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The East Ward.
The Courtier's Domain.
It feels like there's a strange filter over the whole area given recent events, Lexi finds - but then again, nothing has really felt the same in the last few days. Memory manipulation is an impossible skill to most, a refined skill to some. They'd talked over the ethics of the act once - her and Miles - but she never came away completely convinced, even if it was the one line her mother always refused to cross.
They'd begged her, almost. Bodies repaired, minds fractured beyond repair, the victims of a dangerous collateral and flesh-sculpting copycat asked for their pain to be eased, asked the only person who could help. And this time it would help, she explains to herself. But... once she learned how to change other people's minds, the strange blind spots in her own become glaring, blatant, impossible to ignore.
Maybe someone else had crossed this impassable line first.
2004
Helicon is attending a press conference around the topical issue of the recent metahuman sphere - forced rehabilitation and other non consensual activities towards prisoners and villains. Several people had proposed it as a humane alternative to the death penalty, starting them over with a new life and a clean slate. Others think it could be a groundbreaking therapy technique if someone could reach into the mind and help a patient sort out what could be troubling them. The discourse falls on the Platinum Bay heroine, as the premier esper in the country.
"I would like to put it on the record - I believe that a person's mind is sacred, and while I may have been blessed with these abilities I have never and would never use them in the ways proposed by these radicals. There is no occasion in which this is fair or necessary. I will do my best to protect our people... All our people."
The waterfront.
Walking along the various villas chained just northeast of the city, Lexi is almost assaulted by the gaudy extravagance - not just one super-yacht, giant house, or block of waterside apartments currently occupied by hungover heirs and new money.
She holds her south side roots close to her chest, so if the house in the North ward chafes against her skin, the crisp sea air is sandpaper against her nerves. But this is where he lives, so this is where she has to go.
2004
"James, you can't- You can't do this!" Elise bears down on her on-again, off-again boyfriend - the father of the young girl currently coloring in the corner. They'd finally managed to use her sponsorship money to move out of the South Ward and into a larger home in the north, but the small family never quite fit properly... And the young delinquent was never satisfied.
"That's idiotic, you can't fight my friends! I knew I never should have hooked up with a gang boy..."
The two argue to no end, until the tiny Alexis picks up on the mood of the evening and cowers in the corner with her book and a few sobs. Just that sight, her daughter curled up in fear and not too far away from the ruins of a thrown plate smashed on the wall... Just that moment is enough to break something in Elise's head.
"You need to get out."
She reaches out to her first love... And begins to erase, to rewrite.
The address matches the lettering on her note, and the not-so-subtle guards strolling around the outside of the house confirm it. So classy.
Lexi pulls her winter coat around her, pulling the hood down as she switches from a stroll down the street into cutting across his - overly neat, well-kept, almost competitively exhibitionist - lawn. She's fast enough and quiet enough to tail the guards, slipping her gloves off as she touches her bare palm to the ground.
This is no place for psionics, for Legacy.
2004
Alexis watches her dad fall to the ground, convulsing as her mother rushes over to kneel by his side.
"M-Mommy? Is he okay? Dad!"
She tries to get up, but finds herself gently pinned into the corner as she sobs even louder, and even screams to try and get over to him. James lays on the floor, almost restful to the casual observer as Elise kneels next to him. One hand on his forehead she reaches deep into his mind, erasing any trace of herself or Alexis from his mind. A skeleton key to his mind, she misplaces some of the links and creates something unexpected - a code of honor is sharpened to a lethal point, the vague sense of ruthlessness and ambition clouding his mind as she removes more and more positive memories. She replaces them when she can, covering the patches, but it's never going to be perfect.
Locked away, those memories stay in a dark corner of his mind, never to be seen again.
A tear rolling down her cheek, Elise turns away from the unconscious man.
"MOMMY NO. MOMMY STOP."
Alexis squirms, trying to scream and cry and push against her bounds as Elise fails to hold her tears back.
"Here, baby. Come here. I'll make it all better."
Her voice is soft, almost reassuring as she reaches out to gently take her daughter's head in her hand.
Leaving the men trapped in the blunt fangs of fleshy walls, Lexi lets herself into the house. She can sense his presence somewhere here, enjoying a cold drink on the balcony. It's only a matter of time before he realizes her presence, so she uses her bare hand to again coax the walls into grabbing the passing guards and silencing them.
And then there he is, on the other side of the wall.
The Courtier.
The man who escaped from prison.
The man who owns the east ward.
The man who tried to kill one of the most important people in her life.
The man who had extensive plastic surgery to look less like himself.
Less like the girl stepping through the windowed doors out onto his balcony, almost like a ghost of his former self as the two share a quiet moment of eye contact. She'd never realized what she had done - spending that all the time she spent to look less like her mother.
More like him.
"...Hey, dad."
submitted by pineapple_lumps to LookAtThisTrash

Here is what the Sonic screwdriver has done (in NuWho only, last four doctors) but it can't open a silly 4 tumbler lock. NOTE: Idiot plot device whose only purpose was to get Bill to give away the earth.

