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[US ONLY] Name your price - I'm not kidding, I accept almost any offer! Lots of new items added, drugstore to high end; nail art and skincare too!

Hello hello! I want these items to see some use and not just go bad sitting on my shelf. So, name your price! Other info (shipping, etc) is at the end of the post :) Show me your swap lists!
Eyeshadow Palettes and Singles
NOTE: (1) Eyeshadow singles in magnetic palettes are listed left to right, top to bottom. (2) Magnetic palettes are used to hold shadows and are NOT for sale.
Laura Sanchez Moods eyeshadow and highlighter palette - BN SOLD
Smith and Cult Book of Eyes Eye Quad Palette Mannequin Moves Swatched -
Wet n Wild Coloricon eyeshadow palette Floral Values RIS, use shown -
Tarte Eyeshadow single Hussy BN, broken -
Laura Sanchez Moods eyeshadow single Martini Olive Green BN -
Catrice Eyeshadow single Luminous Lilac BN -
ella EDEN London Eyeshadow single Harmony BN sealed -
Meech and Mia Eyeshadow Single Taupe BN sealed -
Ofra Blush single Unlabeled (peachy sheen) BN SOLD
Juvia’s Place Eyeshadow single Nia Swatched -
Unlabeled Unlabeled eyeshadow single Unlabeled (bronzey shimmer) BN -
Bad Habit After Hours depot Clutch Light use -
Juvia’s Place Eyeshadow single Ethiopia BN -
Doucce Beauty Eyeshadow single Unlabeled (pink satin) BN -
Makeup Geek Eyeshadow Single Bedrock 1x -
Unlabeled Unlabeled eyeshadow single Unlabeled (taupey shimmer) Swatched -
Makeup Geek Eyeshadow Single Graphite Swatched -
Juvia’s Place Eyeshadow single Carlota Swatched -
Juvia’s Place Eyeshadow single Taj Swatched SOLD
Juvia’s Place Eyeshadow single Empress 1x -
Makeup Geek Eyeshadow Single High Wire Swatched -
Unlabeled Unlabeled eyeshadow single Unlabeled (brown matte) BN -
Makeup Geek Eyeshadow Single Nostalgic Swatched SOLD
Makeup Geek Eyeshadow Single Daydreamer Swatched SOLD
Makeup Geek Eyeshadow Single Glamorous Light use -
Makeup Geek Eyeshadow Single Gold Digger Light use -
Lorac Unzipped depot Unreal Light use SOLD
Makeup Geek Eyeshadow Single Cupcake Light use SOLD
Unlabeled Unlabeled eyeshadow single Unlabeled (Corally pink matte) Swatched -
Bad Habit After Hours depot Eye Contact Swatched -
Makeup Geek Eyeshadow Single Beaches & Cream Light use SOLD
Makeup Geek Eyeshadow Single Crème Brulee Light use SOLD
Makeup Geek Eyeshadow Single Cocoa Bear Light use SOLD
Meech and Mia Loose pigment Copper BN -
Marsk Loose pigment Foiled Again BN sealed -
CoverFX Shimmer Veil Amethyst Swatched -
L’Oreal Infallible Paints Sunset Fire RIS, 0x FWP
Unknown Eyeliner Grapeful Swatched -
Vintage by Jessica Liebeskind Pencil liner Black BN -
Jontblu Eyeliner pencil Charcoal Swatched -
Ulta Gel eyeliner Storm Swatched -
Too Faced Sex Kitten liner DS Black 3x -
Touch in Sol Style Sepia liner DS Jardin 3x -
Bang Beauty Gel liner pot Chocolate BNIB -
Benefit High Brow eyebrow highlighter BN -
Wet n Wild Photofocus Face Primer – Matte RIS, 0x SOLD
Wet n Wild Photofocus Face Primer RIS, 0x SOLD
Foundations, BB Creams, and Concealers
Catrice HD Liquid Coverage Sand Beige Swatched SOLD
Maybelline 24 Hour Foundation Fair Porcelain RIS, swatched -
Wet n Wild Photofocus foundation Porcelain RIS, swatched -
Wet n Wild Photofocus foundation Soft Beige Swatched -
Milani Conceal + Perfect Creamy Vanilla RIS, swatched -
Milani Conceal + Perfect Light Beige RIS, swatched -
Maybelline Fit Me! Matte + Poreless Natural Ivory RIS, swatched -
L’Oreal Infallible Total Cover Nude Beige RIS, swatched -
L’Oreal Infallible Pro Matte Classic Ivory RIS, swatched -
Lancome Skin Feels Good foundation sample 05N Radiant Tan BN SOLD
Lancome Skin Feels Good foundation sample 12W Sunny Amber BN FWP
