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Read 50 LOA Books; Here Are Some Thoughts On Them (lawofattraction sub)

Read 50 LOA Books; Here Are Some Thoughts On Them

So I set a goal a few months ago of reading / listening to books, pdfs and audiobooks and just finished my 50th book :) I thought I'd share them with you guys along with some of my insights around them -- I have ordered them in order of what I think is the most utilitarian in their approaches (#1 being my first choice, then #2 etc. in case anyone was confused by me listing #50 first and #1 last).
(50) Parallel Universes of Self By Frederick Dodson.
This book is the last on my list for good reason. Firstly, it's extremely / often times explicitly derivative from many other author's writings. The author blatantly plagiarizes at least several times from "Ask and It Is Given" by Abraham-Hicks when he talks about different techniques. The most notable and obvious being the rampage of appreciation (he doesn't call it that though) and then even more obvious is the scripting technique, and then even more obvious than both are the "wouldn't it be nice" technique whereby you keep using the phrase to imagine hypothetical situations to raise your energy. He also used several of Abraham-Hicks' analogies / metaphors like the one which talks about floating down a river(allowing) vs. trying to paddle upstream(resistance).
Many of his claims are just so grandiose and imaginative that it just left me scratching and shaking my head at the same time. And you have to know that I am probably one of the most open-minded people you will ever meet in your life but these claims are just outrageous. Do I believe in telepathy, telekinesis, and other ESP phenomena? Yes. But do I believe that the author's claims that he can read people's minds, travel to other parallel universes to meet different entities, selves, or aliens? Or that he can use pyrokinesis(lighting stuff on fire with your mind) by "simply identifying with people who have this ability" or to bend objects with your mind via telekinesis by doing as the bald headed kid in the matrix said by simply, "just being the spoon instead of bending the spoon"?.. no. No I most certainly do not.
In sum, I think there is some useful information in this book but at the same time I believe that he's either just made it up or regurgitated it either tacitly or painfully obviously from other uncredited authors like the aforementioned.
(49) Reality Creation Technique By Frederick Dodson
It was also very derivative.
(48) Seth Speaks By Jane Roberts
While this book was very much influential to Jerry and Ester Hicks I just wasn't into it.. It seems like a lot of people enjoyed it but it just wasn't my cup of tea.. I suppose the fact that I had read that she was a sci-fi writer prior to when she supposedly started to channel this spirit just seemed like a strange and overly coincidental transition for me. Kind of reminded me of L. Ron Hubbard's strange transition from sci-fi writer to metaphysical / spiritual expert cult and then subsequently religion leader.
(47) The Game of Life by Florence Scone Shinn
This book wasn't bad.. but for me it just didn't really compare to the rest of the books. Perhaps if I were to have read it before many of the others I might have enjoyed it more? Nonetheless it did have it's perks and there was some good insights and aha moments I will admit.
(46) The Mastery of Destiny by James Allen
James Allen is a pioneer in his own right. This book is a great manual on how to take control of your mind and your emotions which thus systematically alters your experience on a ineffable level.
(45) The Magic of Thinking Big by David Schwartz
The importance of believing in yourself and making damn sure that you don't undermine yourself by thinking negatively about yourself because your thoughts are things and have immeasurable power is illustrated nicely in this book.
(44) How to Attract Money by Joseph Murphy
This book was a lot like his other two books, it was good but at the same time it didn't really hold a candle to Napoleon's or Wattles work.
(43) It Works! By Anon
This book is the epitome of the old adage, "short but sweet". It's extremely tacit but very succinct in it's approach. I'm sure if someone were to only follow the steps that this book advocates they would eventually get what they desired.
(42) Success Through A Positive Mental Attitude by Napoleon Hill
This was a good book, albeit not as revelatory as his most famous work, "Think and Grow Rich", it was still a good read which gave a good foundation to his best seller.
(41) Your Invisible Power by Genevieve Behrend
This is one of the older books on LOA and even though it is in the latter part of this list it still has it's merits.
(40) The Impersonal Life by Joseph Bremner
This is a great book for anyone interested in meditation. It teaches you how to look inward and to recognize systematically that you must ultimately go within or you will go without.
(39) Believe It In by Neville Goddard
Imagination fuels desires and this book is a veritable blueprint of how to invigorate our imagination.
(38) Freedom For All by Neville Goddard
This book is Neville's attempt to try and interpret varying passages from the Bible with a psychological lens and show us that there are metaphysical secrets within them that are trying to show us how to actualize our dreams.