  • Opening a door. (TV: Aliens of London)
    • Freeing the Ninth Doctor from his manacles. (TV: The Long Game)
    • Unlocking handcuffs. (TV: The Doctor Dances, TV: Planet of the Dead, The Eleventh Hour)
    • Locking and unlocking a hatch in Cybus Industries (TV: The Age of Steel)
  • Unlocking a taxi door and window. (TV: The Runaway Bride)
  • Hacking into the H.C. Clements website. (TV: The Runaway Bride)
  • Bypassing the key needed to access the secret basement in H.C. Clements. (TV: The Runaway Bride)
  • Opening air-tight seals. (TV: Gridlock)
  • Unsuccessfully activating emergency by-pass switches. (TV: Gridlock)
  • Bypassing and turning off security systems. (TV: The Lazarus Experiment)
  • Disabling security orbs. (COMIC: Wrath of the Warrior)
  • Trying unsuccessfully to hack into New New York's police communications to call for help. (TV: Gridlock)
  • Destroying a security camera. (TV: Bad Wolf, The Sound of Drums)
  • Opening and closing the Titanic's doors. (TV: Voyage of the Damned)
  • Disabling emergency exit alarms and locks, but causing sparks as a result. (TV: Partners in Crime)
  • Controlling a cable cart; also locking it in a "sonic cage" to prevent anything but another sonic device from controlling it. (TV: Partners in Crime)
  • Breaking into a silo on the Ood-Sphere. (TV: Planet of the Ood)
  • Fusing a lock shut, forcing it to be broken down. (TV: Planet of the Ood)
  • Temporarily turning off lethal security beams. (TV: The Doctor's Daughter)
  • Opening the casing of a cleaning robot. (COMIC: Carnage Zoo)
  • Opening bus doors. (TV: Planet of the Dead)
  • Accessing Bowie Base One's records on the Flood infection. (TV: The Waters of Mars)
  • Unlocking the door to Adelaide Brooke's house. (TV: The Waters of Mars)
  • Switching the Hesperus' power off. (TV: The End of Time)
  • Locking Prisoner Zero in the room it was hiding in. (TV: The Eleventh Hour) Medical
  • Acting as a medical scanner and diagnostic tool. (TV: The Empty Child)
  • Dislodging and reinserting teeth. (COMIC: The Lodger)
  • Partially reversing the Abzorbaloff's absorption of Ursula Blake. (TV: Love & Monsters)
  • Confusing the antibodies of a living planet. (COMIC: Lonely Planet)
  • Building a DNA scanning device. (TV: Daleks in Manhattan)
  • Scanning for fluctuating DNA, specifically that of Professor Lazarus. (TV: The Lazarus Experiment) Diagnostic
  • Detecting and stopping telepathic signals. (TV: Rose)
  • Scanning a life form for information, specifically Donna Noble. (TV: The Runaway Bride)
  • Scanning the Eleventh Doctor to confirm his identity as a future incarnation (COMIC: Four Doctors)
  • Detecting heated water. (COMIC: The Halls of Sacrifice)
  • Scanning shadows for the presence of Vashta Nerada. (TV: Silence in the Library/Forest of the Dead)
  • Checking Crusader 50's control console for faults. (TV: Midnight)
  • Scanning for Infostamps. (TV: The Next Doctor)
  • Scanning the Eleventh Doctor to identify if he was an imposter. (COMIC: Four Doctors)
  • Tracing distress signals. (COMIC: The Ghost Factory)
  • Scanning slime. (COMIC: Doomsilk)
  • Scanning the President of Earth for alien influence. (COMIC: Return of the Klytode)
  • Detecting and illuminating ultraviolet characters. (PROSE: The Game of Death)
  • Detecting the arrival of spacecraft. (PROSE: The Pictures of Emptiness)
  • Picking up traces of psychic spoor. (COMIC: Mortal Beloved)
  • Detecting time traces. (TV: The Wedding of Sarah Jane Smith)
  • Detecting the progress of the War Doctor's calculation in his iteration of the sonic screwdriver. (TV: The Day of the Doctor)
  • Scanning a crack in Amelia Pond's wall. (TV: The Eleventh Hour) Technology
  • Destroying the controls of a lift. (TV: Rose)
  • Establishing an interface with a computer. (TV: The End of the World)
  • Controlling a lift. (TV: World War Three)
  • Causing rain via atmospheric excitation. (COMIC: Death to the Doctor!)
