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Subreddit Stats: AskGameMasters top posts from 2015-07-22 to 2017-05-17 01:05 PDT

Period: 664.90 days
Submissions Comments
Total 999 13138
Rate (per day) 1.50 19.76
Unique Redditors 670 2143
Combined Score 11177 38030

Top Submitters' Top Submissions

  1. 390 points, 28 submissions: grade_E
    1. GMing 101 - Prepping the world not the story or; Your World, Their Story (30 points, 17 comments)
    2. An update on the 3 parties with 3 GMs running a single story arc. (28 points, 4 comments)
    3. Monday Megathread - GM Skills - Running a One Shot (22 points, 11 comments)
    4. Monday Megathread - System Specific - Numenera (22 points, 6 comments)
    5. Megathread Monday - GMing 101 - Lets Set the Mood (18 points, 9 comments)
    6. Monday Megathread - GMing 101 - Getting Players to Role-play not roll play. (18 points, 14 comments)
    7. Monday Megathread - GM Skills - Map Making (16 points, 9 comments)
    8. Monday Megathread - GM Skills - Session Zero (16 points, 8 comments)
    9. Monday Megathread - System Specific - Dungeon World (16 points, 11 comments)
    10. Monday Megathread - System Specific - Savage Worlds (16 points, 17 comments)
  2. 184 points, 16 submissions: Nemioni
    1. Welcome to the new moderators! (21 points, 8 comments)
    2. Having another person play the BBEG for your campaign (20 points, 11 comments)
    3. How do you handle character death consequences? (17 points, 44 comments)
    4. Megathread Monday - System Specific - Warhammer 40k (15 points, 45 comments)
    5. What is a TV show, film, book, videogame, etc. that you think would be fun to take your players through? (15 points, 50 comments)
    6. Megathread Monday - System Specific - Dungeon World (14 points, 42 comments)
    7. System Specific Megathread - FFG Star Wars RPG (12 points, 29 comments)
    8. Megathread Monday - System Specific - GURPS (11 points, 44 comments)
    9. What was your worst GM session and what have you learned from it? (10 points, 19 comments)
    10. 1 DM, 2 players (8 points, 11 comments)
  3. 131 points, 7 submissions: HimuShin
    1. GM'd for the first time. I feel like I did terrible. (39 points, 70 comments)
    2. What's the best way to handle combat flourishes? (18 points, 17 comments)
    3. [5e] No experience with theater of the mind, but want to try... (17 points, 13 comments)
    4. Is a consistent group just a pipe dream? (16 points, 24 comments)
    5. How do you get your players to spend money? (15 points, 53 comments)
    6. Soon-to-be first-time GM. I have three questions that I'd like some wisdom from practiced GMs on. (14 points, 44 comments)
    7. [5e] I've always played/DM'd on Roll20, but will soon be running a one-shot around a physical table. What are the biggest differences that I might not think of? (12 points, 25 comments)
  4. 108 points, 10 submissions: KingKuntan
    1. How to make my horror themed session actually be scary? (15 points, 22 comments)
    2. Balancing a boss fight for nine players (5E) (12 points, 11 comments)
    3. Mobile Game Masters, how do transport everything? (12 points, 12 comments)
    4. What villain to throw at my party next? (12 points, 3 comments)
    5. How would you play up Dark Sun (barren wasteland) (11 points, 6 comments)
    6. Need help with a story/quest hooks for a kingdom cursed with paranoia (10 points, 2 comments)
    7. Split party after assassin's were sent (10 points, 9 comments)
    8. How do I wrap up the session in one session! Players are leaving (9 points, 3 comments)
    9. Stories hooks for two of my players. (9 points, 4 comments)
    10. Looking for some miniatures for a Cthulhu-esque game (8 points, 5 comments)
  5. 104 points, 8 submissions: The_Sven
    1. TIL A human head is about 10lbs and about the size of a basketball. I wish I could justify buying a 10lb medicine ball JUST for use as a prop for tonight. What other unique props have you used in your games? (26 points, 13 comments)
    2. How would you handle a player attempting to cast Destroy Water on a Water Weird? (16 points, 14 comments)
    3. A couple questions about a stegosaurus. [D&D 5e] (Volo's Guide p. 140) (13 points, 4 comments)
    4. Are there things that would be bad etiquette for a GM to have their players do? i.e.: Things that aren't explicitly forbidden but just things that are rude/make the game less fun for the players? (13 points, 11 comments)
    5. Does anyone know of a good video of people doing a diplomacy-heavy encounter well? I haven't ever run one and would like to see it in practice. (12 points, 1 comment)
    6. The Doors of Durin required a pass code to open. Why would they put the hint ON the door itself? Doesn't that completely defeat the purpose? (12 points, 17 comments)
    7. I'm working on part two of a three part campaign but I'm not sure if it's "working." Trying to base it off the Deep Space 9 episode "The Magnificent Ferengi." Would love to hear your thoughts on what I have so far. (8 points, 8 comments)
    8. I've never read a Tom Clancy novel but one of my players really likes them; does anyone have any ideas of elements from them I can include in the game? We're playing D&D 5e. (4 points, 10 comments)
  6. 90 points, 13 submissions: AlmightyK
    1. Players unintentionally killed plot twist (literally) (17 points, 27 comments)
    2. Adventure for new players in a new game (10 points, 5 comments)
    3. Multiple NPC dialogue (9 points, 24 comments)
    4. 1v1 challenges. When to do it and how? (8 points, 6 comments)
    5. Monster Hunter style adventures (D&D 3.5) x/post /rpg (7 points, 3 comments)
    6. Examples, how to make them fun and realistic? (Question, not a guide) (6 points, 9 comments)
    7. Pregen/Starter adventures X/Post RPGDesign (6 points, 4 comments)
    8. Running a one shot. Any and all advice sought. X/Post RPG (6 points, 14 comments)
    9. Ideas needed for open ended skill challenges (5 points, 4 comments)
    10. Session 0 in a point based game. (5 points, 7 comments)
  7. 79 points, 3 submissions: Kayrajh