Urban Decay Naked Skin foundation sample 5.0 BN FWP
Urban Decay Naked Skin foundation sample 8.0 BN FWP
Pur Cosmetics Bare It All foundation sample Light BN 2 available, each FWP
Tarte Shape Tape sample Light-Medium BN FWP
Tarte Shape Tape sample Medium BN SOLD
Tarte Shape Tape sample Tan BN SOLD
Blushes, Highlighters, and Bronzers
Lancome Le Monochromatique Haute Couture Swatched -
Laura Geller Blush-n-Brighten Tropic Hues BN -
Julep Crème-to-Powder blush stick Moonlit Sand Swatched -
Nyx Blush Palette SCBP01 Sweet Cheeks BNIB -
Tarte Amazonian clay blush DS Monarch Light use -
Pretty Vulgar Make Them Blush Blush Hush Light use -
Note Luminous Silk Compact Blusher Desert Rose Light use -
Pacifica Coconut blush Beaming and Tenderheart Light use Mirror on back of packaging
Pur Cosmetics Marble Powder blush Pink RIS, 1x -
Wet n Wild Coloricon blush Pearlescent Pink BN -
Wet n Wild Coloricon blush Fantastic Plastic Pink BN -
Morphe High Impact Highlighter Extra Swatched -
Becca Shimmering Skin Perfector DS Champagne Pop RIS, broken -
Urban Decay Naked Skin highlighting fluid Luminous RIS, 0x -
elf Liquid higligter Brushed Copper RIS, 0x -
elf Liquid higligter RoseGold RIS, 0x -
theBalm Take Home the Bronze DS Thomas RIS, 0x -
Lip Prep, Balms, and Glosses
Bite Beauty Line and Define lip primer - RIS, 0x -
Pur Cosmetics X-Faux Lips plumping lip exfoliator - 1x -
Beauty by Pop Sugar Tinted lip balm Be Sweet 3x -
Burt’s Bees Lip Crayon Hawaiian Smolder RIS, 0x -
Revlon Balm Stain Honey <10x -
AOA (Shop Miss A) Diamond Lip Gloss Grl Pwr 1x -
Estate Lip Icing Goodie Swatched -
bareMinerals Gen Nude Buttercream lip gloss DS Sugar 1x -
Sephora Gel Gloss DS Pin-Up Pink Swatched -
The Estee Edit Flash Photo Gloss DS 01 White Flash RIS, 0x -
Liquid Lipsticks
RealHer Matte liquid lipstick I Am Adaptable BN -
Beauty Creations Longwear Matte Lip Gloss Kiss Me Swatched Really a liquid lipstick, not a gloss
Maybelline 24 Hour Superstay liquid lipstick Wear on Wildberry RIS, swatched -
Elizabeth Mott Color is Bae Lip Lacquer Moxie Mauve 1x -
Bullet Lipsticks
Zoya Lipstick Paisley 1x -
Zoya Lipstick Layne 1x -
Belle en Argent Lipstick I’ll Bring Dessert 1x -
Revlon Super Lustrous lipsticks Raisin Rage 1x -
Revlon Super Lustrous lipsticks Smoked Peach RIS, 1x -
Revlon Super Lustrous lipsticks Wine with Everything RIS, 1x -
MUFE Artist Rouge Mat M500 6Y02 RIS, swatched -
Lord & Berry 20100 Maximatte Intimacy 1x -
Ulta Blush brush RIS, BN -
Lamora Flat Kabuki T01 Used 1x, washed -
N/A Silicone foundation applicator BN sealed -
FARAH Be Beautiful Be You eyeshadow brush set BN in package SOLD
It Cosmetics No 124 Airbrush Precision Smudger RIS, light use SOLD
Skone Smudger brush BN -
Unknown Flat concealer brush Used, washed -
e.l.f. Contour brush Used, washed SOLD
Other Tools
Black Radiance Pencil sharpener RIS, 1x -
e.l.f. Pencil sharpener Used -
Skinfood Egg White Pore Foam ~2/3 remaining -
Drunk Elephant Beste No. 9 Jelly Cleanser DS 1x -
Boscia Gift Set: black mesh bag, Luminizing black mask sample, Tsubaki Cleansing Oil sample, Porefecting White Charcoal Mattifying Treatment Primer sample BN -
Estee Lauder Take It Away makeup remover lotion ~3/4 remaining -
Rag & Bone Encens Scentbird refill Nearly full Note: you don't need a Scentbird case to use it!
Maniology Mani x Me exclusive stamping plate MXM003 BN -
Maniology Mani x Me exclusive stamping plate MXM004 BN -
Maniology Halloween mini-plates BM-S201, BM-S202, BM-S203 BN SOLD
Maniology Retro mini-plate BM-S311 BN SOLD
Maniology Baby mini-plate BM-S231 BN SOLD
Konad Small design plates (2) BN SOLD
N/A Foam toe separators RIS, 0x FWP
Luunail Bag of fake tips (11 remaining) RIS, 0x FWP