  • Obtaining money from a cash machine. (TV: The Long Game)
  • Opening a panel to Satellite Five's mainframe. (TV: The Long Game)
  • Obtaining access to Satellite Five's core computer. (TV: The Long Game)
  • Charging from a battery. (TV: Father's Day)
  • Reversing teleport devices. (TV: Boom Town)
  • Destroying a television camera. (TV: Bad Wolf)
  • Dematerialising the TARDIS and initialising TARDIS processes from outside the craft. (TV: The Parting of the Ways)
  • Blowing up a remote control Christmas tree. (TV: The Christmas Invasion)
  • Re-establishing the time window's connection to a space ship in the future. (TV: The Girl in the Fireplace)
  • De-activating a living graphite scribble. (TV: Fear Her)
  • Reversing an anti-gravity umbrella. (COMIC: Smart Bombs)
  • Detonating an explosive device. (TV: Doomsday)
  • Calling immediately a number in a phone box without the need of pressing number buttons. (TV: The Runaway Bride)
  • Getting money from a cash machine, at both regular and extra-high rates of ejection. (TV: The Runaway Bride)
  • Detonating the head of a roboform. (TV: The Runaway Bride)
  • Searching a phone for an app or a feature. (TV: The Runaway Bride)
  • Scanning through hospital records, specifically to find any patient suffering from strange symptoms (an alien in disguise). (TV: Smith and Jones)
  • Partially activating ventilation air ducts. (TV: Gridlock)
  • Sending out a signal to tell the Daleks where he was. (TV: Evolution of the Daleks)
  • Reversing the polarity of Lazarus' machine, sending an energy pulse out to knock Lazarus unconscious and revert him to human form. (TV: The Lazarus Experiment)
  • Disabling robotic flies. (COMIC: Exhausting Evil)
  • Modifying hearing aids. (COMIC: The Screaming Prison)
  • Reversing teleport feeds. (COMIC: Warriors' Revenge)
  • Giving mobile phones the ability to call across time and space. (TV: 42, Planet of the Dead, The Doctor's Daughter)
  • Completing the propulsion system for the ship destined for Utopia (TV: Utopia)
  • Fusing the TARDIS' navigational coordinates, allowing only travel between its current position and the previous one. The fusion was imperfect; at least 18 months before or after take-off were allowed as destinations. (TV: Utopia)
  • Fixing and upgrading a decades-broken vortex manipulator. (TV: Utopia)
  • Rewiring a television/portrait to show ship's systems. (TV: Voyage of the Damned)
  • Looping temporal energy of a fraxis pod back into a zygma drive. (COMIC: Blooms of Doom!)
  • Shattering robot assassins. (COMIC: A Suitable Showdown)
  • Disabling a Sontaran teleport. (TV: The Sontaran Stratagem)
  • Unsuccessfully trying to bypass the Sontarans' control of the ATMOS, forcing the Doctor to use reverse-psychology with the machine to avoid drowning. (TV: The Sontaran Stratagem)
  • Changing the destination of a Sontaran teleport. (TV: The Poison Sky)
  • Opening a broadcast channel on a Sontaran ship in order to communicate (TV: The Poison Sky)
  • Changing the "channel" on a broadcast when the Sontarans began chanting. (TV: The Poison Sky)
  • Building a terraforming device to ignite the poisonous clouds. (TV: The Poison Sky)
  • Accessing hidden areas on a holographic map. (TV: The Doctor's Daughter)
  • Unintentionally showing a hologram of Donna Noble. (TV: Forest of the Dead)
  • Tinting a helmet visor and increasing the mesh density of a spacesuit. (TV: Forest of the Dead)
  • Disabling the Crusader 50's entertainment system. (TV: Midnight)
  • Modifying a gravity converter. (COMIC: Skydive!)
  • Disabling a Cyrronak robot. (COMIC: Highway Robbery)
  • Cancelling out a phonic blast. (COMIC: We Will Rock You)
  • Repairing an overloading distribution box. (PROSE: The Graves of Mordane)
  • Downloading a journal. (PROSE: The Colour of Darkness)
  • Remotely controlling environmental controls. (PROSE: The Game of Death)
  • Overriding Gadget's controller and increasing the robot's speed to the point where it left trails of flames behind. (TV: The Waters of Mars)
  • Activating the memory-erasing device in the Black Archive. (TV: The Day of the Doctor)
  • Disabling a shimmer. (TV: The End of Time)
  • Helping repair the Hesperus. (TV: The End of Time)
  • Remotely controlling the TARDIS to change its course, saving the Doctor and his vessel the fate of colliding into Big Ben. (TV: The Eleventh Hour)
  • Opening a "crack in space-time". (TV: The Eleventh Hour)
  • Switching a radio between several international channels to determine that the Atraxi were broadcasting their warning for Prisoner Zero to surrender or be destroyed along with the "human residence" to the entire Earth. (TV: The Eleventh Hour)
  • Trying to set off multiple technological resources on Earth to draw the attention of the Atraxi; however, due to the damage it had sustained from Prisoner Zero and continued abuse, this action overtaxed the screwdriver and caused its components to fail, which ultimately led to it burning up and exploding with a large burst of sparks. (TV: The Eleventh Hour) Amplification
  • Setting up a resonation pattern in concrete. (TV: The Doctor Dances)
  • Destroying the Robot Santas with sound (used in conjunction with a professional sound system). (TV: The Runaway Bride)
  • Increasing the radiation output of a device such as an x-ray scanner; this action burned out the screwdriver. (TV: Smith and Jones)
  • Producing hypersonic sound waves which led to the death of the mutated Richard Lazarus, in conjunction with a pipe organ. (TV: The Lazarus Experiment)
  • Used with Miss Foster's sonic pen to create an ultra-high frequency. (TV: Partners in Crime) Utility
  • Corroding thin metal (e.g. barbed wire) so that it crumbled into rust. (TV: The Doctor Dances)
  • Re-connecting barbed wire. (TV: The Doctor Dances)
  • Igniting swamp gas. (COMIC: The Hunt of Doom)
  • Stopping the emergence of Mirrorlings from mirrors. (COMIC: Mirror Image)
  • Lighting a candle. (TV: The Girl in the Fireplace)
  • Cutting rope. (TV: The Age of Steel)
  • Illuminating Rose Tyler. (COMIC: Warfreekz!)