    1. We're trendy! (62 points, 16 comments)
    2. Hex versus Square Grid, 5th DnD (9 points, 11 comments)
    3. Old school GP = XP viable in 5th ed? (8 points, 27 comments)
  8. 78 points, 9 submissions: PurpleVermont
    1. All of the PCs are morons (dumping Int). Should I lower knowledge check DCs, have NPCs give them the information, or just let them not know things? (18 points, 20 comments)
    2. Are there any rules for 5e covering a Wizard researching (creating) an entirely new spell? If not, has anyone homebrewed anything (or adapted something from a prior version)? (13 points, 3 comments)
    3. Keeping track of the impacts PCs have on the world (8 points, 16 comments)
    4. Alternative Underdark Spell Components (7 points, 3 comments)
    5. [5e] What might break (or be abusable) if I allow a bonus action to be taken as a regular action instead? (7 points, 18 comments)
    6. [5e] glue that's not a legendary magic item? (7 points, 17 comments)
    7. How do Drow use their Darkness spell to their advantage? (6 points, 8 comments)
    8. How to hint that a magic item has only 1 or a very small number of charges? (6 points, 16 comments)
    9. [5e] New GM for published module - PCs want powerful stats (6 points, 34 comments)
  9. 77 points, 5 submissions: rcommpresents
    1. How do you break up with your DM? (27 points, 23 comments)
    2. How do you make dungeon skulking fun? (17 points, 11 comments)
    3. How do you maintain DM energy throughout the session? (14 points, 21 comments)
    4. [5e] What is 10th level like? (13 points, 9 comments)
    5. How do you make travel more interesting? (6 points, 12 comments)
  10. 71 points, 6 submissions: f10i2
    1. Separate PC session for low levels? (16 points, 19 comments)
    2. PC Breached My Trust, What To Do? (15 points, 53 comments)
    3. How to handle players who don't show to a session? (14 points, 30 comments)
    4. First Dungeon of My Creation - Went Better Than Expected (12 points, 19 comments)
    5. Can a PC roleplay 1-on-1 outside of the session? (7 points, 13 comments)
    6. Rogue rewards in LMoP (7 points, 6 comments)
  11. 70 points, 9 submissions: westport20
    1. Any rules for freezing? (9 points, 7 comments)
    2. To what degree should a paladin attempt to subdue? (9 points, 18 comments)
    3. When does an NPC become a DMPC? (9 points, 30 comments)
    4. [3.5 based]Is magic written/spoken in draconic? (9 points, 7 comments)
    5. Giving players the map to the entire dungeon as they enter? (8 points, 15 comments)
    6. My players want to make an insane weapon (8 points, 11 comments)
    7. How much should a shop keeper ask for? (X posted from /dnd) (6 points, 23 comments)
    8. Small combat tweak, would it work? (6 points, 31 comments)
    9. Taking a step into the elemental plane of air. How do I plan encounters with a Z axis? (6 points, 7 comments)
  12. 70 points, 6 submissions: IrateGandhi
    1. What questions can i ask my PCs to add depth to their background? (21 points, 17 comments)
    2. I have an idea for a natural disaster event. Help? (12 points, 8 comments)
    3. [5e] How do I introduce dragons into my campaign? (12 points, 15 comments)
    4. Help me name my Weapons of Legacy? (11 points, 7 comments)
    5. [5e] Intend on having a volcano erupt & an earthquake soon. Would love some input. (8 points, 4 comments)
    6. Critique my end game write up please (6 points, 0 comments)
  13. 69 points, 5 submissions: invisibledirigible
    1. Speaking to the players about the game. What to say and what not to? (18 points, 17 comments)
    2. What is out there in negative space? Please tell me what you have seen. (16 points, 2 comments)
    3. How have you dealt with the Astral Plane? (15 points, 10 comments)
    4. How to create subtle and not so subtle bread crumbs? Please help fix my missing person mystery. (12 points, 9 comments)
    5. What have you done with Calimport? Or a similar desert port (8 points, 1 comment)
  14. 67 points, 4 submissions: Sebbishh
    1. Had a great session, but our most experienced player hated one of the the encounters, whilst everyone else enjoyed it. Advice? (22 points, 26 comments)
    2. A player from our D&D group wants to be Ermac from Mortal Kombat. Seriously. How do I deal with this? (21 points, 29 comments)
    3. Had to plan a campaign in 10 minutes. First session went great, now I'm not sure how to deal with the first BBEG... (13 points, 13 comments)
    4. How can I develop my PCs more based on their backstory? (11 points, 11 comments)
  15. 62 points, 7 submissions: scullery_plateau
    1. I want to make as non-dungeon-crawl an adventure as possible. (15 points, 12 comments)
    2. How do you prep a city? (12 points, 11 comments)
    3. Anyone else gearing up for a pre-holiday cliffhanger? (8 points, 9 comments)
    4. What's on your GM Screen? (8 points, 2 comments)
    5. Has anyone ever made a shifting maze? (7 points, 11 comments)
    6. When making short adventures, how many "role play" encounters do you usually have from when you invoke a particular goal to when that goal is achieved? (7 points, 6 comments)
    7. Looking to add a murder mystery to my current campaign -- any ideas? (5 points, 9 comments)
  16. 61 points, 3 submissions: thedoormanDM
    1. [5e] My PCs own a plot of land...HELP! more info inside. (26 points, 10 comments)
    2. [5e] Gamemasters of reddit, I've dug myself deep and need some more experienced shovels. (22 points, 16 comments)
    3. [5e] My PCs want to start a civil war, how do I bring them an awesome experience to it? (13 points, 6 comments)
  17. 59 points, 3 submissions: RandiTheRogue
    1. Intra-Party Conflict : When to Step In as DM? (31 points, 32 comments)
    2. Player having trouble adjusting to player status after always being the DM (18 points, 16 comments)
    3. [D&D 5E] Target CAN make a save at the end of each of its turns? (10 points, 7 comments)
  18. 58 points, 7 submissions: Ahrius
    1. How to engage the power-gamers and loot hunters in an RP story? (12 points, 13 comments)
