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Eyeshadow Palettes and Singles
NOTE: (1) Eyeshadow singles in magnetic palettes are listed left to right, top to bottom. (2) Magnetic palettes are used to hold shadows and are NOT for sale.
|Smith and Cult||Book of Eyes Eye Quad Palette||Mannequin Moves||Swatched||-|
|Wet n Wild||Coloricon eyeshadow palette||Floral Values||RIS, use shown||-|
|Tarte||Eyeshadow single||Hussy||BN, broken||-|
|Laura Sanchez||Moods eyeshadow single||Martini Olive Green||BN||-|
|Catrice||Eyeshadow single||Luminous Lilac||BN||-|
|ella EDEN London||Eyeshadow single||Harmony||BN sealed||-|
|Meech and Mia||Eyeshadow Single||Taupe||BN sealed||-|
|Juvia’s Place||Eyeshadow single||Nia||Swatched||-|
|Unlabeled||Unlabeled eyeshadow single||Unlabeled (bronzey shimmer)||BN||-|
|Bad Habit||After Hours depot||Clutch||Light use||-|
|Juvia’s Place||Eyeshadow single||Ethiopia||BN||-|
|Doucce Beauty||Eyeshadow single||Unlabeled (pink satin)||BN||-|
|Makeup Geek||Eyeshadow Single||Bedrock||1x||-|
|Unlabeled||Unlabeled eyeshadow single||Unlabeled (taupey shimmer)||Swatched||-|
|Makeup Geek||Eyeshadow Single||Graphite||Swatched||-|
|Juvia’s Place||Eyeshadow single||Carlota||Swatched||-|
|Juvia’s Place||Eyeshadow single||Empress||1x||-|
|Makeup Geek||Eyeshadow Single||High Wire||Swatched||-|
|Unlabeled||Unlabeled eyeshadow single||Unlabeled (brown matte)||BN||-|
|Makeup Geek||Eyeshadow Single||Glamorous||Light use||-|
|Makeup Geek||Eyeshadow Single||Gold Digger||Light use||-|
|Unlabeled||Unlabeled eyeshadow single||Unlabeled (Corally pink matte)||Swatched||-|
|Bad Habit||After Hours depot||Eye Contact||Swatched||-|
|Meech and Mia||Loose pigment||Copper||BN||-|
|Marsk||Loose pigment||Foiled Again||BN sealed||-|
|L’Oreal||Infallible Paints||Sunset Fire||RIS, 0x||FWP|
|Vintage by Jessica Liebeskind||Pencil liner||Black||BN||-|
|Too Faced||Sex Kitten liner DS||Black||3x||-|
|Touch in Sol||Style Sepia liner DS||Jardin||3x||-|
|Bang Beauty||Gel liner pot||Chocolate||BNIB||-|
|Benefit||High Brow eyebrow highlighter||BN||-|
|Maybelline||24 Hour Foundation||Fair Porcelain||RIS, swatched||-|
|Wet n Wild||Photofocus foundation||Porcelain||RIS, swatched||-|
|Wet n Wild||Photofocus foundation||Soft Beige||Swatched||-|
|Milani||Conceal + Perfect||Creamy Vanilla||RIS, swatched||-|
|Milani||Conceal + Perfect||Light Beige||RIS, swatched||-|
|Maybelline||Fit Me! Matte + Poreless||Natural Ivory||RIS, swatched||-|
|L’Oreal||Infallible Total Cover||Nude Beige||RIS, swatched||-|
|L’Oreal||Infallible Pro Matte||Classic Ivory||RIS, swatched||-|
|Lancome||Skin Feels Good foundation sample||12W Sunny Amber||BN||FWP|
|Urban Decay||Naked Skin foundation sample||5.0||BN||FWP|
|Urban Decay||Naked Skin foundation sample||8.0||BN||FWP|
|Pur Cosmetics||Bare It All foundation sample||Light||BN||2 available, each FWP|
|Tarte||Shape Tape sample||Light-Medium||BN||FWP|
|Lancome||Le Monochromatique||Haute Couture||Swatched||-|
|Laura Geller||Blush-n-Brighten||Tropic Hues||BN||-|
|Julep||Crème-to-Powder blush stick||Moonlit Sand||Swatched||-|
|Nyx||Blush Palette||SCBP01 Sweet Cheeks||BNIB||-|
|Tarte||Amazonian clay blush DS||Monarch||Light use||-|
|Pretty Vulgar||Make Them Blush||Blush Hush||Light use||-|