  • Partially cracking glass so it could be smashed with the tiniest press of a finger. (TV: Army of Ghosts)
  • Cutting a spider web. (TV: The Runaway Bride)
  • Overloading Cybermen. (COMIC: The Power of the Cybermen)
  • Crashing an aircar. (COMIC: Time of the Cybermen)
  • Trying to strip off pieces of Dalekanium. (TV: Evolution of the Daleks)
  • Lighting a Bunsen burner from a distance. (TV: Evolution of the Daleks)
  • Melting hardened asphalt into heated tarmac, and reversing the process, so as to catch animals in a road. (PROSE: The Last Dodo)
  • Sinking a ship. (COMIC: Second Wave)
  • Resonating a floor to destroy it, via crystal gems. (COMIC: Operation Lock-up)
  • Melting chocolate by increasing the resonance frequency of a torch. (COMIC: Crimes and Punishment)
  • As a soldering iron to make perception filters using TARDIS keys. (TV: The Sound of Drums)
  • Uncorking a champagne bottle. (TV: Voyage of the Damned)
  • Knocking over stone tablets. (TV: The Fires of Pompeii)
  • Cutting rope holding Donna to a sacrificial altar. (TV: The Fires of Pompeii)
  • Putting horseshoes onto horses. (AUDIO: Death and the Queen)
  • Creating a stasis beam. (COMIC: School of the Dead)
  • Teleporting a Graske to the other side of the universe. (TV: Music of the Spheres)
  • Teleporting onto a Nim spacecraft. (COMIC: The Day the Earth Was Sold, The King of Earth)
  • As a sonic toothbrush. (COMIC: The Continuity Cap)
  • Shattering ice. (COMIC: Arctic Eclipse)
  • Blowing up a fire hydrant. (COMIC: Creature Feature)
  • Atmospheric excitation to cause rain. (COMIC: Mudshock)
  • Tickling a lion with sonic waves. (PROSE: The Slitheen Excursion)
  • Tinting the Doctor's glasses, effectively making them sunglasses. (TV: Planet of the Dead)
  • Stopping and winding up a winch. (TV: Planet of the Dead)
  • Incapacitating a Gizou. (COMIC: Fugitive)
  • Making toast and butter. (AUDIO: Dead Air)
  • As an actual screwdriver, without touching the screws. (TV: Dreamland, The Doctor's Daughter)
  • Combining power with the Eleventh and War Doctors' sonic screwdrivers to create a sonic force to blast back and destroy an attacking Dalek in the Time War. (TV: The Day of the Doctor)
  • Trying (unsuccessfully) to open the exit back into Starship UK. (TV: The Beast Below)
  • Opening the chest plate of an android's controls. (TV: Victory of the Daleks)
  • Opening the entrance hatch of a space ship. (TV: Flesh and Stone)
  • Breaking open padlocks. (TV: The Hungry Earth)
  • Locking the TARDIS doors. (TV: Cold Blood, The Doctor's Wife)
  • Opening the gate to the London Underground. (GAME: City of the Daleks)
  • Opening up a discarded Dalek dome. (GAME: City of the Daleks)
  • Bypassing Dalek security seals. (GAME: City of the Daleks)
  • Opening up control panels in Kaalann. (GAME: City of the Daleks)
  • Closing and locking a door to a Cyber-conversion room. (GAME: Blood of the Cybermen)
  • Unlocking Cyber-conversion unit manacles. (GAME: Blood of the Cybermen)
  • Opening an electronic door. (GAME: Shadows of the Vashta Nerada)
  • Opening the door to a time ship. (TV: The Lodger)
  • To open, close and lock the Pandorica. (TV: The Big Bang)
  • Unlocking the door to Melody's room. (TV: Day of the Moon)
  • Unlocking Amy's restraints. (TV: Day of the Moon)
  • Locking and failing to unlock the TARDIS. (TV: The Doctor's Wife)
  • Unlocking a grating. (TV: The Almost People)
  • Locking a grating into place. (TV: The Almost People)
  • Closing doors inside a Cyber Ship. (TV: A Good Man Goes to War)
  • Opening doors on Demons Run. (TV: A Good Man Goes to War)
  • Opening a fake door. (TV: The God Complex)
  • Sealing the trapdoor that Gantok fell down, out of fear of the carnivorous skulls. (TV: The Wedding of River Song)
  • Unlocking Dalek prisoner restraints. (COMIC: The Dalek Project)
  • Turning off the defence system of Kahler-Jex' ship. (TV: A Town Called Mercy)
  • Locking a door in the Great Intelligence Institute office. (TV: The Snowmen)
  • Stripping away the disguise around the Great Intelligence's voice. (TV: The Snowmen)
  • Unlocking the door of the Maitland home. (TV: The Bells of Saint John)
  • Unlocking the door of an aeroplane's cockpit. (TV: The Bells of Saint John)
  • Opening the secret entrance to the Doctor's tomb. (TV: The Name of the Doctor)
  • Disabling a Sontaran invisibility field to leave two Sontarans invading the town of Christmasdefenceless against the Papal Mainframe. (TV: The Time of the Doctor)
  • Unlocking restraints around Clara and the Doctor. (TV: Deep Breath)