    2. [5e] Running a Siege (10 points, 1 comment)
    3. Help on not being Vengeful (9 points, 25 comments)
    4. My players screwed up and broke the campaign... (9 points, 43 comments)
    5. Pacing Advice (9 points, 3 comments)
    6. [5e] Plot twist to end CoS- potential dick move (5 points, 17 comments)
    7. Ravenloft coming out... CURSE YOU WotC (4 points, 5 comments)
  19. 57 points, 3 submissions: cbhedd
    1. My Players want to interrogate after EVERY combat encounter... (33 points, 21 comments)
    2. I Need a Fishing Themed Inn Name (17 points, 33 comments)
    3. Aarakocra Monk + Bag of Holding = ... (7 points, 16 comments)
  20. 55 points, 6 submissions: garner_adam
    1. [Meta] Should AskGameMasters be D&D centric/only? (13 points, 17 comments)
    2. SR5: 5 players... 45 ghouls. How do you prevent that fight from quickly turning into a monotonous slog? (9 points, 7 comments)
    3. Shadowrun GM with 18 years experience running from 2e-5e, ask me anything! (9 points, 23 comments)
    4. Should I mindmap to the extreme? (9 points, 8 comments)
    5. [Shadowrun] Need advice for global conspiracy involving disparate events. (9 points, 6 comments)
    6. [D&D 5e] Players did the right thing but I forgot to reward them. How would you reward them? (6 points, 10 comments)
  21. 51 points, 5 submissions: EarlNimbud
    1. [D&D 3.5] Using the environment as the antagonist? (20 points, 16 comments)
    2. When to let my players roll the dice, and when to roll for them (10 points, 22 comments)
    3. [D&D3.5] How to handle "selfish" player-characters? (10 points, 30 comments)
    4. [D&D3.5] Looking for input on Plot for a game (X-post from DnDBehindTheScreen) (6 points, 4 comments)
    5. What should my stores keep in stock? (5 points, 10 comments)
  22. 48 points, 2 submissions: Bacch
    1. Accidentally got my party to settle down and focus on the game (36 points, 4 comments)
    2. Running an offline event tomorrow for the first time, just found out it's going to be bigger than I expected. (12 points, 13 comments)
  23. 47 points, 5 submissions: forgotaltpwatwork
    1. Give me your campaign orphans! (17 points, 26 comments)
    2. Who has their social contracts written out? ...can I look at them? (11 points, 30 comments)
    3. [5e] Resources about the Shadowfell that you trust? (7 points, 6 comments)
    4. Thoughts on effective worldbuilding? (6 points, 5 comments)
    5. [5e] Z-World Campaign -- AMA (about the campaign) (6 points, 20 comments)
  24. 46 points, 4 submissions: Frousteleous
    1. Player gets a little too talky with the enemies. Suggestions on handling? (17 points, 22 comments)
    2. Tips on running a city the PCs have 'acquired'? (16 points, 6 comments)
    3. Tips for SKT please? (9 points, 5 comments)
    4. Advice on introducing a lost child npc (4 points, 13 comments)
  25. 45 points, 5 submissions: mikewizard
    1. How to not let PCs off the hook after they mess up. (15 points, 16 comments)
    2. My games science wizard... (10 points, 6 comments)
    3. Action that forwards the plot... (9 points, 4 comments)
    4. Political intrigue and exploration (6 points, 17 comments)
    5. Idea help for intrigue game (5 points, 3 comments)
  26. 44 points, 3 submissions: ido_tamir
    1. DM's Corner - Don't Wonder Around in the Fog (19 points, 3 comments)
    2. DM's Corner - Prepping Curse of Strahd (Old Bonegrinder) (16 points, 0 comments)
    3. DM's Corner - Prepping Curse of Strahd (Tension and Release) (9 points, 0 comments)
  27. 44 points, 1 submission: BandanaRob
    1. The "Attacked by Wolves" Issue. (44 points, 54 comments)
  28. 43 points, 4 submissions: Riadnasla
    1. How do you start finding music for your playlists? (14 points, 26 comments)
    2. [5e] Non-rangedruid PC wants to own a pet. (12 points, 15 comments)
    3. Map vs. No-map? (11 points, 26 comments)
    4. [DnD5e ] Spicing up Starter Pack (6 points, 22 comments)
  29. 43 points, 4 submissions: speaks_in_subreddits
    1. Thoughts about a 'man against nature' primary conflict (rather than 'man against man')? (12 points, 10 comments)
    2. Anybody want to critique my plot idea? It's a bit of a mashup between D&D / science fiction / time travel. (11 points, 10 comments)
    3. My friend is badly depressed and this has tinged his new PC. How can I help steer him away from painting himself into an antisocial corner? (10 points, 21 comments)
    4. The Repentant Lich (10 points, 9 comments)
  30. 43 points, 3 submissions: charlemang
    1. Tips on being more descriptive (16 points, 19 comments)
    2. How do you handle player versus player combat, and how should I handle my situation? (14 points, 13 comments)
    3. How do I explain to a player that there's not always a magical item made just for him? (13 points, 44 comments)
  31. 40 points, 4 submissions: The_Meme_Bender
    1. How do I explain Eberron as succinctly as possible? (14 points, 10 comments)
    2. Where can I find the best set of questions that help Get to know your Character. (10 points, 6 comments)
    3. [DnD 5e] Are the CR Ratings accurate? (9 points, 13 comments)
    4. [5E DnD]How much should I mark up the prices on Masterwork items? (7 points, 11 comments)
  32. 40 points, 3 submissions: comicgeek1128
    1. [D&D5e] What should a new DM have ready before the first session? (22 points, 15 comments)
    2. One of my players had to make is character on his own do to schedule conflicts. When he came to the table his stats were 17, 16, 16, 16, 15, 12. How should I address this? (10 points, 23 comments)
    3. [D&D5e]How many quests are there between level 1 and level 5 assuming you use standard challenge ratings? (8 points, 6 comments)
  33. 39 points, 3 submissions: TuesdayTastic
    1. [5e] My finale is upon me. Help me wow my players for the final time. (18 points, 8 comments)
    2. What do I do for a session 0? (13 points, 6 comments)
    3. [Dnd 5e] My level 1-20 campaign finale is coming up and it looks like its going to be a 3 session battle. How can I keep things interesting over the next few sessions. (8 points, 9 comments)