Eiubas Clear jelly stamper and scraper (3 available: salmon, pink, purple) Pink used 1x -
Konad Mini stamper and scraper RIS, 1x SOLD
Base Coats, Top Coats, and Strengtheners
Seche Vite Dry Fast Top Coat 2x SOLD
Sally Hansen Hard As Nails BN -
UNT Peel-off base coat RIS, 0x -
L.A. Girl Holographic 3D Silver top coat RIS, 1x -
Revlon Transforming Effects Holographic Pearls top coat (Discontinued) RIS, 0x SOLD
Color Polishes
Julep Missy RIS, 0x -
Julep Matte Metallic (silver, shade not listed) RIS, 0x SOLD
Julep Arlene 1x SOLD
Julep Kelsey BN SOLD
Julep Mauvy plum (shade not listed) BN SOLD
Julep Burgundy/gold duochrome (shade not listed) RIS, 0x SOLD
Julep Iiga BN -
Julep Jenn BN SOLD
Julep Tenaya BN -
Julep Amy 1x SOLD
Julep Oxygen Treatment in Sheer Ivory 1x SOLD
Studio M Fiesta ? -
SalonPerfect Haute Pink RIS, 0x -
Orly Hot Shot RIS, 0x SOLD
Butter London Primrose Hill Picnic RIS, 0x SOLD
Brand Unlisted Shade unlisted RIS, 0x FWP
Sally Hansen Insta-Dri Ablazing ? -
Wet n Wild Rock Solid Rockin’ In Rubies ? -
Tinct Bilbao BNIB SOLD
Estee Lauder Pure Color Smashed RIS, 0x -
Defy & Inspire You’re Going to Vegas! RIS, 1x SOLD
L’Oreal Not a Cloud in Sight 1x -
Formula X Blushing RIS, 0x SOLD
Formula X Photoelectric RIS, 0x -
Formula X Law of Attraction RIS, 0x -
Zoya Pixie Dust – Linds 1x -
Zoya Blair 1x -
Nails 2002 Armor New York RIS, 0x -
Nicole by OPI Sweet Daisy RIS, 1x -
Sally Hansen Color Therapy Aura’nt You Relaxed? RIS, 1x -
Zoya Farah BN SOLD
Formula X Highlighter RIS, 0x SOLD
Formula X Moon Glow RIS, 0x SOLD
Wet n Wild – Wild Shine Sparked ? -
Revlon – Transforming Effects Nude Graffiti ? Particles settle – shake well!
Covergirl Diva After Dark BN -
Covergirl Mink BN -
Covergirl Fuchsia Flame BN -
Covergirl Emerald Blaze BN -
Sinful Colors Dancing Nails ? -
Sinful Colors Under 18 ? -
Sinful Colors Forget Now ? -
Sinful Colors You Goji ? -
Sinful Colors Gogo Girl ? -
Sinful Colors You Just Wait ? SOLD
Sinful Colors Starfish ? -
Sinful Colors 24/7 ? -
Sinful Colors Thimbleberry ? SOLD
Sinful Colors Bali Mist ? SOLD
elf Set of 15 mini polishes RIS Each FWP, see verification images for available/sold polishes
Brand unknown Mini red polish RIS, 0x FWP
OPI Mini polish (dusty pink, shade not listed) RIS, 0x FWP
Various stickers BN FWP, Glossier SOLD
Ipsy bags (2) N/A Each FWP
Sephora Play bag N/A FWP
I’ll try to reply to inquiries as quickly as possible. I’ll sell based on order of reply. If I hear no response/confirmation within 3 hours, I’ll move on to the next in line, if there is one. If you change your mind and end up not interested, no hard feelings! Just please let me know so I can let the next-in-line have the item. If you’d like any additional pictures, I’d be happy to take them. Please choose only one FWP per purchase so there is enough to go around!
RIS = Received in swap, meaning I got the item from an exchange on this sub. The usage listed is my usage; total usage is shown in the pictures. For liquid lipsticks, I always purchase products with minimal usage (BN, swatched only, or used <3 times) so you can see that virtually no product is missing from the tubes.
Shipping to US only please via PayPal or Chase QuickPay. Shipping starts at $3.50 and goes up based on weight, and I’ll send tracking info once the label is printed. If it’s a weekday I should be able to ship next-day, unless you buy late at night (if it’s a weekend, I may not be able to ship until Monday). I like to re-use shipping envelopes – packing material generated from e-commerce is a huge contributor to waste, so I like to do what I can to reduce my footprint. Thanks for helping!
submitted by kinezumi89 to makeupexchange