(37) Out of This World by Neville Goddard
NG has a way with breaking down the power and effectiveness of imagination like no other. He teaches a lot of visualization and meditation techniques in this book that are very useful.
(36) Law & The Promise by Neville Goddard
This book has a lot of actual success stories and testimonies of people using Neville's visualization techniques and they are really profound. His techniques are really simple but at the same time complex.
(35) The Law of Connection by Michael Losier
Really good book that focuses on connecting with people and uses NLP as a framework to do so. I would say that this book is loosely connected to LOA; as such it gives very insightful reasons about why making strong connections with people is of monumental importance.
(34) The Master Key System by Charles Haanel
This book was designed to be a practical step-by-step guide to achieving success by cultivating an inner-awareness of how powerful you can and will inevitably be. It has been said that it was after reading this book Bill Gates left Harvard to go create Microsoft. So it goes.
(33) Co-creating at it's Best: A Conversation Between Master Teachers by Abraham-Hicks and Wayne Dyer
This was a very interesting and thought-provoking dialogue between Abraham and Wayne Dyer. I felt like it got a little heated at one point which made it even more interesting. I wasn't disappointed in the least; but it did seem that it was more of an interview though given that Abraham/ Esther was talking for the bulk of the time. But nonetheless it was an interesting juxtaposition of thought between the two. I also found it very insightful because it gives you a glimpse into the inner-workings of Dr. Wayne Dyer before he died.
(32) The Teachings of Abraham: A Master Course by Abraham-Hicks
This was essentially a dialogue between Abraham-Hicks and people attending a seminar on one of their notorious cruises. I did enjoy it quite significantly but I'm not sure I would call it a "master course" per se if I had a gun to my face. I did however enjoy a lot of the situations and problems that many of these people put forth though as Abraham offered a lot of insightful advice.
(31) Unlimited Power by Anthony Robins
I enjoyed this book and found that Anthony Robins' style of teaching is very provocative at times. I especially enjoyed his explanation of NLP and how much of a role it has to play with our emotions and overall mindset. Moreover, he teaches that it has a very powerful effect when communicating with others.
(30) Sara Book 1: Sara Learns the Secret about the Law of Attraction by Abraham-Hicks
This book was interesting, I think that perhaps it's more of an LOA book for children. It was nonetheless a good allegory on how LOA works from start to finish.
(29) Money & The Law of Attraction by Abraham-Hicks
I liked this book quite a bit but thought that it could have been a lot more in depth if I'm being honest. I do appreciate it though and have since realized just how important it is to never talk about lack and never complain about it either(internally or externally), but to instead talk about how great it's going to be when I finally have everything I wanted. Words and statements both verbally and internally are very powerful and can either bless us or curse us at the end of the day.
(28) Awakened Imagination by Neville Goddard
Neville talks a lot about the imagination and how we should use it if we are to enliven our desires.
(27) At Your Command by Neville Goddard
Another great instalment by Neville which in essence talks about cultivating the feeling of the wish fulfilled.
(26) Why Quantum Physicists Create More Abundance by Greg Kuhn
This is a very intriguing book about how quantum physics, a branch of science which is at the intellectual forefront of understanding our corporeal reality as we know it, can explain and validate the law of attraction.
(25) As a Man Thinketh
"Your attitude determines your altitude". This book is classic and has been mentioned by many great authors. It illustrates the importance of monitoring our thoughts and training ourselves to be more proactive in our thinking. Further, everything comes back to us. No matter what our situation we are indeed the benefactor or the blamed and therefore we have to be better at seeing just how inextricably linked our emotions, our intentions, and especially our doubts are to our quality of life..
(24) The Secret by Rhonda Byrne
I was surprised by this book to be honest. At first I thought that it was over-hyped but after I read it I realized that it was actually very well written. I enjoyed how many other authors and thinkers she borrowed from as well as the various success stories that were given.
(23) Feeling is The Secret by Neville Goddard
Neville's work is always moving in my opinion. This is an author that really opens up your mind and this book in particular was insightful in understanding how to tap into our emotions intuitively.
(22) Expect Miracles by Joe Vitale
Joe Vitale's 'Expect Miracles' is a great eye-opener in that it teaches that we need to realize just how often miracles happen(see Littlewood's Law for a dose of proof) and that we can bring our desires into our reality by knowing that it's more than just a small possibility.
(21) The Magic of Believing by Claude M. Bristol
Here is a book about beliefs and how important and influential they can be on your life. The author talks a lot about understanding beliefs and understanding that we have preconceived and conditioned beliefs that are limiting our experiences and outcomes. A lot of visualization and imagination techniques employed by this author to either solidify new productive beliefs or eradicate old limiting ones.