  34. 39 points, 2 submissions: TheHopelessGamer
    1. I respect the hell out of GMs of super crunchy systems. How do you do it? (22 points, 26 comments)
    2. How do I entice my players to more role-playing? (17 points, 30 comments)
  35. 38 points, 5 submissions: RogueLike22
    1. DMing for large groups. (asking in regards to D&D, but relevant to all systems.) (10 points, 11 comments)
    2. [5e] - Advice on Players who are Fixated on capturing monsters (9 points, 17 comments)
    3. [D&D 5e] Can PC's take a weapon from a summoned/outsideincorporeal/etc creature? (8 points, 8 comments)
    4. [D&D] Crazy Campaign Crossover One-Shot (6 points, 15 comments)
    5. [D&D/Pathfinded20] - Dungeons for an urban campaign setting ? (besides sewers) (5 points, 15 comments)
  36. 37 points, 1 submission: mcbobboreddit
    1. What's your best quest hook that wasn't ever actually intended to be a quest hook? (37 points, 15 comments)
  37. 36 points, 3 submissions: Maestitia
    1. Are there threads on reddit (or elsewhere) about bestiary/NPC pictures ? (16 points, 3 comments)
    2. Your best idea to introduce/bind an important NPC to the group ? (13 points, 13 comments)
    3. One Shot Session : Zombies & Survival (7 points, 4 comments)
  38. 36 points, 2 submissions: Raediv
    1. I feel like my game is getting out of control and I haven't even started. Help? (23 points, 8 comments)
    2. Local gaming store asked if I would run campaign at their shop - does anyone have experience doing this? (13 points, 10 comments)
  39. 35 points, 4 submissions: Phieysiin
    1. 5E What happens to good Dragons when they turn into Shadow Dragons. (12 points, 2 comments)
    2. How can I reward my Warlock? (10 points, 13 comments)
    3. Mini Colosseum (7 points, 6 comments)
    4. Help for tonight's Session (6 points, 2 comments)
  40. 35 points, 3 submissions: Boza60
    1. Has anyone DM'd for just one player? How did it differ? (22 points, 18 comments)
    2. Session 0 help! [D&D 5e] (7 points, 8 comments)
    3. [5E Monster] Is my Homebrewed Lich okay? (6 points, 3 comments)
  41. 35 points, 2 submissions: 94dima94
    1. Ideas for "useless" magical items. (20 points, 18 comments)
    2. How to make your players "care" about their actions? (15 points, 36 comments)
  42. 34 points, 2 submissions: EmirikolWoker
    1. A survival/exploration campaign with no NPCs (21 points, 15 comments)
    2. The PC's Arrest Is Imminent - Am I Handling It Poorly? (13 points, 8 comments)
  43. 34 points, 1 submission: OFTHEHILLPEOPLE
    1. What is your GM checklist for session design? (34 points, 7 comments)
  44. 33 points, 2 submissions: iknowthisguy1
    1. Player is making her own NPC to be a love interest for her PC (21 points, 45 comments)
    2. Need help in handling a player and his PC (12 points, 19 comments)
  45. 33 points, 1 submission: Cyragia
    1. How do I 'activate' quiet people? (33 points, 17 comments)
  46. 32 points, 3 submissions: woodwalker700
    1. Rolling for illusions without knowing its an illusion (14 points, 16 comments)
    2. Differentiating between 2 PCs of the same class (9 points, 10 comments)
    3. Help me come up with a use for these stickers (9 points, 4 comments)
  47. 32 points, 2 submissions: Finite_Lix
    1. What's the hardest decision you've ever given your players? (18 points, 4 comments)
    2. What's the easiest game for learning to GM? (14 points, 41 comments)
  48. 31 points, 3 submissions: Jackmonkeygames
    1. How to be more of an action hero (12 points, 2 comments)
    2. First time GM tips. (10 points, 0 comments)
    3. How not to scare away first time players (9 points, 7 comments)
  49. 31 points, 3 submissions: RexCelestis
    1. Need Help with a Labyrinthian Library (14 points, 10 comments)
    2. How to Die in a Magical Library? (12 points, 15 comments)
    3. Questionnaire for Young Players? (5 points, 8 comments)
  50. 31 points, 2 submissions: peronne17
    1. Advice: Player Surveys (20 points, 14 comments)
    2. How to keep the pace moving along (11 points, 9 comments)

Top Commenters

  1. garner_adam (751 points, 202 comments)
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D100 magical/weird/illegal books one may find in a sketchy library.

  1. Ratch's codex of diseases - A fairly thick book outlining many common/uncommon illnesses. Upon reading and finishing a section about a specific disease, the reader will being to show symptoms of that disease 1d4 days after reading it.
  2. A faded green book that talks about the art of basket weaving. Reader must pass a DC 10 Wisdom Save or fall asleep from boredom.
  3. Ush's Ingredient Book - A cook book by an unknown being by the name of X. All of X's recipes involve human flesh.
  4. A manila colored book filled with blueprints all with the signature William. No amount of investigation or history will reveal who William is.
  5. The Audiomancer's Audiofiles - An old book written by an ancient bard which contains many fugues / symphonies. Any bard that reads this regains all uses of bardic inspiration and gains an inspiration token.
  6. Fabio's Foreign Fruits - A book that supposedly is a compendium of many different fruits / plants. The only pages that are still in the book only talk about watermelon.
  7. The Anarchist's Cook Book - A cookbook that gives intensive instructions on how to make various chemicals/explosives.
  8. The Novel of Holding - A novel that functions similarly to the Bag of Holding.
  9. A Simple Guide on Being Clean - A lengthy book that details various cleaning and personal hygiene related tips. If a reader attempts to alter the book in any way (i.e ripping the pages, marking up the book) the book will revert back to its original state after it is closed and reopened.
  10. The REAL Death Note - basically the Death Note from the show Death Note. Instead this one causes a miracle to happen to the person's whose name is written down instead of death. The reader will not find this out unless they write a name down.