  • Opening a Dalek drainage hole. (TV: Into the Dalek)
  • Unlocking the seal to a space capsule door. (TV: Listen)
  • Opening air vents. (TV: Time Heist)
  • Shutting an automatic door on the Pollyanna. (COMIC: The Eye of Torment)
  • Opening a door on the Pollyanna. (COMIC: The Eye of Torment)
  • Fusing a lock. (COMIC: The Eye of Torment)
  • Opening a panel which released cooling gases, causing harm to Rann-Korr. (COMIC: Terrorformer)
  • Unlocking the door of 3W. (TV: Dark Water)
  • Opening and closing the inner and outer airlock of a spaceship. (COMIC: Spirits of the Jungle) Medical
  • Forcing a star whale to regurgitate by overloading its chaemo-receptors. (TV: The Beast Below)
  • Simultaneously healing and analysing wounds. (TV: The Vampires of Venice)
  • Scanning lifeforms to determine how integrated into a host body they are. (TV: Amy's Choice)
  • Scanning piles of dust for traces of people. (TV: Amy's Choice)
  • Scanning an infection. (TV: Cold Blood)
  • Unwittingly pleasing a Krafayis. (TV: Vincent and the Doctor)
  • Stunning the Silence. (TV: Day of the Moon)
  • Confirming how long Idris's body has before the TARDIS Matrix causes it to die. (TV: The Doctor's Wife)
  • Scanning the Flesh. (TV: The Rebel Flesh)
  • Detecting differences between Gangers and humans. (TV: The Almost People)
  • Dissolving Gangers. (TV: The Almost People)
  • Detecting if a person was fatally wounded. (TV: A Good Man Goes to War)
  • Stunning the Rutan Lady Winters. (GAME: The Gunpowder Plot)
  • Scanning the deceased to determine what caused death with no success. (TV: The God Complex)
  • Scanning for life signs. (TV: Closing Time)
  • Scanning pieces of what used to be the Ice Governess. (TV: The Snowmen)
  • Stripping away the disguise of the Great Intelligence. (TV: The Snowmen)
  • Melting the Ice Governess using the new anti-freeze setting. (TV: The Snowmen)
  • Trying but failing to melt the Ice Governess again once she came back. (TV: The Snowmen)
  • Stripping away the disguise of a Spoonhead. (TV: The Bells of Saint John)
  • Scanning the people in an aeroplane to find out that they were unconscious. (TV: The Bells of Saint John)
  • Removing a dream crab from Clara Oswald's face by electrifying its nerve centres. (TV: Last Christmas) Diagnostic
  • Scanning Starship UK's engine room to determine that there was no actual engine powering the spaceship. (TV: The Beast Below)
  • Scanning voting booth for memory erasing function. (TV: The Beast Below)
  • Scanning Father Octavian's computer. (TV: The Time of Angels)
  • Determining the nature of the cracks throughout time and space, which was "extremely very not good." (TV: Flesh and Stone)
  • Scanning for heat signatures. (TV: Cold Blood)
  • Scanning Stonehenge. (TV: The Pandorica Opens)
  • Helping trace who received the Pandorica's summons. (TV: The Pandorica Opens)
  • Scanning the Pandorica. (TV: The Pandorica Opens)
  • Scanning with a parabolic satellite dish for an exploding TARDIS. (TV: The Big Bang)
  • Scanning a vortex manipulator to see if it was wired into something. (TV: The Big Bang)
  • Confirming the isomorphic nature of a control panel. (TV: A Christmas Carol)
  • Scanning boxes of stolen NASA equipment to confirm that they are just what they look like. (TV: The Impossible Astronaut)
  • Scanning a spacesuit. (TV: Day of the Moon)
  • Confirming if a nano-recorder was on telepathic transmission or a replay. (TV: Day of the Moon)
  • Confirming the nature of an alien life-support system. (TV: The Curse of the Black Spot)
  • Scanning for Hypercube transmissions to locate their source. (TV: The Doctor's Wife)
  • Scanning for monsters and how powerful they were. (TV: Night Terrors)
  • Scanning dimensional lesions. (GAME: The Gunpowder Plot)
  • Detecting electrical interference. (TV: Closing Time)
  • Confirming increased sulphur emissions. (TV: Closing Time)
  • Scanning a Dalek's database for information, specifically anything that his oldest enemies knew about the Silence. (TV: The Wedding of River Song)
  • Scanning a Headless Monk head box to confirm its contents. (TV: The Wedding of River Song)
  • Scanning Albert Einstein's liquid to determine if it was the ingredient he thought he needed to make a time machine. (TV: Death Is the Only Answer)
  • Scanning the life-force transference crown. (TV: The Doctor, the Widow and the Wardrobe)
  • Detecting a magnetic field. (COMIC: The Dalek Project)
  • Scanning a load of rocks and wood, determining that they were just that. (TV: A Town Called Mercy)
  • Scanning the electric lights in Mercy to determine how far advanced the technology was. (TV: A Town Called Mercy)