(20) Thought Vibration or The Law of Attraction in the Thought World by William Walker Atkinson
This was an interesting book. The framework was a bit general but overall I enjoyed it's overarching message of how vibration works and how we can harness it.
(19) The Attractor Factor by Joe Vitale
This book talks about having that factor which ultimately brings your dreams into reality. His approach is interesting, and I really liked his style and enthusiasm. One of the best suggestions he makes in my opinion is the Ho'oponopono technique; I practise this everyday and sometimes I do it several times even unconsciously during the day.
(18) The Science of Getting Rich by Wallace Wattles
This book was along the same lines as Napoleon Hill's "Think and Grow Rich" they are both complementary to one another I believe, but I enjoy Napoleon's just a little bit more.
(17) Wishes Fulfilled: Mastering the Art of Manifesting by Wayne Dyer
This author is one of my favourites. The way he explains things is very unique. I love how much he draws from outside sources and how many different quotes he uses to elaborate on each of his points. Ultimately he gets to the fact that we are all God one in the same. We all have Godlike power and we need to realize it if we're going to take hold of our destiny. And those who don't are just sitting back and allowing destiny to write their story.
(16) How to Get What You Want by Wallace Wattles
This book was very well written and in typical cheeky Wallace Wattles style. I think what I like about his approach the most is that he is both action and internal in his methodology. And even though it's an old school take on LOA it is very insightful in helping you to recognize how many opportunities are knocking at your door everyday without you even realizing it.
(15) The Dynamic Laws of Prosperity by Catherine Ponder
This book was really profound because it marks what is ostensibly the impetus of the Prosperity movement within the America-Christian context. This woman single-handedly did abounds of research on how to crawl out of the lack and despair that many Christians were unwittingly facing which was probably due to a fundamentally flawed negative view towards money. Most people then and even still today believe that the bible propagates a disdain toward money; mostly due to the fact that people often misquote the bible saying, "Money is the root of all evil" when in fact the exact passage states, "The love of money is the root of all kinds of evil"(1 Timothy 6:10). Her prolific treatise at this time was extremely controversial(and still is to this day) but at the same time it was also extremely effective given that she has helped a countless many dig themselves out of poverty with her varying visualization, affirmation, and prayer techniques.
(14) Beyond Positive Thinking by Dr. Robert Anthony
This book was really fascinating to me because it dealt with a lot of visualization and practical methods of putting you into the framework of what it feels like to be successful. I think what I liked the most about this book was it's focus on destructive thought-patterns and the mind's perpetual inclination on focusing on the past. Further, he teaches the importance of staying positive and focusing on the present no matter what life throws at us.
(13) The Law of Attraction: The Basics of the Teachings of Abraham by Abraham-Hicks
This book was a great reminder about the fundamental teachings of Abraham. Intention, vibration, beliefs, emotion, gratitude, rockets of desire, all the essentials to get you into "the vortex".
(12) The Miracles of Your Mind by Joseph Murphy
An amazing book which again underscores just how powerful the subconscious really is and how to tap into it like a genie in a bottle. Through understanding the patterns and often-times capricious modalities of the conscious and unconscious we can tap into the subconscious through learned conscious efforts.
(11) Think & Grow Rich by Napoleon Hill
This book is extremely popular and very much revered in LOA circles the world over from what I've gathered.. and for good reason. Napoleon Hill was clearly a genius when it came to making money. If anyone ever earned the title of "The Greatest Motivator" it was this man. One of my all time favourite quotes is from this book -- "“The starting point of all achievement is DESIRE. Keep this constantly in mind. Weak desire brings weak results, just as a small fire makes a small amount of heat.”. Ain't that the truth.
(10) The Power by Rhonda Byrne
What I enjoyed about this book was how different it was from all of the other books. [Spoiler Alert -- Stop reading if you don't wanna know what "The Power" is] In it she states that the power behind the secret is love. She talks about just how much love fuels / allows / breaks down barriers and resistance of that which we desire. The quotes she gives of different teachers and the anecdotes she provides were very poignant and thought-provoking to say the least.
(9) The Success Principles by Jack Canfield
I loved this book because it talked about how to be successful in the interim while waiting for our rockets of desire to land. The modus operandi of this book is definitely on the action-oriented side of things; but nonetheless they are extremely effective imho.