  11. The Actual Anarchists Cookbook - written by some guy named kropotkin, contains recipes for bread and a section on why building grow houses is important for revolutionary action. u/bull363
  12. The Codex Veneficium - This tome contains recipes for the most vicious and vile poisons known, as well as tips for acquiring their ingredients. u/TheVyper3377
  13. Necromancing the Stone - A tome detaining the rituals needed to become a lich, as well as the techniques necessary to create a Necromancer’s Stone (allows easier creation of undead minions). u/TheVyper3377
  14. The Adventures of X - a standard fantasy novel which follows a new adventurer through his first escapades and as he begins a quest to fight the Big Bad. It ends suddenly with him picking up a book in some library and sitting down to read. Anyone who finished the entire book will be sucked into it and become the new main character. u/kandoras
  15. Cantore's Guide to Extreme Weather - a large leather bound tome with an image of a storm cloud stamped on the front, listing various weather events in history such as famous hurricanes, tornadoes, sandstorms, and blizzards. If the book is opened to a certain page, the event listed there is projected outward until the book is closed. It then takes one week to recharge. u/kandoras
  16. The REAL ACTUAL Anarchist Cook Book: a literal cookbook written by the head chef of an oppressive lizardfolk regime. It details the various ways in which captured rebels could be prepared for dinner with the king. u/kandoras
  17. The cover and back of the book are absent of any words, writing or inscription except for the image of a bird in a cage etched into the leather bound front cover. Upon attempting to read the book, the reader must make a DC 15 WIS save. Failing to do so puts them under the effects of the dominate person spell, the book will issue commands to the reader, which will appear in writing on blank pages in the back of the book. These commands, more often than not, direct the reader to attempt to smuggle the book out of the library however these attempts rarely make it past the wizened librarian who has seen such antics many times before. After a minute under the effects of the spell, the reader may attempt the save again. Successful saves will allow the reader to view the book’s previous attempts at escaping the library, the most notable of which tells of a man who was under the books charm for 2 whole weeks. u/idek_mannnn
  18. The Theory of Life - A fairly new and up kept navy-blue book, upon opening the only contents are random varying color scribbles which litter the more than 1000+ pages of this thrilling tale.
  19. The Book of Screams - this appears to be a normal leather bound tome of about 50 sheets of vellum. A DC 20 investigation check will reveal the leather binding to be made if the skin of a human or humanoid (specific race is up to the DM). Upon opening, the stretched leather face of the source of the leather is revealed on the inner cover. It immediately begins screaming in torment as though it were being stripped from the body it originated from. The noise The screaming persists as long as the book is open. The vellum pages appear to be made from the same skin as the binding, although skived so thin as to be translucent. Closing the book muffles the screams. The screaming ceases one minute after the book is closed. If a spell caster who needs a spell book can tolerate the screaming (DC 20 WIS each time book is opened), the volume makes a fine one other than the screaming while writing or studying). u/Quibblicous
  20. Tyraneon Frostknight: Who Am I? - A biography by a drakken named Tyraneon, upon reading the reader will have the strong urge to become a librarian.
  21. Mara's Memories - A book by war hero by the name of Mara. She herself has been trapped inside the book and will constantly try to rearrange the words on the pages to get the reader to save her.
  22. A bright orange book with no title - upon opening the book the player will instantly get the feeling the world is going to end in 1d4 days and will start uncontrollably sobbing and wishing they had been a better person.
  23. The Book of Faces — this unusual leather bound volume is large for a book, 36 inches tall and thirty inches wide, and about two feet thick. (use 1 meter by 75cm by 75cm for metric campaigns). The pages appear to be inordinately thick, about 1/2” (~12 cm) each, for about 50 total sheets. Opening the book shows that each sheet is the cured and stretched face of some creature. The front of the sheet is the face and the back Spears to be the back of the head. Humans, elves, orcs, et al, are shown in no particular order or grouping. The last 20-30 sheets are blank vellum. Touching any of the faces brings the face to life and the user can then communicate with the creature who’s face is in the book. The specifics are left to the DM. The creatures in the book are all deceased and can only be questioned as with a “Speak with Dead” spell. The empty sheets are imbued with a special magic. Pressing the face of a living creature creates a duplicate of that creature’s face, and allows the person using the book to then communicate with that creature where ever it may be by simply touching the face in the book. When the creature dies, its face is magically ripped from its body and becomes a permanent part of the book like the faces that were already in the book. The holder of the volume can tell when this change occurs because the replicated face will soften and change to match the exact face of the deceased person including wounds and injuries, and will bleed for three days as the skin dries and tightens again. u/Quibblicous
  24. See [BBEG] Run – A children’s picture book featuring the BBEG as the main character, but as a toddler. Possibly also written and illustrated by the BBEG. It starts off like a normal kid’s book, but gets more and more disturbing the more you read, and seems to have a lot more pages than the thin book would suggest. u/MyEvilTwin47
  25. Your Life Story by Cassandra - The book is a true and accurate account of the readers life, written in the style of their favorite author and or in 1st or 3rd perspective, but any event yet to happen will be believed as false or absurd unless you pass an Int or Wis check ██ DC. More pages appear until they don't. ( May lead to self-fulfilling prophecies, results will vary) u/equinox75
  26. Time and Again - The book describes in detail the complexities of time travel in the fictional sense for story purposes. But a Int or Wis Sav ██ DC will do nothing or make them believe something or someone is moving non-linearly in time regardless of any convincing to the contrary to differing degrees. Continued checks are made once a day. u/equinox75
  27. Tome of You - A leather bound tome containing the reader’s life story in full detail to 100% accuracy. The words are written in the reader’s handwriting, in a first person perspective. u/123Ros
  28. Alchemical Pitfalls - A book written as a basic alchemy text, with warnings about potential hazard points in the creation process. At first simple, the warnings grow more elaborate, until it becomes clear that the book is really a guide to making poisons, explosives, illicit drugs, and other shady items, and the legit recipes are just a pretense. u/Vote_for_Knife_Party
  29. A Guide to Trade - A memoir written by a slave trader, to provide guidance to his children and grandchildren on how to make a profit on sapient misery. Goes into great gory detail on the actual nuts and bolts of the business; Good and Neutral aligned characters will likely have trouble finishing it. u/Vote_for_Knife_Party
  30. Malcom's Maladies - Originally intended as a tongue-in-cheek but informative guide to clerics and healers on dealing with social diseases, halfway through the process of writing a massive plague broke out. The writer, Malcolm, had to go from tending to the needs of 4 brothels to being the last cleric still alive in a city in dire peril. While he did his best to maintain his sense of humor, the subject matter and the jokes grow increasingly dark, and if you manage to laugh during the chapter discussing proper mass grave preparation you should probably talk to someone. u/Vote_for_Knife_Party
  31. On Transformation - The collected notes of a wizard who thought lycanthropes might hold the secret to increasing the healing power of normal humans. While not achieving any breakthroughs on healing, the wizard did produce the most detailed survey of lycanthrope weaknesses ever seen... because he kept needing to dispose of the test subjects. u/Vote_for_Knife_Party
  32. In the Wizard's Bedchamber - The memoirs of a courtesan who lived and died over 100 years ago, who spent most of her career as the kept woman of a famous wizard... who in turn went on to become a lich. Combing the text can give insights into the layout of the lich's lair and laboratory, as well as tantalizing hints about where it's phylactery may be stored. u/Vote_for_Knife_Party
  33. No Guys Seriously This is the Actual Anarchist's Cook Book - A book that is a literary critique of The Anarchist's Cook Book, The Actual Anarchist's Cook Book, & The REAL ACTUAL Anarchist Cook Book. The author of this book doesn't seem to like these books all too much.