The FFXIV Dev Team - Changes over time

Over the years I’ve often seen a lot of speculation online as to the size of the FFXIV development team, especially in comparison to those of other MMOs. So I’ve put together a video and some data to hopefully provide a more accurate picture of what the main dev team looks like.
Here’s the VIDEO.
Here’s the GOOGLE DOC with the full credits lists for 1.0, 1.23, 2.0, 2.55, 3.0, and 3.56 (4.0 and 4.56 incomplete).
TL;DR: The FFXIV development team is at about 264 in-house members as of patch 3.56. This is very close to (in fact, in some cases slightly larger than) the typical size of development teams for major MMOs on the market, including WoW. The team is and has been continuously hiring. It seems that the boss design team has grown from 5 to 8 members as of patch 3.56.
Update — Shadowbringers The Main Development Staff is at 296 in-house and 23 outsourced members as of patch 5.0. This is excluding 11 Marketing & Publicity positions that have been moved from the Community & Services Division to the Main Development Staff section of the credits with 4.56. The boss design team has grown to 11 members (although Kenji Sudo's name is absent—he was last seen in a retrospective interview released in Dec 2018, but may no longer be part of the team). In total there are 16 battle system/content planners, and a few of the battle system planners do design content as well (notably Tsuyoshi Yokozawa and Takashi Kawamoto).