(8) The Power of Awareness by Neville Goddard
Neville Goddard has a very elegant way of writing which I found to be very refreshing. His discourse on training one's self to be more aware and conscious of what's going on is very much pivotal to getting into the LOA frame of mind. If we want to manifest we need to be able to control our actions, circumstances, and most importantly our thoughts and emotions otherwise they will control us.
(7) The Astonishing Power of Emotion by Abraham-Hicks
I enjoyed this book because it really illustrated how emotions effect our vibration which in turn effects our ability to attract the things that we want into our lives. We have to smile at the reflection of ourselves before that reflection will smile back.. not the other way around.
(6) Awaken the Giant Within by Anthony Robins
This was a really provocative book and I think what I took away from this book overall was the importance of setting goals and realizing just how achievable those goals are when you start implementing the right attitude / belief system. One great lesson he taught was about getting rid of limiting beliefs and how it was achievable if we do something that will imprint in our brains; an example he gave was that if someone wanted to become a vegetarian but was finding it difficult they could go to a slaughter house for a day and watch animals being killed.
(5) The Amazing Power of Deliberate Intent: Living The Art of Allowing by Abraham-Hicks
This is a great book on intention, I definitely learnt a lot about the importance of setting intentions as well as allowing and what we do / how we act / how we habitually think that disallows those intentions from coming to fruition from this book.
(4) The Key to Living The Law of Attraction by Jack Canfield
This author is a true gem to say the least. I loved his books and can see myself rereading them. This book in particular had a very pragmatic approach to LOA and he gave a lot of examples of how he utilized it in his life. What I loved the most about his writing style is that his articulation is very vivid and there are so many quotable lines he uses. Even Conor McGregor quoted him several times during his documentary and it would seem that he owes a lot, if not most of his success to this book as he says on many occasions that he is where he is because of his confidence and conviction from various visualization and affirmation techniques which are indeed from Jack Canfield's book.
(3) Ask and it is Given by Abraham-Hicks
This book was really fundamental in helping me to understand the art of asking as well as the art of allowing. Not only that, but the fact that when we allow ourselves to let our thoughts just ramble on we're actually asking for what we don't want without realizing it by focusing on what we don't want more prevalently than what we do want. And as a result more people are living in a state of lack than there are people living in a state of abundance.
(2) Law of Attraction: The Science of Attracting What You Want by Michael Losier
When I think of this book I think of Nikola Tesla's genius quote,
"If you want to find the secrets of the universe, think in terms of energy, frequency and vibration".
I loved this author's approach, he was very systematic in breaking down how the law of attraction works and the way he articulated through giving scientifically energetic examples really opened my eyes to just how real, in a tangible sense, LOA is. Really loved this book and would recommend it to anyone who needs a book to help them solidify the meat and potatoes of manifesting.
(1) The Power of Your Subconscious Mind by Joseph Murphy
Just an amazing book over all. The author really broke down the power of the subconscious and how to speak it's language. I've been using a lot of his techniques and suggestions and they've really helped me in a profound way. I can't really effectively put into words exactly why this is the most impactful book out of all of them.. all I can say is that it is much different than the rest of the books and it really stands out in it's own obvious way. I suppose it's because it has that element of something invaluable that was hidden in plain view all along.

this is a repost from another community, I just wanted to share this to motivate some people, here is the original post:

here is Neville's lectures, books and audios: http://www.audioenlightenment.com/neville-goddard-lectures
submitted by LouiseLavigne to NevilleGoddard

[Video Games] The reboot that got rebooted: The rise and fall of DmC: Devil May Cry

Let's cut through the pre-amble:
What is Devil May Cry?
Devil May Cry is an action series developed and published by Japanese company Capcom, beginning with Devil May Cry 1 in 2001 for the Playstation 2 (Here's an advert showing it as part of Sony's holiday lineup that included landmark gaming titles such as Final Fantasy X, Grand Theft Auto 3, Metal Gear Solid 2 and... Baldur's Gate Dark Alliance). The game series began as a prototype build for Resident Evil 4 that had more of an overt action focus than the acclaimed horror franchise was known for. Rather than scrap the build, Capcom saw potential in the idea of a stylish action game, and gave director Hideki Kamiya permission to make it a full title.