|Note||Luminous Silk Compact Blusher||Desert Rose||Light use||-|
|Pacifica||Coconut blush||Beaming and Tenderheart||Light use||Mirror on back of packaging|
|Pur Cosmetics||Marble Powder blush||Pink||RIS, 1x||-|
|Wet n Wild||Coloricon blush||Pearlescent Pink||BN||-|
|Wet n Wild||Coloricon blush||Fantastic Plastic Pink||BN||-|
|Morphe||High Impact Highlighter||Extra||Swatched||-|
|Becca||Shimmering Skin Perfector DS||Champagne Pop||RIS, broken||-|
|Urban Decay||Naked Skin highlighting fluid||Luminous||RIS, 0x||-|
|elf||Liquid higligter||Brushed Copper||RIS, 0x||-|
|elf||Liquid higligter||RoseGold||RIS, 0x||-|
|theBalm||Take Home the Bronze DS||Thomas||RIS, 0x||-|
Lip Prep, Balms, and Glosses
|Bite Beauty||Line and Define lip primer||-||RIS, 0x||-|
|Pur Cosmetics||X-Faux Lips plumping lip exfoliator||-||1x||-|
|Beauty by Pop Sugar||Tinted lip balm||Be Sweet||3x||-|
|Burt’s Bees||Lip Crayon||Hawaiian Smolder||RIS, 0x||-|
|AOA (Shop Miss A)||Diamond Lip Gloss||Grl Pwr||1x||-|
|bareMinerals||Gen Nude Buttercream lip gloss DS||Sugar||1x||-|
|Sephora||Gel Gloss DS||Pin-Up Pink||Swatched||-|
|The Estee Edit||Flash Photo Gloss DS||01 White Flash||RIS, 0x||-|
|RealHer||Matte liquid lipstick||I Am Adaptable||BN||-|
|Beauty Creations||Longwear Matte Lip Gloss||Kiss Me||Swatched||Really a liquid lipstick, not a gloss|
|Maybelline||24 Hour Superstay liquid lipstick||Wear on Wildberry||RIS, swatched||-|
|Elizabeth Mott||Color is Bae Lip Lacquer||Moxie Mauve||1x||-|
|Belle en Argent||Lipstick||I’ll Bring Dessert||1x||-|
|Revlon||Super Lustrous lipsticks||Raisin Rage||1x||-|
|Revlon||Super Lustrous lipsticks||Smoked Peach||RIS, 1x||-|
|Revlon||Super Lustrous lipsticks||Wine with Everything||RIS, 1x||-|
|MUFE||Artist Rouge Mat||M500 6Y02||RIS, swatched||-|
|Lord & Berry||20100 Maximatte||Intimacy||1x||-|
|Ulta||Blush brush||RIS, BN||-|
|Lamora||Flat Kabuki T01||Used 1x, washed||-|
|N/A||Silicone foundation applicator||BN sealed||-|
|Unknown||Flat concealer brush||Used, washed||-|
|Black Radiance||Pencil sharpener||RIS, 1x||-|
|Skinfood||Egg White Pore Foam||~2/3 remaining||-|
|Drunk Elephant||Beste No. 9 Jelly Cleanser DS||1x||-|
|Boscia||Gift Set: black mesh bag, Luminizing black mask sample, Tsubaki Cleansing Oil sample, Porefecting White Charcoal Mattifying Treatment Primer sample||BN||-|
|Estee Lauder||Take It Away makeup remover lotion||~3/4 remaining||-|
|Rag & Bone||Encens Scentbird refill||Nearly full||Note: you don't need a Scentbird case to use it!|
|Maniology||Mani x Me exclusive stamping plate MXM003||BN||-|
|Maniology||Mani x Me exclusive stamping plate MXM004||BN||-|
|N/A||Foam toe separators||RIS, 0x||FWP|
|Luunail||Bag of fake tips (11 remaining)||RIS, 0x||FWP|
|Eiubas||Clear jelly stamper and scraper (3 available: salmon, pink, purple)||Pink used 1x||-|
|Sally Hansen||Hard As Nails||BN||-|
|UNT||Peel-off base coat||RIS, 0x||-|
|L.A. Girl||Holographic 3D Silver top coat||RIS, 1x||-|
|SalonPerfect||Haute Pink||RIS, 0x||-|
|Brand Unlisted||Shade unlisted||RIS, 0x||FWP|
|Sally Hansen Insta-Dri||Ablazing||?||-|
|Wet n Wild Rock Solid||Rockin’ In Rubies||?||-|
|Estee Lauder Pure Color||Smashed||RIS, 0x||-|
|L’Oreal||Not a Cloud in Sight||1x||-|
|Formula X||Photoelectric||RIS, 0x||-|
|Formula X||Law of Attraction||RIS, 0x||-|
|Zoya||Pixie Dust – Linds||1x||-|