  34. Understanding your Tabaxi! - This fur bound book once opened turns the reader into a Tabaxi on a DC 15 save until the reader walks one literal mile or a day in the Tabaxi form. (This can also be subbed for other monster races or others whom need a karmatic dose of irony for those whom have a racial enemy or just dislike the race of creature specified.) u/akumaginger
  35. Tasha's Joke Journal - A leather bound note book containing scribblings of a lifetime of joke writing. When read, the reader must make a DC 13 Wisdom saving throw. On a fail, they are subject to the Hideous Laughter spell conditions. On a success, they gain one at will (no spell slot/material components needed) use of the Hideous Laughter spell. This can be attempted once per Long Rest. u/whopoopedthebed
  36. Rack-nars guide to tasty treats - A book bound between to sheets of slate and written in abyssal. The book contain a collection of recipes commonly used within the abyss including recipes for many different playable races. u/SevenNations
  37. An untitled book, bound in wood and hemp of crude dirty drawings by a person who was probably illiterate. u/NewToSociety
  38. The Truth About the Woodpixies- A rambling, handwritten, and very long manifesto detailing personal grievances with the natural world from the author, Verna the Lizard. The writing becomes more scrambled as it goes along. If the book is read to the end, the reader begins to feel a persistent paranoia about nature. Is that tree watching me? u/NewToSociety
  39. A book of spell scrolls - If any wizard is gullible enough to try to cast out of it, missing that it is too good to be true, the spell is not cast, instead the wizard can no longer cast that spell until undergoing the effects of a Remove Curse spell. u/NewToSociety
  40. A book of names written in blood. The names appear random, but if the person who opened the book flips to the back, they will see their name having been added to the list. u/NewToSociety
  41. Magical Human Splicing - A step by step process for magically combing human beings with body parts of beasts, monsters, and magical beings. Some of the results may not be proven to be effective. Note: Most subjects will die within seconds of being combined. u/Pythagorascultist
  42. Poisining Technique's - A guidebook discussing the different methods of poisoning your targets. Getting around being detected, different types of poisons, and effective get away strategies if things don't go as planned. u/Pythagorascultist
  43. Arktark’s Guide to Easy Traps - a poorly written, poorly edited, and disturbingly sticky guide to kobold traps, from the simple “Pot With Scorpion In It” to the amazingly complex and improbable “Karkyark’s Improved Flaming Spinning Stretching-Rack Trebuchet!!! Now With Acid and Iron Spikes”. All are incredibly vicious and deadly. Also the book’s stickiness is a slow poison, but the author doesn’t reveal that until a gloating post-script on the last page. u/WSHIII
  44. An unamed dark green book whose first page states "For Therai", this fairly short book is a medical analysis of a person named Mike who is having constant reoccurring dream in which a tiefling name Therai visits them and tells him that he is trapped inside the walls. As the book progresses the doctor over viewing Mike becomes more and more hopeless as Mike's sanity continues to drop. The book ends with the doctor injecting a lethal dose of a poison into Mike and then remarking that since that night he's been having similar nightmares. After reading Therai will visit the reader while they sleep, telling them that he is "trapped within the walls".
  45. A wizards guide to study - You can permanently prepare one extra wizard spell of a level that you can cast at or lower (wizards only) . u/Alexander112233
  46. Just a literal copy of Harry Potter. - u/Raibean
  47. The Kama Sutra, but there are no pictures, it was handwritten, and the scribe was clearly jacking off as they copied it down. u/Raibean
  48. Delicious Delicacies: The Curious Craft of Cooking Centipedes - a book about various centipede recipes. u/Raibean
  49. A book on ways to do mundane activities written in large words similar to a scholarly document. The real secret is that when held to the light hidden writing is exposed revealing a list of assassins, thieves, guilds members, sellers of illicit goods, etc. u/FirstChAoS
  50. An atlas, however someone has sketches trade routes on the maps, both overland and maritime, including some for unusual, mystical, or illegal goods. u/FirstChAoS
  51. Stumps: The Art of the Deal - A worn down old book by a cunning elf named Stumps. The book details how Stumps and his posse of men robbed a highly protected and famous bank located in a very big metropolis. Every time the book is opened the reader loses 2 gold.
  52. The Book of Erotic Fantasy - The contents within are actually just ramblings of an alchemist who was tripping out on failed love potions. He can't figure out what went wrong and why the statue in the corner looks really hot. After forgetting what was in the book and figuring it to be the successful love potion documents, he titled it as such. u/Gemini720
  53. Mitchell Revan's Warforged Codex - A series of various terrible and humorous Warforged robot ideas. Most are marked with a "Killed" stamp, and aren't originally the ideas of Mitchell Revan. Instead, they are the ideas of people around his home town. u/Gemini720