Kamiya would involuntarily leave the series after DMC 1 as Capcom didn't ask him to work on DMC 2. Instead, a still-to-this-day unknown phantom director was put in charge of the game and he ran it into the ground. With less than half a year before DMC 2's 2003 release, Capcom brought in a new director to course-correct and get the game out for release: Hideaki Itsuno. In less than six months, Itsuno would rally the team, basically make the entire game, and create several features that would go on to become series staples, and while DMC 2 sold well, it was critically panned for being a very boring game. Itsuno, not wanting his reputation to be sullied, came back in 2005 with Devil May Cry 3, generally considered one of the greatest action games of all time. From here several core traits are instilled: chief among which being style meters that track the player's skill with combos and Dante having a style system that lets him use different movesets.
And it's in 2008 with the release of Devil May Cry 4, marking the series going multiplatform for the first time as it came out on the PS3 and Xbox 360, that this story really begins:
The build up to 2010
With DMC 4's release in 2008, Capcom set the sales expectation that the game would sell 1.8 million units by the end of the fiscal year. DMC 4 would sell two million units in under a month, but Capcom were a bit unimpressed. They were hoping that now that DMC was on a wider range of platforms that the sales would correspondingly go up, but instead the game just saw a modest increase over DMC 3. The cost of game development had also shot up in the new console generation, making Capcom more concerned about DMC4's sales just being fine, especially coming off of huge sales juggarnauts from 2007 such as Halo 3, Call of Duty Modern Warfare and Bioshock. (It doesn't help that DMC 4 had a very rushed development leading to the now infamous case of Dante's playable chapters just being Nero's but backwards)
Japan at the time was also in a weird place when it came to gaming. The mobile phone gaming market was about to take off, and the playerbase in Japan was already smaller than the worldwide market for obvious reasons. In the home regions, it was safer to look into handheld gaming, and while Capcom had dallied with the idea of a DMC game on the Playstation Portable (at one point considering a remake of the first game that reached in-game screenshots and box art that was quietly shelved for unknown reasons, alongside a prequel focusing on Dante's father Sparda), these ideas never left the ground. Seeing how Western markets were more traditionally concerned with console gaming at this time (and the success of the God of War franchise proved Action was a genre people wanted), Capcom's idea was simple:
Give their IPs to Western studios and let them take a crack at it, with the idea being their knowledge of what the West wants would let the games sell better. The results were mixed. The Bionic Commando reboot is nowadays more known for the twist of YOUR WIFE IS THE ROBOT ARM and only sold 27,000 units in a month, but Dead Rising did fairly well under a Capcom Vancouver branch until Dead Rising 4 happened and uh... kinda killed the series because it was awful.
Capcom eventually set their sights on giving the West a crack at DMC, leading to them eyeballing several studios. This worked out well for them in that Itsuno was also burnt out. After having spent five straight years on DMC and having redeemed its image after DMC 2, Itsuno was ready to take a break and make his dream game: Dragon's Dogma, a dark fantasy game that is very fun. It got a Netflix anime adaptation recently that is... not as fun. But while Itsuno was making Dragon's Dogma, Capcom had some time to spitball handing the series off. They eventually settled on Ninja Theory, an up and coming British team best known for Heavenly Sword (a very pretty game with mediocre action combat and a priority on storytelling), and Enslaved: Odyssey to the West (a modernisation of Journey to the West that was very pretty but priotizied story over gameplay). Rumors began to circulate in early 2010 that Ninja Theory had acquired the license and would be making a prequel focusing on Dante's early days, but it would only become clear at Tokyo Games Show that year when DmC: Devil May Cry* was formally announced.
And the fanbase collectively hated it.
(* Yes that does technically mean this reboot's name is Devil may Cry: Devil May Cry. I'm going to call it DmC from here to differentiate it from the core series)
The TGS Trailer
For those unaware of DMC, I should stress that by 2010, it had a reputation for a certain flair and theatics. Dante was known to be a goofball in cutscenes, taunting enemy demons and making a mockery of them. He has an entire cutscene in DMC 4 where he acts like he's on the stage of a theatre with how grandious he is. People liked Dante for this reason, he was a breath of fresh air in a time when most protagonists were stotic, gritty jerks who only talked in curse words and gravelly shouts. And his flowing white hair was also certainly iconic.
So here comes the new take on Dante, the West giving him a go and oh... hoo boy. There's no charisma, there's no panache. The trailer has no gameplay. Dante doesn't look like a trash talker, he looks like a meth addict. He's smoking, something the DMC 1 design documents said Dante would never do as (per Kamiya) smoking is uncool. His hair isn't even white!
Now let me be clear: I am not opposed to a new take on Dante. Certainly, the idea presented in the reveal trailer that Dante is imaging the demons he fights as an acute case of psychosis is an interesting idea, as it raises the question of whether or not the demons are real or if he's senselessly killing random people. But the execution would have had to be perfect, and opening with just a fancy trailer that had no signs of gameplay for an action franchise was not the right foot to start on.