Main Development Staff

Patch credits Total Main Development Staff (in-house) Main Development Staff (outsourced)
1.0 871 239 2
1.23 783 187 0
2.0 1275 (+82 Voice Cast) 305 17
2.55 1113 (+111 Voice Cast) 267 12
3.0 1227 (+125 Voice Cast) 268 10
3.56 1282 (+123 Voice Cast) 264 8
4.0 1286 (+106 Voice Cast) 274 9
4.56 -- (+117 Voice Cast) 280 22
5.0 -- (+142 Voice Cast) 296 23
Note: Main Development Staff does not include Nobuo Uematsu, Akihiko Yoshida, or Yoshitaka Amano. The Sound and Localization divisions are not included in the Main Development Staff either.
Update: 5 September 2018
Yoshida: At any given time there are about 350 people involved in the development of FFXIV. During busy periods that goes up to about 500 or so. If you include the management team it's probably around 650 people. GameWatch - 24 Aug 2018
(Note: I would venture to guess the above numbers include the localization and sound teams as well as a number of other teams associated with the project.)
Yoshida: ...over 200 team members... JeuxOnline - 5 Sep 2018
Yoshida: Our team is still on the same scale, but we are now much more secure in what we're able to do. Although we have reduced the number of dungeons from 2 to 1 in odd patches... content such as Heaven-on-High not only requires the resources of a normal dungeon but as much as three times the amount. This shows how much the abilities of our staff have improved over time. Final Fantasy Dojo - 31 Aug 2018
The team was at its largest leading up to the launch of 2.0:
The unbilled period has remained in place for the past year as our development and operation teams of over 250 staff have worked to bring you FINAL FANTASY XIV. Lodestone - 14 Oct 2011
Yoshida: ...we've continued development with a very large team -- 250 people... Engadget - 21 Oct 2011
Yoshida: Currently, the in-house team consists of almost 300 members. We also have outsourced a fair amount of work to third-party companies, so all-in-all, the team is fairly large. July 2012 - Source
Several key people were borrowed from other projects around Square Enix in order to completely relaunch the game in about 2 years and 8 months. These included Yosihisha Hashimoto from the Luminous team (the engine that FFXV uses), and Akihiko Matsui from the FFXI team, among others Source.
Yoshida: Coming onto a project with hundreds of people seemingly out of nowhere as the new boss, I was expecting there to be resistance, and I had to be ready should that have indeed been the case. There was a lot of tension on the team, but we were motivated, and I think things turned out very well. Source
Gondai: In order to get ARR made we had to borrow people from other battle teams from other games within Square Enix.
Yoshida: A lot of the people we borrowed are hardcore MMO players. We used their feedback and advice to make revisions. Source
Yoichi Wada: We also welcome several new leaders handpicked from other projects to work with the existing talent on FINAL FANTASY XIV. Source
This borrowing of staff led to delays for many titles on the Japanese side of the company:
The unsuccessful launch of FFXIV caused a negative chain of events in other areas across the businesses. One notable example is the significant delay in development of new HD Games titles in Japan. Source
Once A Realm Reborn had officially launched, these borrowed developers returned to their original projects, bringing the FFXIV team back down to the 260-270 level it’s been at since.
Main Development Staff Team Composition (as of 3.56)
Category Members
Directors and Producers 6
Project Managers (and Assistants) 13
Designers/Planners 53
Artists 128
Engineers 60
Yoshida: Currently for FFXIV: ARR, including myself and Komoto here, there are over 50 people who are in charge of planning the game out. Source
Yoshida: We have this giant task board with all of the tasks and timelines and what people are supposed to do — it’s such a large project that we have more than 10 project managers making sure that everything is getting done on time and that everyone knows what to do. If anyone’s going to be confused, it’s going to be myself. [laughs] Source
Sound and Localization Divisions
The Sound and Localization divisions are not included as part of the Main Development Staff in the credits (meaning people like Soken and Koji Fox aren’t part of the numbers above). Here’s how they’ve changed over time:
Patch credits Sound Division Localization Division
1.0 11 27
1.23 12 29
2.0 13 43
2.55 13 43
3.0 18 43
3.56 19 38
4.0 16 36
4.56 22 31
5.0 27 34
Note: Sound Division does not include orchestra or Uematsu collaborators such as Susan Calloway and Arnie Roth.
Soken: Right now, we have a lot of staff on the FFXIV sound team. I’ve talked a bit about our schedules and timing, but up until around Heavensward we were understaffed, so even if the gameplay elements were ready, I was unable to start composing a song for it, since I had so many other sound-related tasks piled up. That was really hard. Twinfinite - Aug 2020

Other MMOs

The credits numbers for other MMOs included here are less precise than the FFXIV ones and are meant to provide only a rough basis for comparison.
MMO In-house Developers (direct quote) Developers (credits)
World of Warcraft "around 280-ish" as of Oct 2017, ~300 (as of February 2017), 235 (as of June 2016), 225 (as of September 2014), 140 (circa 2012), 50-60 people at launch in 2004 ~250 (Legion, including Producers)
Guild Wars 2 143 layed off at ArenaNet (2019), "almost 400 at ArenaNet" (Apr 2017), 220 (as of March 2016), 350 at ArenaNet (2014), over 250 2013, 2011, 300 people at ArenaNet 2013, 270 people are making Guild Wars 2 2012, Arena Net: “we have something like 300 people” (2012), "We have 140 full-time developers working on Guild Wars and Guild Wars 2 at ArenaNet" (2007) ~290 (2015 credits)
Elder Scrolls Online 250 (before launch, July 2012) ~230 (including Producers) and here
Star Wars: the Old Republic 295 (before launch, 2011) --
Wildstar 50 people when studio shut down in 2018, around 100 2016, around 175 2014, (secondary source) ~235 (2014) before 2 rounds of layoffs (60+ and 70+ staff each), 210 (2013) at Carbine ~330 (including Producers)

FFXIV Main Development Staff - Change over time

The FFXIV has changed greatly over time with new people being hired continuously. While the largest the FFXIV Main Development Staff has been at any single time was around 300 people, roughly 590 unique names in total appear in the credits across all patches.
Patch credits Names appearing for first time
1.0 239
1.23 45
2.0 145
2.55 72
3.0 3
3.56 88
4.0 --
Are you still recruiting new devs?
Yoshida: We always are and almost every type of job. Please check the SE recruitment page. Source
Square Enix’s 5th Business Division advertises positions for FFXIV continuously, and there are 15 positions advertised online for FFXIV right now (including: battle system planner, battle content planner, server programmer, etc.). The number of positions has fluctuated over time between about 10 and 20.