  54. Guide to the Void - A book written in various languages. Allows the casting of the Gravity Sinkhole spell.
  55. Literally just the Percy Jackson series but all the names are blacked out. u/weeaboojones17
  56. Identification of Irritants - A Gentleman's Guide to Avoiding Discomfort in the Field - a guidebook that proved to be to good for the purposes it was designed for by providing in depth identification guides, descriptions of growing conditions, and technical analyses of the properties of many dangerous plants, including several very rare and incredibly poisonous ones. Someone has scribbled recipes for several dangerous poisons derived from some of these plants in the margins. u/Pidgewiffler
  57. The Magic Mirror - A book that describes a soul trapping mirror and its concepts in exquisite detail, making the claim that the reason a mirror is the best vehicle for trapping souls is because it is beheld by the eyes, which are the most direct route to the soul. The inner back cover is mirrored, and currently has an ancient wisp of a soul still trapped inside, the presence of which is barely detectable: whispers, or a strange wavering while looking in said mirror, perhaps a feeling of being watched. u/Pidgewiffler
  58. The Storybook - the text of this book is incomprehensible, but it features many illustrations of knights saving maidens and slaying dragons. Anyone who frequently attempts to read the book begins suffering delusions of being the protagonist of an epic tale, sometimes mistaking allies for pages or bards only along to record their tale, or hearing a nonexistent narrator describe their exploits. u/Pidgewiffler
  59. (Peeping) Tom's Tatters - if a name is written on any of the large parchments in this folio, the page will fill with an illustration of that individual in the nude, striking a seductive pose. u/Pidgewiffler
  60. Kromslor Pinklemink’s Guide to Inner and Outer Beauty - written by a noble human Barbarian, the book details various methods of grooming and foundational skills for dressing well. While the specifics are outdated, Kromslor’s philosophy of finding self-worth through self-care resonates with people lacking in self-confidence. When the book is completed, if the reader’s Charisma is less than 10, it permanently increases by 1. If it’s 10 or greater, their Performance skill bonus permanently increases by 1. They can only benefit from this effect once. u/viceVersailes
  61. Four Things You Should Know About Bad People - what appears at first to be a thriller about three gang lords trying to outfox each other quickly evolves into a romantic comedy, as each falls in love with a complete idiot that foils their schemes unknowingly and by accident. Jumping between their perspectives, the reader learns the things that set the idiot apart from the genius criminals are matters of the heart, not the mind. The morals of the story teach the reader something fundamental about being alive, and leaves them happier and wiser. When the book is completed, if the reader’s Wisdom is less than 10, it permanently increases by 1. If it’s 10 or greater, their Insight skill bonus permanently increases by 1. They can only benefit from this effect once. u/viceVersailes
  62. Blatantly Incorrect; On The Silliness of Wizards - a surprisingly slim book in furiously penned Dwarvish. Containing five anecdotes about wizardly blunders, the author, a dwarf Eldritch Knight, demonstrates how masters of the arcane easily lose track of the fundamentals. Her roasts often match or exceed the lengths of the stories themselves, dissecting the subject’s mistakes simply, efficiently and thoroughly. Readers come away with a new found understanding of magic, improved problem solving and a curious disdain for wizards. When the book is completed, if the reader’s Intelligence is less than 10, it permanently increases by 1. If it’s 10 or greater, their Arcana skill bonus permanently increases by 1. They can only benefit from this effect once. u/viceVersailes
  63. A bright blue book book written upside-down in broken common. Its hard to understand what the author is talking about, but they appear to use the word "mate", "crikey", "G'day" and "barbie" a fair amount.
  64. The Game Master's Guide This truly eldritch tome will initially provide useful information, but eventually the reader will succumb to the delusion that they are a mere avatar of some extraplanar being, and that the whole world is a fiction. u/aftermeasure
  65. How to Read - An instructional that teaches anyone or anything with a minimum intelligence score of 6 to read common. u/cghgu
  66. Tactics for when you are wrestling underwater chariots and a shark come up outta nowhere and you want to win the wrestling match and not get eaten by the shark - An instructional picture book with laminated pages that give a large bonus to this exact check, +5. u/cghgu
  67. Stationary Stationary - a magic book that cannot be moved by anything if it is open. It does not need to be on a surface to be opened, you could throw it up in the air, and if it opened while it is falling, it would hover. It has no weight limit. It is however just a book, and if it gets wet enough it will crumple up under sleight weight. u/Irolden-_-
  68. Pilkington Travels: {region name} : A jaded travel guide from someone who hates traveling. Really no good info in the book. Examples: "yeah, London is a bit crap. It rained a lot so....... Theres that. Chips aren't bad". "My wife said we should tour the old castle but it seems a bit rubbish, why would we waste our time going to somewhere old? If it were any good people would still live there." u/Irolden-_-
  69. Premium - A black and gold high quality book with a picture of a female elf in a lewd pose. When opened the book contains 80085 pages of ads for local and foreign shops.
  70. Ham's Guide to Everything: an encyclopedia written (probably dictated) by a very very VERY stupid person. Example: under "Chicken" it says " big fat white crow. Fun to kick. Better to eat". Under the entry for beer it just says " yes please". The encyclopedia is less than 50 pages long, and is about 99% drawings. u/Irolden-_-
  71. The book of mild darkness: a tome bound in cat fur, which a note scrawled on the inside of the cover assures that the cat was taxidermied after a normal death. Contains all manner of views against order and accepted authority. Becomes attuned to the bearer by itself after 1d8 days. If lawful, the bearer becomes cavalier about external norms and customs such as following public order, respecting higher stations, and performing personal hygiene. If chaotic, the bearer grows strong feelings about the moral institution, such as the division of good and evil and any imposition of action upon an individual against one's own choices, including behavior upon threat of consequences. While attuned, the bearer may take one point from any ability score and add it to another. If attacked, the book will burn up and disappear with a violet flame, appearing to one that the bearer has spoken with within the past fortnight. Attuned effects will reverse within 1d10 days of the book's removal. u/RollinThundaga
  72. How to be a Model Inmate: A book found in a prison library detailing, mostly with pictures, how to be a model inmate and possibly get time off of your sentence. In each picture is a letter hidden somewhere in the image, and If the reader is savvy enough, they can unscramble them to find that it spells "cut me open". If they rip up the book or cut into it they will find a set of files, lockpicks, and shanks that can be used to break out of jail. u/Irolden-_-
  73. {PCs Name}: a Tale of Mirth and Woe. A book detailing every memory the PC has in chronological order, but eluding to repressed memories of something horrible that happened to them in their youth that is a harbinger of their death. (Example: it references a curse put on them by a shaman or a pact their mother made with a demon) Once they get to the end of the book, where it details them reading the book itself, it begins to fill in their life in the pages. If a player can solve the mystery of the book and avoid their fate, The next time they open the book, there will be a quill pressed between the newest pages. If they read the page, it will tell them that If they use their own blood as ink, they can write their future, and the book will manifest their writings. Anyone who looks at the book can only see their name on the spine, and they see their own version of their story. u/Irolden-_-