What doesn't help was that the entire Western Capcom initiative was one pushed by a very controversial figure in gaming called Keiji Inafune, who would leave Capcom right after DmC's announcement in 2010. Inafune was the one most strongly advocating for the western development approach (Something Capcom were quick to stress in 2010 after his departure), but with his departure the movement had less steam. Inafune would go on to make Mighty Number 9, a Kickstarter that went miserably wrong on every turn and is usually seen as one of the most disappointing games of the 2010s.
I should also point out here: Dante's radically different design from the norm of the series was a mandate imposed by Capcom. Ninja Theory's original concept art for Dante was much more closer to his traditional design- white hair, red coat and all. But Capcom, and Itsuno especially, were adament that if Ninja Theory were going to be doing something new with the franchise, that they needed to go off the cuff- in Capcom's own words, "Go crazy."
The development
So Dante got a new color palette, a darker jacket and black hair. But at the time (this news only came out two years after the redesign was revealed), people didn't know about Capcom explicitly telling NT to go off the rails, and what they saw... was Ninja Theory going off the rails in the wrong way.
So from the word go, fans aren't happy. Fans are usually never happy but I mean they were unhappy. Chief Creative director for Ninja Theory Tameen Antionades said after the reveal: “The vitriol was immediate, aggressive and relentless for the next two years. Without a second of gameplay being shown, it had been written off as a disaster in the making.” Tameen would become the ball and chain around DmC's marketing, which is quite apparent in how Ninja Theory would dial back on his appearances as we get closer to the game's release. The backlash to the launch clearly surprised Ninja Theory and caught them off guard, with Tameen publically lashing out at the original fanbase for writing the game off or being unhappy at Dante's visual redesign. This would go on to dominiate the discussions about DmC for its pre-release cycle, as it became less about the game and more about the community and whether or not the response was justified (alongside in typical internet fashion, a few death threats being tossed around which apparently included a full metal song). No matter which side of it you lean on though, Tameen had habit of putting his foot in his mouth in regards to PR:
Capcom likely stepped in behind the scenes and encourged a few changes. Notably, Dante's design underwent a few shifts, including making him more muscular and rewriting portions of the game to give him a few more of Old!Dante's trademark quips. A few voice actor was also cast, named Tim Phillips... though NT wouldn't budge on the haircut as it was part of the story. The Dante psychosis/prisoner angle from the TGS trailer was also completely scrapped from the final product, having Dante instead be confirmed to be sane and fighting demons, not people. Even though Capcom had encouraged NT to go off the rails... money still reigns supreme and Capcom wanted to turn a profit. So closer to release, Capcom made a point of stressing that Itsuno and several other DMC veteran staff were supervising the combat system and offering guidance. Combat designer Rahni Tucker spoke positively of the exchanges she had with Itsuno:
While Capcom Japan kept a close eye on Ninja Theory’s work on DmC’s characters, story and world, its greatest focus was, naturally, on the game’s combat. Itsuno and other key personnel would visit the studio in Cambridge every few months to check in on its progress, Ninja Theory staff would often make the trip out to Japan, and in between those times there would be regular video conferences and daily email updates. All that communication helped to unify the two companies, despite a fundamental split between their approaches to game development: Ninja Theory liked to start with the visual design, and Capcom with the mechanics. Modestly, Itsuno admits he learned a lot from the collaboration; Tucker believes she picked up an awful lot more. “I learnt so much,” she says. “Itsuno would speak philosophically about how he approaches combat and enemy design. They build most of the player’s set of actions first, and then think about the things they can build to allow players to exploit particular elements of the system they’ve designed. They really put the emphasis of the baddie design back onto the player’s actions. It’s kind of obvious, but just the way that he spoke about it was inspiring, and it made a lot of sense to me.”
The damage however, was long done. Even with the post-TGS revisions, DmC was facing an uphill battle from the community, with a minority waiting to give it a try themselves before casting judgement, but the majority either being apathetic or downright hostile to the game, not helped by Tameen's attitude creating the idea that Ninja Theory inherently hated what made Devil May Cry good (again, keep in mind most players wouldn't learn that Capcom were pushing for the radical Dante changes until years post-release). Ultimately though, Capcom themselves are to blame for the choices that impacted DmC: Ninja Theory were only doing their jobs to the best of their abilities and for the most part many of the staff clearly loved getting to work on such a popular franchise and boosting their studio's name. It came down an unfortunate blend of Capcom misreading what people wanted from future projects, an attempt to appeal to a Western market that fell on its face, and a director unprepared for the mass backlash his product got.