  • Scanning a Weeping Angel. (TV: The Angels Take Manhattan)
  • Scanning a frozen pond. (TV: The Snowmen)
  • Scanning the melted Ice Governess to make sure she was gone and draining through the carpet. (TV: The Snowmen)
  • Scanning a Cybermite. (TV: Nightmare in Silver)
  • Scanning the Doctor's time stream. (TV: The Name of the Doctor)
  • Detecting the progress of the War Doctor's calculation in his iteration of the sonic screwdriver. (TV: The Day of the Doctor)
  • A heat sensor to discover the hiding place of the Mara. (PROSE: The Dreaming)
  • Scanning Dalek memory technology. (TV: Into the Dalek)
  • Scanning a lock of hair. (TV: Robot of Sherwood)
  • Scanning an apple. (TV: Robot of Sherwood)
  • Scanning Bank of Karabraxos technology. (TV: Time Heist)
  • Tracing the Skovox Blitzer. (TV: The Caretaker)
  • Calculating how long before the Skovox Blitzer would return. (TV: The Caretaker)
  • Scanning a cocoon. (TV: Kill the Moon)
  • Scanning a spider germ. (TV: Kill the Moon)
  • Scanning the Excelsior Life Extender. (TV: Mummy on the Orient Express)
  • Scanning for traces of the Boneless. (TV: Flatline)
  • Scanning trees. (TV: In the Forest of the Night)
  • Scanning Clara Oswald. (TV: Dark Water) Technology
  • Isolating the lighting so that the Weeping Angels could not drain the power. (TV: Flesh and Stone)
  • Redirecting all the power to the doors in order to open them. (TV: Flesh and Stone)
  • Uploading proximity-alerting software to Amy's communicator. (TV: Flesh and Stone)
  • Detecting the location of lights. (TV: Amy's Choice)
  • Exploding lightbulbs. (TV: Amy's Choice)
  • Hacking into computer records. (TV: The Hungry Earth)
  • Activating bio-programmed soil. (TV: The Hungry Earth)
  • Disabling Silurian weapons. (TV: Cold Blood)
  • Accessing the Visualiser eye and repowering it. (GAME: City of the Daleks)
  • Tampering with the Dalek Emperor's casing. (GAME: City of the Daleks)
  • Activating a Dalek console trap. (GAME: City of the Daleks)
  • Constructing a Dalek Vision Disruptor. (GAME: City of the Daleks)
  • Fixing platform lift control panels. (GAME: Blood of the Cybermen)
  • Disassembling a Chronon Blocker. (GAME: TARDIS)
  • Activating emergency light switches. (GAME: Shadows of the Vashta Nerada)
  • Turning on the lights inside a generator. (GAME: Shadows of the Vashta Nerada)
  • Setting the TARDIS on its "adventure setting". (TV: Good as Gold)
  • Unsuccessfully attempting to free Sophie's hand from the time ship console. (TV: The Lodger)
  • Changing a hologram between its different forms. (TV: The Lodger)
  • To send a signal through to Amy's communicator to help guide her through a forest. (TV: Flesh and Stone)
  • Scrambling a Cyberarm's circuits. (TV: The Pandorica Opens)
  • Giving orders to androids. (PROSE: The War of Art)
  • To reconfigure the binaries in the TARDIS. (GAME: Evacuation Earth)
  • Disabling a force field. (TV: A Good Man Goes to War)
  • Hailing the Eleventh Doctor's sonic cane. (TV: Let's Kill Hitler)
  • Disabling privileges from the Teselecta's crew. (TV: Let's Kill Hitler)
  • Activating George's toys. (TV: Night Terrors)
  • Detaching the view glass from the visitation facility. (TV: The Girl Who Waited)
  • Augmenting the view glass to work disconnected. (TV: The Girl Who Waited)
  • Locking on to Amy's timestream. (TV: The Girl Who Waited)
  • Switching off CCTV monitors. (TV: The God Complex)
  • Repairing and activating a lift. (TV: Closing Time)
  • Fusing the controls of a Cyberman teleporter. (TV: Closing Time)
  • Overloading/imploding a Cybermat; unfortunately wiping its memory in the process. (TV: Closing Time)
  • Repairing the controls of a Cyberman teleporter and using it. (TV: Closing Time)
  • Taking apart a Supreme Dalek. (TV: The Wedding of River Song)
  • Freezing the Teselecta in place; this caused sparks to fly inside of it. (TV: The Wedding of River Song)
  • Reprogramming Proto-Daleks to recognise Daleks as enemies. (COMIC: The Dalek Project)
  • Used to help with rewiring the TARDIS; he told Lilly it was because the light in his "wardrobe" wasn't working, claiming it was the reason he dressed as he did. (TV: The Doctor, the Widow and the Wardrobe)
  • Deleting an answering machine message from the phone the message was made from. (WC: Pond Life)
  • Activating the reverse in a badly damaged, insane Dalek's casing to send it into other insane Daleks (as it was going to self-destruct). (TV: Asylum of the Daleks)
