across the board, only Vegas stats.
  2. Huke: 1.24 aK/D, 1.253 SnD K/D, 1.227 Respawn. 8/9 top stats placings.
  3. Gunless: 1.225 aK/D, 1.255 SnD K/D, 1.205 Respawn. 5/6 top stats placings.
  4. Maux: 1.207 aK/D, 1.47 SnD K/D, 1.103 Respawn. 7/9 top placings, 2nd highest SnD K/D w/ Havok.
  5. Arcitys: 1.23 aK/D, 1.11 SnD K/D, 1.30 Respawn. 3/6 top placings, 2nd highest Respawn.
  6. Envoy**: 1.255 aK/D, 1.35 SnD K/D, 1.205 Respawn. 2nd highest aKD, no Vegas stats.
  7. Lucky: 1.14 aK/D, 1.317 SnD K/D, 1.113 Respawn. 5/9 top placings, 3rd highest SnD K/D.
  8. Temp: 1.20 aK/D, 1.145 SnD K/D, 1.235 Respawn. 4/6 top placings, 3rd highest Respawn.
  9. Havok: 1.113 aK/D, 1.47 SnD K/D, 1.003 Respawn. 4/9 top placings, 2nd highest SnD w/ Maux.
  10. Abezy: 1.14 aK/D, 1.305 SnD K/D, 1.06 Respawn.
  11. Skrapz: 1.16 aK/D, 1.06 SnD K/D, 1.21 Respawn.
  12. MajorManiak: 1.113 aK/D, 1.27 SnD K/D, 1.08 Respawn.
  13. Silly: 1.113 aK/D, 1.253 SnD K/D, 1.047 Respawn.
  14. JurNii: 1.11 aK/D, 1.21 SnD K/D, 1.07 Respawn.
  15. Priestah: 1.13 aK/D, 1.143 SnD K/D, 1.12 Respawn.
    Honorable Mentions (players to watch):
  16. Vegas Scump: 1.22 aK/D, 1.22 SnD K/D, 1.21 Respawn. His stats took a hit during PL, and are now 1.07 aK/D, 1.005 SnD, and 1.10 Respawn, but with a full roster back and more practice on the Maddox, he should be in Vegas form.
  17. Pro League Octane: 1.17 aK/D, 1.24 SnD K/D, 1.14 Respawn. Despite his overall stats being significantly lower, (1.053, 0.97, 1.103), the sheer statistical turn around from PLQ to PL and Octane's history as a star player make him a threat to keep an eye on.
  18. Dylan: 1.16 aK/D, 1.15 SnD K/D, 1.21 Respawn. He didn't qualify for PL, but was statistically in the top 5/6 times, and now joins Reciprocity in place of Denz.
  19. Lacefield: 1.235 aK/D, 1.27 SnD K/D, 1.215 Respawn. Similarly to Dylan, Lacefield failed to qualify, but now finds himself on a lower level Pro team looking to cause upsets.
Notable names like Slasher, TjHaly, FormaL, Crimsix, and Karma are all likely close behind those top 15 spots, and could definitely improve their ranking with strong performances at Ft. Worth (OpTic players especially, given Dashy's travel issues likely affecting Pro League stats for the entire roster).
submitted by sooopy336 to CoDCompetitive

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