Either way, the game finally came out in early 2013.
The game itself
Eh, it was OK.
DmC launched in March 2013 and got decent reviews on all platforms, getting a consistent 8/10 on all platforms on Metacritic. The PC port was especially praised for its sheer variety of features including an uncapped framerate. Critics quite liked it, praising the story and art direction, feeling it was a necessary step for the series to make the games somewhat easier to let newcomers in without facing as daunting a challenge as the games could be (I'm pretty sure learning how to fly a plane is easier than mastering Dante in Devil May Cry 4). Old Dante's most famous voice actor, Reuben Langdon, spoke on a podcast about the game and admitted that while he wasn't fond of the new Dante's characterisation, he applauded Ninja Theory's craftsmenship.
The fanbase were colder, even with the pre-release biases set aside (this wasn't helped by Platinum, helmed by several ex-DMC 1 developers including Kamiya, releasing Metal Gear Rising Revengeance also in 2013. Metal Gear Rising is a very good game that involves flipping giant robots and fighting a very actractive Brazillian man with a gun-sheath sword). The game's framerate on consoles was capped at 30FPS for technical reasons when all prior games ran at 60FPS. Dante had lost a lot of his mechanical complexity (including DMC 3 and 4's style system which offered Dante special abilities he could switch between such as more sword and gun combos, blocking and dodging) in favour of a more universal moveset. The Devil Trigger super mode was pretty lame and automatically knocked all enemies into the air, which people didn't like as it made most encounters too easy. Building up style was too easy and the game had no systems to stop you spamming the same combos over and over. The game's weapon system of angel/demon themed weapons included color-coded enemies that forced you to use the right gear or you'd be punished. There was no Turbo Mode, a feature in most games that automatically boosted the game's speed by 20% on average.
Ninja Theory still made a good action game, albeit one that needed a bit more refinement to reach its true potential. But the lack of several core features (or worse, poorly implemented iterations of said features) led to the fanbase adopting a term:
"It's a good game, but it's not a good Devil May Cry."
The fanbase were willing to concede to the good aspects of the game- especially in audiovisual aspects. Enemies now got a subtitle during their first appearance, weapons getting a slight glint when the player pauses to let them know they can launch a pause combo attack, the soundtrack was now dynamic and evolved up the higher your style rank got, alongside the killing blow at the end of a fight getting a cinematic camera angle. Ninja Theory's sense of style itself was something that impressed the Capcom team, as all of these aspects were modified and adopted into the mainline games come 2019. The game was also very beautiful in places, leaving the Gothic archetecture of the main games for a more European feel in Limbo City. Madrid in Spain and Genoa in Italy are clear influences on the archetecture, and the design team adapt them well in making Limbo a city that is itself a weapon trying to kill Dante through compressing alleyways, closing off paths or mocking him through writing on the walls, Splinter Cell Conviction style. Combichrist and Noisia's collaberations for the soundtrack were also praised between their licensed work and new music composed just for the game, especially the songs Never Surrender and Throat Full of Glass.
But for all the praise, reluctant or otherwise, that game got mechanically, the story that the critics had acclaimed as mature and a right step forward had few supporters among the playerbase. There's been a lot written and said about DmC's story so I'll cap off the highlights here:
The end was an OK game let down by a bad story. The tale of many a game. And unfortunately, partly thanks to the game just not being good enough for the DMC pedigree, DmC underperformed. Capcom initally hoped for 2 million units to be sold like DMC 4, but later quietly lowered their projections down to 1.2 million. Some rumors speculate that Capcom had to artifically boost the game's sale numbers by counting anyone who downloaded the game when it was for free as part of Playstation Plus in January 2014 (games that go on PS+ or Microsofft's Xbox Live Games with Gold service are usually games that are either selling so well they can take the hit, are past their lifespan and looking to reignite the playerbase, or did very badly and this is a last ditch effort to get interest into the game). While not speaking directly about DmC, Capcom spoke frankly in a financial report regarding their Western outsourcing, attributing the lack of success to a "delayed response to the expanding digital contents market," "insufficient coordination between the marketing and the game development divisions in overseas markets," and a "decline in quality due to excessive outsourcing". The long and the short of it was: DmC flopped commerically, failing to meet the sales of DMC 4 in the West (which remember was Capcom's entire reason for the reboot) when it was released on the exact same platforms, and the consoles had a larger install base due to five years having passed. For what it's worth, Itsuno himself support the game and approved of Ninja Theory's efforts, even saying he'd have been honored to work on a DmC Devil May Cry 2 had Capcom gone with that project.