|Nails 2002 Armor||New York||RIS, 0x||-|
|Nicole by OPI||Sweet Daisy||RIS, 1x||-|
|Sally Hansen Color Therapy||Aura’nt You Relaxed?||RIS, 1x||-|
|Wet n Wild – Wild Shine||Sparked||?||-|
|Revlon – Transforming Effects||Nude Graffiti||?||Particles settle – shake well!|
|Covergirl||Diva After Dark||BN||-|
|Sinful Colors||Dancing Nails||?||-|
|Sinful Colors||Under 18||?||-|
|Sinful Colors||Forget Now||?||-|
|Sinful Colors||You Goji||?||-|
|Sinful Colors||Gogo Girl||?||-|
|elf||Set of 15 mini polishes||RIS||Each FWP, see verification images for available/sold polishes|
|Brand unknown||Mini red polish||RIS, 0x||FWP|
|OPI||Mini polish (dusty pink, shade not listed)||RIS, 0x||FWP|
|Various stickers||BN||FWP, Glossier SOLD|
|Ipsy bags (2)||N/A||Each FWP|
|Sephora Play bag||N/A||FWP|
I’ll try to reply to inquiries as quickly as possible. I’ll sell based on order of reply. If I hear no response/confirmation within 3 hours, I’ll move on to the next in line, if there is one. If you change your mind and end up not interested, no hard feelings! Just please let me know so I can let the next-in-line have the item. If you’d like any additional pictures, I’d be happy to take them. Please choose only one FWP per purchase so there is enough to go around!
RIS = Received in swap, meaning I got the item from an exchange on this sub. The usage listed is my usage; total usage is shown in the pictures. For liquid lipsticks, I always purchase products with minimal usage (BN, swatched only, or used <3 times) so you can see that virtually no product is missing from the tubes.
Shipping to US only please via PayPal or Chase QuickPay. Shipping starts at $3.50 and goes up based on weight, and I’ll send tracking info once the label is printed. If it’s a weekday I should be able to ship next-day, unless you buy late at night (if it’s a weekend, I may not be able to ship until Monday). I like to re-use shipping envelopes – packing material generated from e-commerce is a huge contributor to waste, so I like to do what I can to reduce my footprint. Thanks for helping!
The FFXIV Dev Team - Changes over time
Here’s the VIDEO.
Here’s the GOOGLE DOC with the full credits lists for 1.0, 1.23, 2.0, 2.55, 3.0, and 3.56 (4.0 and 4.56 incomplete).
TL;DR: The FFXIV development team is at about 264 in-house members as of patch 3.56. This is very close to (in fact, in some cases slightly larger than) the typical size of development teams for major MMOs on the market, including WoW. The team is and has been continuously hiring. It seems that the boss design team has grown from 5 to 8 members as of patch 3.56.
Update — Shadowbringers The Main Development Staff is at 296 in-house and 23 outsourced members as of patch 5.0. This is excluding 11 Marketing & Publicity positions that have been moved from the Community & Services Division to the Main Development Staff section of the credits with 4.56. The boss design team has grown to 11 members (although Kenji Sudo's name is absent—he was last seen in a retrospective interview released in Dec 2018, but may no longer be part of the team). In total there are 16 battle system/content planners, and a few of the battle system planners do design content as well (notably Tsuyoshi Yokozawa and Takashi Kawamoto).