Yoshida: We are always bringing in new staffs as well and so the instanced dungeons are now what we are using for training. Finaland - 12 Oct 2018

Battle Content Planners

While the Main Development Staff is large, a key bottleneck has been the availability of boss designers:
Yoshida (Jan 2016): We have a lot of staff, but only a limited number of them can make battle content at that level.
You might think during the course of development that it would be fun to do something but eventually you need to determine who will make it. We have a lot of staff, but there aren't so many who can design the specifications for battle content. For those who think they would be a good fit, please submit an application.
You're looking to recruit? (laughs).
Yeah. (laughs)
The Monster Planner team designs raid (8-man and 24-man), trial, and dungeon bosses and has consisted of 4-5 members for much of FFXIV’s life.
At the Fan Fest in 2014 we were introduced to these designers as Mr. A, B, C, D, and α. Masaki Nakagawa (aka “Mr. Ozma” or Mr. C) spoke at the dev panel at the 2016 Las Vegas Fan Fest. Mr. D seems to be Kenji Sudo who was part of the dev panel at the 2016 Tokyo Fan Fest.
In comparison, WoW's encounter team is composed of about 14 people:
Nathaniel Chapman, Senior Encounter Designer, World of Warcraft, 2016: ...raids, dungeons, outdoor world creatures, all that stuff we make - our team makes - we're actually about, there's like 14 of us now, we actually have a pretty big raid and dungeon team. Source
This helps to explain how WoW is able to balance so many difficulty tiers for their raids.
But there’s been a subtle change in the FFXIV Battle Content Design team as of patch 3.56. What was labeled the Monster Planner team from 2.0 to 3.0 is now labeled the Battle Content Design team.
Battle Content Design team size over time
2.0 2.55 3.0 3.56 4.0 4.56 5.0
4 5 5 8 8 11 11
Keisuke Hosoi has left the team, but 4 new members have been added as of 3.56. Masatoshi Ishikawa (formerly Lead FATE Planner), Yoshito Nabeshima (formerly Level Planner), and 2 brand new hires, Daisuke Nakagawa and Kazuhito Fukuda.
Yoshida: ...the person in charge of designing the Susano fight was making battle content in the "old FFXIV" era, and was in charge of FATEs in A Realm Reborn. This time he returned to the monster team and was excited to be designing a big boss again after such a long time. Source
Kenji Sudo: It has been four years since the rebirth of FFXIV, but I’ve helped create lots of battle content with Nakagawa (Mr. Ozma). Toward the end of 3.x, new members of staff were added, and now that 4.0 and 4.1 have been released, I’m sure more unique content that expresses our individuality will continue to be added, so I would love for people to keep an eye out for those and give us feedback. We will continue to bring excitement to FFXIV with our new teammates and you the players! Source
This might help to explain how the team is able to design and balance things like the Ultimate content for odd-numbered patches and Eureka on top of the regular patch content.
Yoshida: That being said, our development team has also expanded. In addition, we have gained a lot of experience and created a new level of difficulty: Ultimate. Animania - 8 Oct 2018

Fun Facts

  • “Project Manager M” who regularly posts on the dev blog is actually Nao Matsuda, the Assistant Producer for FFXIV. She was part of the original 1.0 team as a Project Manager.
  • Famitsu asked about 68 members of the dev team a series of questions regarding their feelings towards FFXIV here. Further reflections from a few staff members are available here.
  • Many key members of the FFXIV development team over the years also worked on FFXI, including: Mitsutoshi Gondai, Koji Fox, Yaeko Sato, Nobuaki Komoto, among many others.
  • The incorrectly displayed name that was fixed in patch 3.57 was… I don’t know! Still trying to figure that out.
submitted by tormenteddragon to ffxiv

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