Some post-launch support would follow, including DLC costumes based on concept art for Dante and several alt skins based on his DMC 1 and 3 appearances, Bloody Palace (basically a time trial gauntlet run) and a campaign focusing on Vergil that sets up a sequel hook which never gets followed up on.
Some Ninja Theory staffers didn't take the news well, especially as they knew that their reputation was going to take a large hit after DmC. Art director Alessandro Taini gave a GDC talk where he went on a weird rant involving editing DMC 4 Dante into stills from... Brokeback Mountain and Batman and Robin, while also saying reboot Dante was based on... Tyler Durden from Fight Club (for those who don't know Fight Club, you're not meant to agree with Tyler or find him a role model). Keep in mind that this is Taini basically shit-talking character designs he had no hand in making. In a hilaripus twist of irony, Dante would later in the series get a cowboy hat as a weapon. Revenge is a dish best served cold.
Capcom up to this point had been going back and forth on what DmC even was- was it a prequel, a reboot, an alternate universe? They seemed to change the answer every month. But after the game's failure to meet expectations commercially, they quietly settled on it being based on an alternate universe, as was confirmed in of all things, Donte appearing as a DLC alt skin for Dante in Marvel vs Capcom Infinite.
(While I'm on the topic of weird fighting game trivia, Donte actually also got a full fighting game appearance in the "classic," Playstation All Stars Battle Royale as an attempt to market DmC ahead of its release. Yes, Donte technically didn't even debut in his own game. This story is so weird to me! In the trailer he even fights the protagonist of previous Ninja Theory game Heavenly Sword)
In 2015, Capcom re-released the game for the new consoles as DmC: Devil May Cry: Definitive Edition. This was largely helmed by the Capcom team in Japan who modified the game to make it more in line with DMC's series standards of gameplay. And you know what? It's really good! Genuinely, it actually makes the game and takes it from "A good attempt" to "one of the best Western attempts at action games period." 60FPS on consoles, all DLC included, Turbo Mode was back, a new mode called Must Style where you have to get an S Rank in combos before your attacks do damage, all alongside an insanely detailed changelog penned by Rahni Tucker. The one downside? It never got released on PC for unsaid reasons, presumably that most of the new gameplay additions... were based on mods made by the PC fanbase. Mods you can no longer find as the site storing them has gone down.
However even with this, DmC would get sand in its eye one more time. In the same year, Capcom released a similar re-release of DMC 4 called Special Edition. It was far more bare bones than DmC: DE, only adding three new playable characters in Lady, Trish and MOTIVATION Man himself, Vergil. Despite the game only getting a physical release in Japan and being digital only here in the West (whereas DmC: DE got a full release), Capcom eventually said that DMC 4 SE obliterated the DE in sales, with Capcom specifically saying that 4SE's digital sales led to a better quarter in 2015 than they were anticipating. As of 2020 (due to Capcom counting their re-releases of games separately than the original release when it comes to sales), we know that DMC4SE has sold 1.5 million units, while DmC: DE sold 1.1 million.
However, ultimately, I'm very joyful to admit that everyone got a happy ending! No, literally, everyone came out of this for the better. Ninja Theory in 2017 would release Hellblade: Senua's Sacrifice, a critical and commerical darling made on a self-styled "AA" budget that was praised for its handling of mental health through the lens of its MC Senua. It made its budget back easily, they're now owned by Microsoft and they're currently working on a sequel called Senua's Saga: Hellblade 2. Capcom would bounce back from their slump in the Early 2010s, beginning in 2017 with the releases of Resident Evil 7, Monster Hunter World and a certain title I'll mention in a minute. They've been releasing hit after hit for the last four years and they have more on the horizon. And Itsuno, now having made Dragon's Dogma, came back raring to go with more Devil May Cry. Though there are some rumors by Dante's voice actor that he had to threaten to leave Capcom to get it, at E3 2018 as part of the Microsoft panel, Itsuno took to the stage and announced:
(Watching people react to this trailer and freaking out when they see it's DMC gives me so much serotonin)
Thanks for reading this... long disaster of a post. Have a good one, and remember to keep this party crazy. Let's rock. :)
Additional reading if you'd like more words on this reboot:
submitted by GoneRampant1 to HobbyDrama

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