  74. A seemingly normal textbook about obscure history, however a combination of magic knowledge (more helpful for necromancers), thieves’ cant, infernal, elvish, dwarvish, and the history mentioned reveals the secrets of lichdom. u/inkwell13
  75. A genie had been sealed in this book for at least a century. They are willing to grant wishes, but will ramble on and on about the book they were in, and may twist wishes in a way that complies with the book (ex. a pc who wishes for immortality may become a rock if the book was about rocks) u/inkwell13
  76. A horrendously wrong travel guide to another plane u/inkwell13
  77. A beholder’s autobiography u/inkwell13
  78. Steve's Steve to the Steve of Steve: a book in which every noun is replaced with the word Steve. Attempting to write new words in the book will have the same replacement effect. Appears to originally have been a craftsman's guidebook, from the illustrations. u/orangechap
  79. Codex Seraphinianus - The Codex is an encyclopedia in manuscript with copious hand-drawn, colored-pencil illustrations of bizarre and fantastical flora, fauna, anatomies, fashions, and foods. These pieces of flora are often greatly exaggerated. u/Owlbear_Camus
  80. A book with the name of the library written on the cover. It appears to be simply a copy of other books, but, upon further investigation, you find that every single book in the library has been copied down into this one, normal-sized book. The oddest thing is, if they flip long enough through the pages, they will find a copy of the book they are holding, inside which are copies of all the books copied into the book.. If the book is taken from the library, all the pages go blank. u/Owlbear_Camus
  81. A book on metaphysics that describes a theory that the the entire universe occurs according purely to chance and, through astute observation and delicate mathematics, they have theorized a complex system that describes the way in which actions and universal chance interact. Inside the book is essentially a manic DMs guide. u/Owlbear_Camus
  82. A book without a title, but inscriptions scrawled all over the cover. Inside, on the first few pages, starts a diary where the writer explains they have been cursed and, if they stop writing, they will die. The writing gets more erratic, describing things from the most mundane to the most insane until the writing gets barely legible and suddenly stops. u/Owlbear_Camus
  83. The pages of the book are made of various pressed leaves. On each page, is a description of the effects that one can expect if they smoke, eat, drink, or otherwise ingest that page. u/Owlbear_Camus
  84. Melmar’s Memoirs - This cloth bound book has the face of a jolly old halfling painted on it. It contains many chapters about Melmar’s adventure-filled life. It appears normal in every respect. However, ever 1d4 months, a new chapter magically appears at the end of the book, detailing a new, startlingly recent, Melmar adventure. u/sally_puppetdawg
  85. The Art of Butchering the Long Pig - This book is bound in human/elf skin and the title is tattooed in fancy Common across the front. Inside are disturbingly detailed drawings of how to butcher humanoids of all sorts. u/sally_puppetdawg
  86. King of the Ants, a Novel by Sylvester Sillanius - A story of a giant that becomes the cruel king of a human city. When read, book causes the reader to grow subtly larger the longer they read. Finishing it transforms the reader into a large size creature for 1d10 days. u/sally_puppetdawg
  87. Huntsman's Guide to Lycanthropy - a novel about werewolves that appears to be written in blood. If the reader reads the book for 10 minutes, they must succeed on a DC 10 Constitution saving throw or become cursed with Lycanthropy. u/SlayAllRebels
  88. A Tyrant's Dream - an eldritch tome written in Deep Speech. Upon translating the tome, the reader must make a DC 16 Wisdom saving throw. On a failure, the reader immediately falls asleep and a Beholder is summoned from their dreams. u/SlayAllRebels
  89. The Hunger - an otherwise unassuming book, opening it reveals it to be a mimic. u/SlayAllRebels
  90. The Diary of Moldy Mary - a diary that details the life and affairs of a hag. Opening the book reveals its location to the hag, who has been searching for it. u/SlayAllRebels
  91. The Fifth Transgression - A picture book depicting a beautiful man/woman (depending on the reader) who becomes more and more undressed with each page, with the penultimate page depicts the figure almost fully nude in a sensual pose. If the reader turns to the final page, they must succeed on a DC 14 Wisdom saving throw or become blinded for 1d4 days. On a success, the final page is blank. u/SlayAllRebels
  92. The Ordinary Opus - The book is filled with illustrations of mundane objects like gaming dice, flagons, etc. If the image is placed face-down onto a solid surface, the object within the illustration is summoned into the real world and it vanishes from the tome. Each object returns to the book after 24 hours. u/SlayAllRebels
  93. A Delicious Docent to Chromatic/Metallic Dragons - A dual set of cookbooks bound in the scales of the corresponding dragon type. Similarly, each book contains exclusive recipes with corresponding dragon meat as the star ingredient. u/SlayAllRebels
  94. The Neverending Novel - True to its namesake, this epic novel continues forever and has no ending. u/SlayAllRebels
  95. Observing the Outside - a tome featuring detailed illustrations of various creatures native to the Far Realm. The reader must make a DC 16 Wisdom saving throw, rolling for Short-Term Madness on a success or Long-Term Madness on a failure. u/SlayAllRebels
  96. Stabbing in the Dark - A true-crime novel that details the deeds of a killer known as "The Shape." However, the page that reveals The Shape's identity has been torn out. u/SlayAllRebels
  97. Devine's Dirty Diary - A book that has been reformatted from the Diary of a man named Devine who made it his life's goal to catalog every curse, swear, slur, and every dirty phrase imaginable in every language. u/Beowulfthecool
  98. Uses for elf teeth and where to buy them. u/Chirb1
  99. A slim treatise bound in what appears to be demon skin with a tattoo of what appears to be a puffy orange hellbeast (maybe a dretch with mange? It's hard to tell) on the cover. It purports to be an "Art of the Deal" style manual on how to get the best of trade negotiations with both other humanoids and with otherworldly entities, such as hags, pact patrons, devils, etc. Anyone reading this will be under the impression that they're really great at haggling and persuasion and the DM will tell their player that they advantage on all such rolls. In reality, it is a cursed item published by the presses of hell, conveying double advantage (roll 4 dice and take the best) to the opposing party in any negotiation, with an additional +4 bonus if the opposing creature is otherworldly. u/WSHIII
  100. Mr. Moneybags 10 step program - A poorly written get rich quick novel which upon completion rewards the player with 50gp. (Must pass a DC 15 WIS check to not get bored of the book's content).
  101. How to skin a dwarf and other humanoids - A book on skinning tanning and small crafts you can use the hide for. u/Jurtrazi
  102. GETTING RIPPED - A book written in all capital letters describing the best workout routines for muscle/endurance building. After reading the reader gains a +2 to STR and +2 to DEX
  103. Dragon's Mouth - A book that when opened makes a loud Dragon screech.
submitted by HeroDT to d100

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