  • Taking apart the device emitting the Silurian Ark's signal, and activating it upon placing it in Solomon's ship. (TV: Dinosaurs on a Spaceship)
  • Disabling the android the Shakri put on Earth to control the Shakri cubes. (TV: The Power of Three)
  • Reversing the Shakri's programming of the cubes to jump-start the hearts of the humans they previously stopped. (TV: The Power of Three)
  • Reversing a friction amper. (COMIC: The Cornucopia Caper)
  • Overloading a light bulb, creating a blinding light, to act as a distraction to escape the Angels. (TV: The Angels Take Manhattan)
  • Getting rid of the shield that was blocking the Ice Governess and putting a new one behind the Doctor and Clara (TV: The Snowmen)
  • Seemingly adding an extra layer of super-dense water vapour to keep the Ice Governess "trapped for the moment" (TV: The Snowmen)
  • Shattering a glass window (TV: The Bells of Saint John, Flatline)
  • Turning off the TARDIS anti-grav. (TV: The Name of the Doctor)
  • Activating the memory-erasing device in the Black Archive. (TV: The Day of the Doctor)
  • Ringing the bell in Christmas' Clock Tower. (TV: The Time of the Doctor)
  • Bluffing a wooden Cyberman into thinking that he sent a signal to its flamethrower so it would reverse its direction as soon as it tried to fire. Though a Truth Field was active, the Cyberman was not told the screwdriver couldn't affect wood. It pointed its weapon backwards, thinking it would reset, and killed itself by accident. (TV: The Time of the Doctor)
  • Sealing a damage crack within a Dalek. (TV: Into the Dalek)
  • Activating a holographic scanner. (TV: The Caretaker)
  • Leading the Skovox Blitzer to Coal Hill School. (TV: The Caretaker)
  • Attracting the attention of the Skovox Blitzer with pulses of helicon energy. (TV: The Caretaker)
  • Transferring a video phone message to a screen monitor. (TV: Kill the Moon)
  • Activating and altering a 3D projection. (TV: Kill the Moon)
  • Altering a phone so it would work wireless. (TV: Mummy on the Orient Express)
  • Changing a train signal from green to red. (TV: Flatline)
  • Detecting the location of a mobile phone. (TV: In the Forest of the Night)
  • Activating an emotional inhibitor. (TV: Death in Heaven)
  • Using energy waves from android weapons to recharge a teleport bracelet. (TV: The Witch's Familiar) Amplification
  • Amplifying an electrical beam. (TV: The Beast Below)
  • To increase a signal's strength. (TV: The Time of Angels)
  • Making the voice of a star whale audible to the human ear. (TV: The Beast Below)
  • Displaying energy barricades which are usually invisible to the naked eye. (TV: The Hungry Earth)
  • Transmitting Abigail's singing from one broken segment to the other to open the cloud belt. (TV: A Christmas Carol)
  • Amplifying Amy's sonic probe. (TV: The Girl Who Waited)
  • Creating a high pitched noise to get attention. (TV: The God Complex)
  • As a microphone. (TV: The God Complex)
  • Creating a sound loud enough to distract Kahler-Tek to allow the Doctor's escape. (TV: A Town Called Mercy)
  • Amplifying the sound of the Time Lords calling out "Doctor who?" to the Daleks to remind them how easy it would be to answer their call and the difficulty it would take to kill him if he could live for ages. Also bouncing sonic waves of the bell in the clock tower on Trenzalore to mark the coming of war. (TV: The Time of the Doctor)
  • Amplifying the sound wave produced by an Ice Warrior made sonic cannon. (PROSE: Let it Snow)
  • Creating localised gravity to hold the entities which surrounded Maebh Arden. (TV: In the Forest of the Night)
  • Creating an acoustic corridor to allow communication from 50 feet away. (TV: The Magician's Apprentice) Other
  • As a torch with blue light. (TV: The Beast Below, Closing Time, The Angels Take Manhattan)
  • Blocking out the effects of perception filters. (TV: The Vampires of Venice)
  • Giving a Cybermat a "Cyber-Migraine". (GAME: Blood of the Cybermen)
  • Distracting Cybermats. (GAME: Blood of the Cybermen)
  • Heating water and ice. (GAME: Blood of the Cybermen)
  • Destroying a Weeping Angel. (TV: Good as Gold)
  • Lighting flaming torches. (TV: The Pandorica Opens)
  • Heating up a teapot. (PROSE: Snowfall)
  • As a lure to attract a sky fish. (TV: A Christmas Carol)
  • Attempting self-reconstruction via signalling its other half; it failed at this and was left behind by the Doctor to be replaced by a similar sonic screwdriver. (TV: A Christmas Carol)
  • Protecting two versions of Rory Williams from falling victim to the Blinovitch Limitation Effect (PROSE: Touched by an Angel)