Main Development Staff
|Patch credits||Total||Main Development Staff (in-house)||Main Development Staff (outsourced)|
|2.0||1275 (+82 Voice Cast)||305||17|
|2.55||1113 (+111 Voice Cast)||267||12|
|3.0||1227 (+125 Voice Cast)||268||10|
|3.56||1282 (+123 Voice Cast)||264||8|
|4.0||1286 (+106 Voice Cast)||274||9|
|4.56||-- (+117 Voice Cast)||280||22|
|5.0||-- (+142 Voice Cast)||296||23|
Update: 5 September 2018
Yoshida: At any given time there are about 350 people involved in the development of FFXIV. During busy periods that goes up to about 500 or so. If you include the management team it's probably around 650 people. GameWatch - 24 Aug 2018(Note: I would venture to guess the above numbers include the localization and sound teams as well as a number of other teams associated with the project.)
Yoshida: ...over 200 team members... JeuxOnline - 5 Sep 2018
Yoshida: Our team is still on the same scale, but we are now much more secure in what we're able to do. Although we have reduced the number of dungeons from 2 to 1 in odd patches... content such as Heaven-on-High not only requires the resources of a normal dungeon but as much as three times the amount. This shows how much the abilities of our staff have improved over time. Final Fantasy Dojo - 31 Aug 2018
The unbilled period has remained in place for the past year as our development and operation teams of over 250 staff have worked to bring you FINAL FANTASY XIV. Lodestone - 14 Oct 2011Several key people were borrowed from other projects around Square Enix in order to completely relaunch the game in about 2 years and 8 months. These included Yosihisha Hashimoto from the Luminous team (the engine that FFXV uses), and Akihiko Matsui from the FFXI team, among others Source.
Yoshida: ...we've continued development with a very large team -- 250 people... Engadget - 21 Oct 2011
Yoshida: Currently, the in-house team consists of almost 300 members. We also have outsourced a fair amount of work to third-party companies, so all-in-all, the team is fairly large. July 2012 - Source
Yoshida: Coming onto a project with hundreds of people seemingly out of nowhere as the new boss, I was expecting there to be resistance, and I had to be ready should that have indeed been the case. There was a lot of tension on the team, but we were motivated, and I think things turned out very well. SourceThis borrowing of staff led to delays for many titles on the Japanese side of the company:
Gondai: In order to get ARR made we had to borrow people from other battle teams from other games within Square Enix.
Yoshida: A lot of the people we borrowed are hardcore MMO players. We used their feedback and advice to make revisions. Source
Yoichi Wada: We also welcome several new leaders handpicked from other projects to work with the existing talent on FINAL FANTASY XIV. Source
The unsuccessful launch of FFXIV caused a negative chain of events in other areas across the businesses. One notable example is the significant delay in development of new HD Games titles in Japan. SourceOnce A Realm Reborn had officially launched, these borrowed developers returned to their original projects, bringing the FFXIV team back down to the 260-270 level it’s been at since.
Main Development Staff Team Composition (as of 3.56)
|Directors and Producers||6|
|Project Managers (and Assistants)||13|
Yoshida: Currently for FFXIV: ARR, including myself and Komoto here, there are over 50 people who are in charge of planning the game out. SourceSound and Localization Divisions
Yoshida: We have this giant task board with all of the tasks and timelines and what people are supposed to do — it’s such a large project that we have more than 10 project managers making sure that everything is getting done on time and that everyone knows what to do. If anyone’s going to be confused, it’s going to be myself. [laughs] Source
The Sound and Localization divisions are not included as part of the Main Development Staff in the credits (meaning people like Soken and Koji Fox aren’t part of the numbers above). Here’s how they’ve changed over time:
|Patch credits||Sound Division||Localization Division|
Soken: Right now, we have a lot of staff on the FFXIV sound team. I’ve talked a bit about our schedules and timing, but up until around Heavensward we were understaffed, so even if the gameplay elements were ready, I was unable to start composing a song for it, since I had so many other sound-related tasks piled up. That was really hard. Twinfinite - Aug 2020
Other MMOsThe credits numbers for other MMOs included here are less precise than the FFXIV ones and are meant to provide only a rough basis for comparison.