  • Damaging a Cyber Ship. (TV: A Good Man Goes to War)
  • Disarming Melody Pond. (TV: Let's Kill Hitler)
  • Igniting a cannon. (GAME: The Gunpowder Plot)
  • Destroying the Star of Solitude. (COMIC: The Cornucopia Caper)
  • Opens and closing Dalek Transmat portals. (COMIC: The Dalek Project)
  • Holding a heavy door with an acoustic lock open in the pyramid of the rings of Akhaten. (TV: The Rings of Akhaten)
  • Holding back the Vigil. (TV: The Rings of Akhaten)
  • Tracking the location of Grand Marshall Skaldak as he sneaked around out of his armour. (TV: Cold War)
  • Receiving a signal from the TARDIS indicating that it had returned and indicating its location. (TV: Cold War)
  • Enhancing the power of an arsenal of bombs. (TV: Cold War)
  • Relaxing the grip from someone's hand. (PROSE: Shroud of Sorrow)
  • Combining power with the Tenth Doctor and War Doctor's sonic screwdrivers to create a sonic force to blast back and destroy an attacking Dalek in the Time War. (TV: The Day of the Doctor)
  • Used for centuries as a weapon against his greatest enemies during the Siege of Trenzalore. (TV: The Time of the Doctor)
  • Disconnecting a horse's reins. (TV: Deep Breath)
  • Tracking a radiation signal. (TV: Into the Dalek)
  • Blowing up an archery target. (TV: Robot of Sherwood)
  • Driving off "skunkeys" which were attacking Clara. (COMIC: Terrorformer)
  • Sending the Boneless back to their dimension. (TV: Flatline)
  • Granting a football referee's glasses the ability to watch every football game in the galaxy. (COMIC: Bow-ties for Goal Posts)
  • Connecting to the Doctor's Bookface account and projecting its posts. (COMIC: Timeliney Wimey)
  • Creating a noise deafening to Sea Devils. (COMIC: Clara Oswald and the School of Death)
  • Unlocking the front door of Idra Panatar's house. (COMIC: The Twist)
  • Opening a secret bookcase door in Panatar's house. (COMIC: The Twist)
  • Unlocking an alleyway entrance into the London Underground. (COMIC: The Pestilent Heart)
  • Opening a window. (TV: The Return of Doctor Mysterio)
  • Opening and closing a bridge door on a spaceship. (TV: The Return of Doctor Mysterio)
  • Keeping the security features on the vault up-to-date. (TV: The Pilot)
  • Closing a door on a space station. (TV: Oxygen) Diagnostic
  • Detecting temporal distortions. (COMIC: The Stockbridge Showdown)
  • Scanning for life readings. (COMIC: Gallery)
  • Following an alien signal. (COMIC: The Pestilent Heart)
  • Diagnosing an alien disease in Lloyd Collins. (COMIC: The Pestilent Heart)
  • Scanning April MacLean to confirm that her heart was being shared by Corakinus. (TV: For Tonight We Might Die)
  • Scanning Grant Gordon to confirm he had swallowed an alien gemstone. (TV: The Return of Doctor Mysterio)
  • Scanning the Vardy microbots to learn of their function. (TV: Smile)
  • Scanning the doors in a space station. (TV: Oxygen)
  • Scan and discover the access code to an air tight door but couldn't physically input the combination itself. (TV: The Pyramid at the End of the World) Technology
  • Using the power cell of the Harmony and Redemption to push its thrusters. (TV: The Husbands of River Song)
  • Repairing a damaged time ship. (COMIC: Ghosts of the Seas)
  • Disassembling K2. (COMIC: Robo Rampage)
  • Activating Charles Abbott's Incredulitas 4 pen to teleport him into the writer's block. (COMIC: Shock Horror)
  • Scanning the control panels of a spaceship. (TV: The Return of Doctor Mysterio)
  • Activating the lights in a corridor on a space station. (TV: Oxygen)
  • Reversing and erasing the command programmes of the Vardy microbots, causing them to forget their original directives. (TV: Smile)
  • Transmitting a signal to redirect the detonator for explosives. (TV: Thin Ice)
  • Frying the circuits of a smartsuit, albeit being broken itself in the process. (TV: Oxygen) Utility
  • Removing a paint can's lid. (COMIC: Gallery)
  • Closing a tear in space-time. (TV: For Tonight We Might Die) Other
  • Blowing up a school. (PROSE: Haunted)
  • Temporarily stunning an alien. (COMIC: Gallery)
  • Defending himself against Yeti. (COMIC: The Day at the Doctors)
  • Increasing the voltage of the lights at Coal Hill Academy to break the solid form of Corakinusand the Shadow Kin (TV: For Tonight We Might Die)
  • Zapping a gun out of Brock's hand. (TV: The Return of Doctor Mysterio)
  • Dissipating the Smoke's particles. (COMIC: Ghost Stories)
  • It can create a buzzing sound to attract attention and act as a torch, (TV: Knock Knock) even under water. (TV: Thin Ice)
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