FFXIV Main Development Staff - Change over timeThe FFXIV has changed greatly over time with new people being hired continuously. While the largest the FFXIV Main Development Staff has been at any single time was around 300 people, roughly 590 unique names in total appear in the credits across all patches.
|Patch credits||Names appearing for first time|
Are you still recruiting new devs?Square Enix’s 5th Business Division advertises positions for FFXIV continuously, and there are 15 positions advertised online for FFXIV right now (including: battle system planner, battle content planner, server programmer, etc.). The number of positions has fluctuated over time between about 10 and 20.
Yoshida: We always are and almost every type of job. Please check the SE recruitment page. Source
Yoshida: We are always bringing in new staffs as well and so the instanced dungeons are now what we are using for training. Finaland - 12 Oct 2018
Battle Content PlannersWhile the Main Development Staff is large, a key bottleneck has been the availability of boss designers:
Yoshida (Jan 2016): We have a lot of staff, but only a limited number of them can make battle content at that level.The Monster Planner team designs raid (8-man and 24-man), trial, and dungeon bosses and has consisted of 4-5 members for much of FFXIV’s life.
You might think during the course of development that it would be fun to do something but eventually you need to determine who will make it. We have a lot of staff, but there aren't so many who can design the specifications for battle content. For those who think they would be a good fit, please submit an application.
You're looking to recruit? (laughs).
At the Fan Fest in 2014 we were introduced to these designers as Mr. A, B, C, D, and α. Masaki Nakagawa (aka “Mr. Ozma” or Mr. C) spoke at the dev panel at the 2016 Las Vegas Fan Fest. Mr. D seems to be Kenji Sudo who was part of the dev panel at the 2016 Tokyo Fan Fest.
In comparison, WoW's encounter team is composed of about 14 people:
Nathaniel Chapman, Senior Encounter Designer, World of Warcraft, 2016: ...raids, dungeons, outdoor world creatures, all that stuff we make - our team makes - we're actually about, there's like 14 of us now, we actually have a pretty big raid and dungeon team. SourceThis helps to explain how WoW is able to balance so many difficulty tiers for their raids.
But there’s been a subtle change in the FFXIV Battle Content Design team as of patch 3.56. What was labeled the Monster Planner team from 2.0 to 3.0 is now labeled the Battle Content Design team.
Battle Content Design team size over time
Yoshida: ...the person in charge of designing the Susano fight was making battle content in the "old FFXIV" era, and was in charge of FATEs in A Realm Reborn. This time he returned to the monster team and was excited to be designing a big boss again after such a long time. SourceThis might help to explain how the team is able to design and balance things like the Ultimate content for odd-numbered patches and Eureka on top of the regular patch content.
Kenji Sudo: It has been four years since the rebirth of FFXIV, but I’ve helped create lots of battle content with Nakagawa (Mr. Ozma). Toward the end of 3.x, new members of staff were added, and now that 4.0 and 4.1 have been released, I’m sure more unique content that expresses our individuality will continue to be added, so I would love for people to keep an eye out for those and give us feedback. We will continue to bring excitement to FFXIV with our new teammates and you the players! Source
Yoshida: That being said, our development team has also expanded. In addition, we have gained a lot of experience and created a new level of difficulty: Ultimate. Animania - 8 Oct 2018
- “Project Manager M” who regularly posts on the dev blog is actually Nao Matsuda, the Assistant Producer for FFXIV. She was part of the original 1.0 team as a Project Manager.
- Famitsu asked about 68 members of the dev team a series of questions regarding their feelings towards FFXIV here. Further reflections from a few staff members are available here.
- Many key members of the FFXIV development team over the years also worked on FFXI, including: Mitsutoshi Gondai, Koji Fox, Yaeko Sato, Nobuaki Komoto, among many others.
- The incorrectly displayed name that was fixed in patch 3.57 was… I don’t know! Still trying to figure that out.